I was inspired to write this after seeing this discussion come up more and more when talking about why people play Sea of Thieves and why it's worth trying if you haven't already.
Rare has broken the modern open world model in this game.
Let me explain how.
In many modern open world games we see the same systems repeated. Easy examples of "modern open world games" are Fallout, Skyrim, every other Ubisoft game, and the list goes on. I'm sure most people are familiar with plenty of other titles within that element. A common criticism/praise is how many of these games play out the same. A overarching story with side quests. This split focus can unfortunately result in boring characters or absolutely pointless side quests.
So Rare decided, we don't need any of these systems, and designed an entire social sandbox that would let people simply talk and have fun with each other.
But later, fearing the game would be seen as pointless, they added the companies and pirate legend to appease a need for purpose.
We all know why this didn't exactly work out and the game received most of it's hate because of the same companies.
So if Rare had went a different direction with their idea would the game been better received or not? And do you think if they would of went with the traditional approach would the game be more popular?
This post is the start of a discussion so what do you guys think? Why do you play Sea of Thieves and why do you enjoy it?
© Post "How Sea of Thieves differs from other open world games, and how this affects the game." for game Sea of Thieves.
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