Stellaris

(A Good?)Halo Inspired Playthrough

stellaris 3 - (A Good?)Halo Inspired Playthrough
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{{TL:DR WARNING: "DISRESPECTED" PROTOCOLS ACTIVATED, INITIATING PETTY RESPONSE>}})

Read it you lazy bum; I took the time to make it for you, you can take a moment to read it. Especially since you clicked on the post. It took a long time to make this and post it, literally a full day trying to work it all out. Please just read it.

Ever wanted to take the galactic Mantle of Responsibility in your own hands and defend the galaxy from unknown threats and/or heretics? I'm not sure if this has been posted here or not but this is probably one of the closest playthrough's of the Halo Universe in Stellaris(as the Halo mod is broken{not SotP, but the one that lets you make fireable Halos}).

So instead of attempting to recreate something that cant be done in the Stellaris universe atm, I settled for good enough, and have come up with a pretty good lore-filled, Halo-inspired, Stellaris-based Universe for us all to experience(if you haven't come up with something likewise already)

I've come up with Vanilla and Modded scenarios with various empires to build, some require DLC, so check the scenario and see if you'll need them.

This is Halo INSPIRED, meaning its not meant to copy Halo exactly, but take inspiration and convert it into something playable in Stellaris

THESE ARE NOT PERFECT, and could actually use some tweaking from you guys, so use your imagination.


Prologue

The 4th Era: The Era thought to bring the end of the galactic threat known as the Horde. For eons the galaxy fought endlessly with the all-consuming hive, and it was all in vain. With the The Custodians being the last vestige of a recognizable empire, it took everything they had to push them back. After a long period of war and small success, The Custodians had the Horde-Mind cornered on one of their own systems. A system that housed one of their great Aether Rings, a massive ringworld orbiting a star. The Horde-Mind was successfully locked away on the ring with much effort, and the drones slowly began losing connection to the Hive and started to die off. The Ring was left deserted, a testament to the sins of the galaxy.

With the Horde-Mind locked away, drones all over the galaxy lost connection and succumbed to what is known today as "Hiveloss"; when a drone losses connection with it's hive, it experiences various neurological breakdowns that cause the drone to become senselessly enraged and violent, attacking even their own kind. The planets cannot be inhabited by sentient life while these drones roam free on their surface, so a proposal was offered; Cleanse the worlds using the Custodians Neutron Sweep, and repopulate when the radiation dissipates. The Custodial Council agreed, and the "Great Cleansing" was carried out throughout the galaxy, wiping all known planets of biological life. This proved a great success but The Custodians still bore much grief; having survived a galactic collapse. Another proposal was offered; A Re-Seeding project that would repopulate the galaxy with species from the Custodians DNA Databanks. Another profound success dubbed the "Great Revival", and one that would greatly relieve the Custodians.

With their ancient enemy no longer a threat, and the galaxy successfully Re-seeded with sentient yet primitive life, they reduced their sprawl to a single system; their Home System. This would allow for growth within the system once a few sentient species achieves FTL-travel. Over the centuries they dismantled various constructs of theirs to fuel their economy, and slow the advancement of any would-be explorers who may happen to stumble upon them.

Centuries pass and the galaxy is at peace. The Custodians have reduced their own population in accordance to protocols for population resource allocation, and are now the equivalent to a new FTL society with a few minor exceptions. All of this would prove futile with the arrival of The Interloper.

The Interloper arrived seemingly out of nowhere, and also seems to have a personal vendetta against this galaxy because it smashed right into the Aether Ring containing the Horde-Mind, effectively setting it free and allowing it to reconnect with whatever vestige of drones may be left on the ring.

Containment protocols on the ring alerted the Custodian homeworld of the breach, and the Custodians have once again picked up the mantle of Galactic Savior. Can they find a way to eradicate the horde-mind once and for all? Will the re-seeded species survive the new Horde onslaught? Could there exist a threat so dangerous, even the Horde fear it… or better yet, could it be controlled?

The 5th Era, the current era the player is involved in and the beginning of the new civilizations from the Custodians "Great Revival" project.


Forced Galactic Empires(Species portrait/name up to you):

United Nations of Earth(1st Preferred Playthrough) – A Custodial Black-Project in the Sol system, biological variations on the surface of a continental planet proved as viable hosts for DNA manipulation. A mildly sentient primate species was uplifted and genetically altered to give rise to the Humans after the Great Cleansing. This project was one of high priority at the end of the 4th Era, they were meant to replace the Custodians as the Defenders of the Galaxy. Can they live up to their potential?

Preferred Species Type – Human

Preferred Species Traits – Nat Engineers/Intelligent/Quick Learners/Deviants/Quarrelsome

Preferred Empire Traits – Militarist/Materialist/Egalitarian

Preferred Government – Citizen Republic

Preferred Civics – Beacon of Liberty/Citizen Service

Preferred Origin – On the Shoulders of Giants

Custodians (Forerunner-type)- The first known civil and intelligent biological space-faring species in the galaxy, present and active during the First League. Defenders of the Galaxy and the Re-Seeders of the 5th Era after the "Great Cleansing".

