The Terrazine has altered your enemies in unexpected ways. Increased adrenaline triggers unpredictable transformations and each new death unleashes new hostile forms. The most powerful of them have even developed weapons disabling abilities
Map: Mist Opportunities
Moment of Silence
When a Heroic enemy unit dies all player units around it will reflect on their sins, unable to attack or use their abilities.
Enemy units have double their normal movement speed.
Enemy units have a chance to transform into more powerful units whenever they deal damage.
Rating: Brutal +4
Video Replays on Brutal:
|Player 1||Player 2|
|1||Zergling, Marine, Baneling|
|2||Reaper, Zealot, Roach, Hellion, Widow Mine, Hellbat|
|3||Marauder, Firebat, Adept, Sentry, Hydralisk|
|4||Stalker, Dragoon, Mutalisk, Goliath, High Templar|
|5||Viking, Warhound, Phoenix, Infestor, Banshee, Scout, Viking|
|6||Siege Tank, Oracle, Cyclone, Ghost, Swarm Host, Lurker|
|7||Ravager, Immortal, Archon, Voidray, Disruptor, Liberator|
|8||Broodlord, Ultralisk, Battlecruiser, Thor, Carrier, Tempest, Reaver|
|9||Loki, Hybrid Nemesis, Hybrid Reaver, Hybrid Destroyer|
|10||Hybrid Behemoth, Hybrid Dominator|
- Whenever an enemy kills one of your units, it transforms. Avoid losing ANYTHING whenever possible.
- Enemies transform into tiers based on the supply of the units they kill. An enemy that kills a Zealot (2 supply) will level two tiers.
- Enemy units, upon transforming, return to full health. Make sure to focus the strong ones before they become Hybrids.
- Speed freaks only affects movement speed, not attack speed.
- Moment of Silence
. Units affected can move, but not attack.
- Buildings are IMMUNE to Moment of Silence.
Source: Original link
© Post "Co-Op Mutation #201: Dance Dance Evolution" for game StarCraft.
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