Thoughts/Suggestion on Brutal+. (I posted this on the SC2 forums a few days ago. I think it’s relevant here though as well.)

starcraft 1 - Thoughts/Suggestion on Brutal+. (I posted this on the SC2 forums a few days ago. I think it's relevant here though as well.)

When I saw the Brutal+ feature I got really excited. I assumed it would be a scaling up of damage/HP of units on any given map to increase the difficulty for people that found Brutal too easy but didn’t want to change the dynamic of the missions by adding mutators (which is already possible through the custom games function). Similar to the torments in D3. But nope. Brutal+ is a bunch of RNG shenanigans thrown into the mix. All this newly implemented Brtual+ system does is make starting a game slightly faster and gives you bonus XP (which I do like and agree with), but I feel it could be much better.

Here’s what I think should be. Do away with Brutal +2, +3, +4 etc. All you would need is a Brutal+ difficulty option. With that difficulty selected, 4 toggle-able slider bars become available. Each bar would be a scaling modifier for aspects of enemy units that each increase the difficulty in their own way which you could set individually to your liking. A bar for enemy unit HP, a bar for enemy unit damage done, a bar for the number enemy units present on the map (including attack waves), and a bar for frequency of enemy attacks. Each bar could have, for example, 10 notches. Each notch increasing x% appropriate to the aspect.

It would look like something like this (with a nice shiny UI, and sliders instead of integers obviously):

Aspect Increase Modifier:

Enemy HP: 1 —2 — 3 — 4 — 5— 6 —7 — 8 — 9 — 10

Enemy Damage: 1 —2 — 3 — 4 — 5— 6 —7 — 8 — 9 — 10

Number of Enemy Units: 1 —2 — 3 — 4 — 5— 6 —7 — 8 — 9 — 10

Attack Wave Frequency: 1 —2 — 3 — 4 — 5— 6 —7 — 8 — 9 — 10


With this system, the dynamic and fundamental “feel” and function of each mission isn’t changed, but you are challenged beyond what the current Brutal difficulty provides. The 4 different aspects each add a different angle of difficulty that you can modify based on whatever; the commander you want to use, the mission, your mood, etc. It gives you more precise control over the experience. A simple change that provides the possibility of many different variations and the control to dictate the level of challenge. Additionally, if you wanted to add mutators on top of this, you would simply add them through the custom games function that already exists.

Read:  How do I win?

There would need to be fine tuning obviously. The % increase for each modifier and what kind of bonus XP makes sense for each aspect, but this is easily worked out through Beta testing or even just trial and error by the dev team.

I know they just revamped the Brutal+ system… and they wouldn’t/couldn’t change it overnight… but I think my proposed system would really increase the replayability of co-op missions and make co-op MUCH more fun. What do you think?

TL/DR: Instead of a simple RNG mutator addition, Brutal+ implements a toggle-able slider, scaling increase for 4 different aspects of difficulty. Enemy HP, Enemy Damage Done, Enemy Group Size and Frequency of Enemy Attacks. Bonus XP and %increase appropriate to each aspect respectively.

Edit: Formating

Source: Original link

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