Preferred Species Type – Plantoid

Preferred Species Traits – Agrarian/Nat Physicist/Enduring/Weak/Deviants

Preferred Empire Traits – Pacifist/Xenophile/Materialist

Preferred Government – Moral Democracy

Preferred Civics – Agrarian Idyll/Environmentalist

Preferred Origin – Life-Seeded

Horde (Flood-type)- The oldest known threat to biological life in the galaxy. A Ravenous Hive that consumes biological lifeforms to sustain itself. The Hive-Mind is immortal, and no one has ever found a way to destroy it. In the 4th Era, it was locked on an Aether Ring created by the Custodians to house and contain the Hive-Mind, rendering it virtually harmless. Until…

Preferred Species Type – Necroid(Consuming playstyle) or Fungoid(Infecting playstyle)

Preferred Species Traits – Repugnant/Rapid Breeders/Extremely Adaptive/Unruly

Preferred Empire Traits – Hive-mind

Preferred Government – Ravenous Hive

Preferred Civics – Devouring Swarm/One Mind

Preferred Origin – Shattered Ring

Bothrian Tribunal(Covenant-type)- A Grim Council hegemony that arises in the 5th Era who regard the events of the "Great Cleansing" and "Great Revival" with high spiritually. Asserting that the "Great Cleansing" was a form of "Divine Galactic Retribution" for the sins of the galactic species, while holding that the "Great Revival" was in fact a Heretical move against their God's judgement. They seek to revert the efforts of the Custodians and "Re-Cleanse" the galaxy of sapient life, claiming that all who partake in the cleansing will receive Salvation.

Preferred Species Type – Mammalian

Preferred Species Traits – Nat Sociologist/Intelligent/Agrarian/Slow Breeders/Sedentary

Preferred Empire Traits – Fan Spirit/Militarist

Preferred Government – Oligarchic Grim Council

Preferred Civics – Exalted Priesthood/Death Cult

Preferred Origin – Hegemon

Valiant(Elite-Type)- an Imperial Star Empire under the hegemony of the Bothrian Tribunal and act as their military force. A mighty force indeed, the Valiant earned their name directly from the Custodians after reclaiming their homeworld from the Horde by force. This rendered their homeworld barely hospitable and a remnant of its former self. Now, eons after the "Great Revival", they act as the enforcing will of the Tribunal, following in their spiritual footsteps, unaware of their past and unsure of their future.

Preferred Species Type – Reptilian

Preferred Species Traits – Resilient/Adaptive/Industrious

Preferred Empire Traits – Militarist/Authoritarian/Spiritualist

Preferred Government – Imperial Star Empire

Preferred Civics – Distinguished Admiralty/Warrior Culture

Preferred Origin – Remnants

Blade of Nagyaria(Brute-type)- a Re-Seeded species whose past is a battered one. Discovered by the Custodians in the 3rd Era, it took eons for them to finally unify and begin to cooperate. Once they got into space in the very early 4th Era, it was quickly stifled with the arrival of the Horde in their home system. The Custodians could do very little to salvage their species. Few samples were taken and their homeworld was lost to the Horde. After the Great Revival, the Blade of Nagyaria suffered an extensive repopulation cycle. After eons of growth and expansion on their homeworld, they are finally ready to conquer the stars, for real this time.

Preferred Species Type – Humanoid or Mammalian

Preferred Species Traits – Adaptive/Rapid Breeders/Strong/Quarrelsome/Unruly

Preferred Empire Traits – Fan Militarist/Authoritarian

Preferred Government – Imperial Star Empire

Preferred Civics – Cutthroat Politics/Warrior Culture

Preferred Origin – Syncretic Evolution(Tal'Akkur)

Tal'Akkur(Drone(Flying-Bug)-type)- a Re-Seeded species who is considered lesser by the Nagyari. A once-powerful civil hive-mind that could have easily rivaled the Horde, had it not been for a single Hive-phobic member of the Galactic Council in the 3rd Era. Now doomed to serve the Nagyari, the Tal'Akkurans are simple-minded drones that, for some odd reason, never suffered from "Hiveloss". The anomaly is still not understood and may never be, but the Nagyari see no point in wasting potential workforce.

Preferred Species Type – Arthopoid(Preferably the flying one that looks like hes from the MIB movies)

Preferred Species Traits – Servile(Mandatory)/Rapid Breeders/Slow Learners/Docile/Repugnant

Inari League(Stellaris-Original)- a once-mighty force for freedom and galactic equality, the Inari League faced many threats in their existence, not excluding the Horde. Inarus ultimately suffered the same fate as most home planets did in the 4th Era; consumed by the Horde. Luckily, they had a a few untouched orbital habitats around their home system and just enough survivors to carry on. Inarus never recovered and the Inari evolved over the eons to better suit habitat life, this allowed the Custodians to focus on the less-fortunate species of the galaxy, leaving the Inari to repopulate themselves and were skipped as a re-seed option during the "Great Revival".

