Sea of Thieves

Give No Quarter! – [PvP Tips and Tricks]

718807.jpg 1024x576 - Give No Quarter! - [PvP Tips and Tricks]
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To help better the community as a whole, below lies a list as valuable as gold.

Some be new and some be old, but all treasure that can never be sold!

So gather your iron and ready rebuttal, for today we learn to force the scuttle!

(I am going to list as many tips as I can here to help new and old players looking to become better at pvp.)

(As stated, there are some obvious well known ones in here as well, simply to aid the newer players.)

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After starting your sword lunge, immediately hold down block to move while charging. Hit jump within the first 1-2 seconds of lunge to increase your range.

(You can also apparently hold down block before you begin the sword lunge, to get the same outcome of being able to move around while charging the lunge attack)

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A blunderbuss is only good if you're good or the opponent is bad. A decent player will be able to avoid your 1shot dead zone most of the time.

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A pistol and sniper rifle can both be easily no-scope fired by facing a target in close range, allowing for your sword to still finish them quite easily. Plus they have the added benefit of being able to cause significant damage from ranged, which a blunderbuss does not have.

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You can equip a double gun load out, fire one and then immediately switch to the other gun and fire that one while still aiming at the same area. With a good aim, you can insta-gib players from ranged. I see a lot of blundy/pistol combos as well for ship boarding/defending.

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By holding block with a sword and hitting jump while moving in a direction, your pirate will dodge jump in that direction quite quickly. This allows for dodging sword lunges and even bullets sometimes if you can predict your enemies shot.

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Using a sword to defend your ladders is much more effective than a gun. You can spam sword swing while looking down at the ladder so your combo chain won't break. The sword hit will still knock enemies off the ladder and you won't have to worry about reloading your gun if they manage to sneak up somehow.

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When climbing a ladder that is being defended, let go of the ladder with decent timing and they will often miss their shot. Be ready to grappled the ladder again very quickly. Now regardless of a missed or hit shot, you can finish climbing up before they finish reloading and start running to the anchor.

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Almost always drop your opponents anchor. This will allow you to position your boat so you can cannon them but they can't return fire. There may be situations where you don't want to drop their anchor so you can try ramming them into a nearby island. Make this decision at your own discretion.

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(PRACTICE this one first) Drop a keg with a lit fuse behind your boat if being or giving chase. The new propulsion mechanic will move your ship closer or further away from the target/pursuers. Be ready to repair if you mess this one up.

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Never sail directly into the wind. It is always advantageous to do what is known as tacking. It's faster to sail slightly off course so you can have some wind in your sails than it is to sail straight at it with dead sails all together. Just make sure you continued to angle your ship back and forth in a zig-zag motion every here and there, angling the sails as you do. Think of how a snake moves, that's what your map trail should look like when heading into the wind.

Read:  Tips on Devils Roar for players like me that wanted the nerf, it IS possible. I concede.

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Put kegs in the crows nest. Never keep a Gunpowder Barrel on your deck. If a cannonball its it, most of your crew will die and your ship will have some nice holes.

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Don't forget to block in a sword fight. 9 times out of 10 if you block all three attacks from your opponent and then start swinging your sword while immediately running towards them, you will swing first and stun lock them. If you have all 3 of your sword attacks get blocked, immediately bring your sword up to block their incoming attacks as they will likely hit you first.

Загрузка...

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When boarding your opponents ship, only take 2-3 bananas with you to heal as you climb up. Leave all planks and cannonballs on your ship so you can take some of their supplies and start eating through their bananas.

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You can use ANY mermaid that you see, even if it's directly next to your ship and it's the opponents mermaid. ANY mermaid can be used by ANYONE to return to their own ship. (You will not go to the enemies ship if you use their mermaid.)

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Assign basic roles in a crew. The worst thing you can have happen, is your entire crew going over to board the enemy ship because no roles were assigned, only to look back and see your ship is sideways. My crew generally does;

A. Helmsman/Captain: Gives basic orders like angle sails etc. Helps repair/bale/cannons/etc. Determine the power your helmsman has before you set sail.

B. Deck Hand: Stays on the ship to help fire cannons, repair, bale water, etc.

C. Border 1: Always ALWAYS be attempting to board the enemy, drop anchor, search for kegs, kill kill kill.

D. Border 2/Deck Hand 2: Help board when the ship is safe, be ready to return ASAP when called for to help defend your own ship.

(On a sloop, 1 person boards and 1 person stays on the ship)

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Pirate Legend does not mean someone is good. It's a grind that anyone can finish given enough time. Never fear someone based on anything other than the skill you witness first hand.

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Always search for kegs first when on an enemy's ship. As soon as you know you can go in the crows nest without being shot down, do so and check for kegs. If they have kegs, ignite the fuse and drop just 1. After it explodes, ignite and drop the 2nd, etc. By doing this you make the upper deck and middle hull very dangerous, often killing most of their crew and applying a TON of holes to their ship. This also helps your crew get a better position to start peppering them.

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Read:  Latest Patch Notes

You can solo bale water from a sloop that has every possible hole in it's hull. Don't believe me? Try it by sailing around in the red sea. You'll never sink as long as you keep baling water and don't sail far enough to get auto-teleported to a new island with a new ship(yes this will happen if you sail far enough into the red sea). The same can not be said about a galleon, it will sink if you try to solo bale water with every hole possible.

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When approaching an active stronghold that already has a ship defending it, sail at a distance outside of cannonball range and have your crew constantly just launching off to go try sinking them. You only need 1 person to stay on your ship, as it won't have any real threats. You will also be far enough from your crew that they can mermaid really fast if something weird does happen. Watch for the defenders, as they may try to send people out towards your boat. If you are defending against this strategy, try sending people out to their boat or just sail your ship out and deal with them. Otherwise you just lose to attrition.

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Practice EVERYTHING. I got decent at pvp in this game by sailing my solo sloop towards galleons and trying my best to sink them 1v4. I got decent with cannonball shots by practicing hitting any designated target while sailing around on voyages. I got decent with ladder hopping(boarding) by attempting to get on their boat then jumping back off and attempting again. PRACTICE MAKES PERFECT!

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That's all I have for now. Feel free to add any tips I forgot in the comments below. Hopefully this will help open more of the community up to proper pvp so I can have more challenging opponents as my crew sails around.

May the winds be at your back!

I was getting told that somehow they are all numbered as #1, when they aren't. Something to due with new/old reddit. I removed the numbers from all of them, as I don't know how to fix whatever that bug is.


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