Sea of Thieves

Too many content ideas are surface and won’t fix the shallowness of the game (Ex. 3 man sloop, new ships etc) . I propose (somewhat) simple additions to EXPAND the current gameplay loop and ENCOURAGE multi-player interactions.

Sea of Thieves Wallpaper 1200x666 1024x568 - Too many content ideas are surface and won’t fix the shallowness of the game (Ex. 3 man sloop, new ships etc) . I propose (somewhat) simple additions to EXPAND the current gameplay loop and ENCOURAGE multi-player interactions.

There’s so many ideas of features to add to this game that on the surface seem exciting but don’t add enough meaningful changes to give this game the depth it needs.

As it stands, there are two main ‘objectives’.

  1. Voyages (aka. The Grind) -passive gameplay style with a focus on quests that are repetitive and often uninteresting. -relaxed -PvE heavy -PvP lite (only occasional interactions) -great for people who want a relaxing experience and want to avoid PvP for the most part -very grind-centric.

  2. Skull forts (aka. team death match with ships) -active, engaging gameplay occasionally interrupted by disappearing boats and a somewhat unfinished and abuseable respawn system -the ‘aha’ moment of Sea of Thieves. Very few games have made me feel the way I do when I’m fighting for a skull fort with galleons and sloops. Crazy highs. Frustrating lows.

Within these two objectives, there’s three main ‘playstyles’.

  1. Avoid -run, outsail, outplay

  2. Hide/Sneak -park the boat behind a big island -sneak aboard a boat and stowaway -steal from a boat without them seeing

  3. Fight -often done by 4 man galleons or sloop v sloop. -often won by numbers or the better ‘bunnyhopper’ -heavily favoring of the blunderbuss and spawn-camping

Honestly, I don’t seem much changing about the objectives and playstyles of the game. What I see that the game needs are ways of giving each play style more tools to add depth and nuance to the game. Ideas are listed as follows.

  1. The Boarding Axe -already listed in the game files -assumed to allow removal of boards on ship cannon ball holes -favors PvP, sneakers, and even avoiders -probably the most important additional ‘tool’ to be added to the game that will heavily alter gameplay

  2. Grappling Hook -a new item to allow boarding boats wherever instead of strictly at the rope ladders. -SNEAK playstyle: allows sneaking onto the back of a galleon or anywhere else to steal cargo or murder chickens 🙁 -FIGHT playstyle: can be used to ‘tie’ two boats together and force them to sail together. Throw two grappling hooks from your deck onto theirs and you’ll sail alongside the other boat until one ship sinks. (Perhaps lower respawn time to make it an almost ‘death match’-esque game mode, but that’s a side idea) -AVOID playstyle: getting chased? Grab your grappling hook, jump off, hook onto their boat and drop their anchor

  3. Grenades -a cannonball-like commodity found on islands -can only carry a couple -not as powerful as a pistol shot but can stun multiple people and even blind them -can perhaps be modified to act as a mine to be placed in the water and hit following ships

  4. Midnight Jacket -similar in concept to the shade skeletons, but can only be used at night -is a tool that can be used that will turn you the same color as the darkness/night sky -makes character appear as a shadow moving around -can be dispelled by shining a lantern on it -can’t carry a chest or anything else while using it (for balance) -forces players to at least use a lantern at a night (whereas currently there’s zero reason to have lanterns on) -aids stealthy gameplay style

  5. Empty Barrel -like the metal gear solid cardboard box, only an empty barrel for people to hide in on other people’s ships, even hide in shipwrecks or on islands -can be customized to look like cannonball barrel, wooden plank barrel, banana barrel etc -can be dispelled by hitting it with weapon or interacting with it

  6. Crouch/prone -a revolutionary idea that can allow you to: -hide behind a barrel -hide under a table -rest your weary legs -IMO very important for stealth gameplay and even fighting.

Read:  The tale of The Unsinkable II, the curse-ed crew, and The Hungering Deep

There have also been ideas like The Black Spot from a few days ago that I thought was neat, as well as a Tortuga variant where you can play cards, play dice, drink and trade etc. which is also a must have.

Thoughts? How do we make the gameplay deeper while maintaining the freedom of playstyle that this game offers?

I’ll be creating a separate post for voyage changes as this post is already quite long.


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