Instead of just your typical mesh of pig, snake, chicken, and the occasional gunpowder through the regular merchant missions while you have a slight chance to get a cannonball or banana crate and even less of a chance to get a wood crate through a message in a bottle.
How about they keep the whole chicken, pig, snake and gunpowder requests through the regular merchant quests and add the cannonball, banana and wood crates to the rotation as well. Now, now I know that they probably don’t have it this way because it would unbalance the game cause everyone would keep cycling through merchant quests like they do now getting an endless supply of cannonball, banana and wood crates and in turn they’d have endless supplies.
If they added the cannonball, banana and wood crates to the regular merchant quests instead of having the crates have a “store/take” option it just has a “store” option, that way people would be less likely to mass stockpile the crates and the game would still be balanced. Or instead of it just having just a “store” option all the items would just go bad when the mission expires. Like all the bananas would get all moldy and go bad and all the wood rots and the cannonballs becomes like this heavy anchor like object or something. Just anything that would keep the game balanced while adding more cannonball, banana and wood crates to the game.
But if they don’t add the crates to the regular merchant quests they should definitely make the crates worth equal to the golden animal pay out gold wise along with the rep gain considering how rare they all are to find. I dunno all these suggestions might be too difficult to code or even too crazy to even think about implementing. It’s just something that my crew and I rambled on about tonight while doing a lot of Athena’s quests
© Post "I know this has been said a lot in but merchant quests need to be reworked, well not reworked but more so added on to" for game Sea of Thieves.
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