Preferred Species Type – Avian

Preferred Species Traits – Intelligent / Rapid Breeders / Thrifty

Preferred Empire Traits – Egalitarian/Xenophobe/Materialist

Preferred Government – Direct Democracy

Preferred Civics – Diplo Corps/Parliamentary System

Preferred Origin – Void Dwellers

Valdari Union – the Custodians final Black-Project. The Valdari were meant to represent the epitome of genetic achievement within the Custodial Research communities. Sure, plenty of uplifts had occurred before throughout galactic history, but creating an entirely new species using pre-existing DNA blueprints from various species across the stars? Now that's achievement. A second candidate from the continental world orbiting Sol was chosen; a feline species that would act as the genetic base. They could have pretty much chosen any creature, but they found this particular specimen "cute". The Valdari were born using the genetic code from 68 different species across the known galaxy, and Valdari has wares, if you have coin.

Preferred Species Type – Mammalian(Cat People)

Preferred Species Traits – Intelligent/Thrifty/Nat Sociologists/Slow Breeders/Quarrelsome

Preferred Empire Traits – Egalitarian/Pacifist/Materialist

Preferred Government – Trade League

Preferred Civics – Free Traders/Trading Posts

Preferred Origin – Prosperous Unification

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Elderoid Hub(You can kinda do what you want with this one, but here is what I've got:)- The oldest known intelligence in the galaxy, based on their own records, far predating the Custodians and even the Horde. They were discovered deep underground on a Gaia planet at the center of the galaxy during the 3rd Era by the Custodians. They were able to probe the Elderoids for minimal information before they receded into a safety protocol loop where they constantly inquired the Custodians about there impending arrival to their Main Hub. The Custodians were able to locate a previously unknown hyperlane leading to the Main Hub completely by chance. On the way to deliver multiple droids to a Custodial Research Facility, the Elderoids onboard the Custodian vessel activated another protocol, stating the system they were currently in was the Gateway to the Main Hub and then their vessel started picking up an unregistered hyperlane, which they obviously traveled. To their surprise, the "Hub" was nothing more than a standard Gaia planet to their surveys, but the Elderoid insisted they be returned to the surface. The Custodians obliged and were left with a single Elderoid record to take home for study. The Custodians learned 2 things from this record: the Elderoids are at least 2.46 billion galactic years old, as that's the age of the record, and that they have a very specific and extremely odd protocol, titled "Unity Contingency". This protocol, if Custodian Quasi-Quantum Hyper-computing holds up, states that during their creators "experiment", should something go horribly wrong, the Elderoids would only activate and expand diplomatic protocols after the arrival of an expected anomaly code-named "The Savior". The record states that their were two possible outcomes of this "experiment": 1) The experiment is a success and all the species in the galaxy "ascend" 2) The experiment fails and the galaxy is consumed by what is referred to in the record as "World-Eater". No further information is given except the expected arrival date of "The Savior", and a few data points about it: it is projected to hit its target in approximately 2.43 billion galactic years with an accuracy of 93.333%. It took the Custodians eons to figure out they could flip the record over and retrieve more information from the other side, but the only information available was encoded in some unknown language. They were however able to estimate the size and contents of the data and hypothesized it be nothing more than images and references to an ancient and dead culture, presumably the Elderoids creators.

Preferred Species Type – Robot(the UFO-head one with vegetation growing on it)

Preferred Species Traits – Logic Engines/SuperConductive/Durable/Luxurious/High Bandwidth

Preferred Empire Traits – Machine Intelligence

Preferred Government – Industrial Production Core

Preferred Civics – Unitary Cohesion/Rapid Replicator

Preferred Origin – Resource Consolidation

Okay, now that we've gone through all the major empires and lore and whatnot, lets move on.


Vanilla Playstyles

Vanilla will not be as detailed(or in some cases, fun) as the modded version. The difference is the gigastructures, because it adds so many new elements to the playstyles. Another would be imporoved vanilla buildings mod and so on. Either way, it can be played in vanilla, but if you havent played with mods you need to check it out.

Also, this might need some work so play around with values if you arent satisfied.

{Basic Game Settings} – These will apply to all scenarios; changes to make will be listed in that scenario

Galaxy shape and size up to you, but the bigger the better.

0.25 Habitable worlds(The Great Cleansing, remember?)

No guaranteed Habitable worlds

Random Placement(does anyone even use clustered?)

2x primitive civs(The Great Revival, remember?)

0.5-1x Hyperlane Density(personal preference)

Off – 0.25 Gateways(i hate how AI just place these things everywhere so I usually disable them)

0.25-0.5 Wormholes(in reality they would be rare anyways)

Tech is up to you, depends how long you want to play that particular playthrough.

No Caravaneers

No Xeno-Comp

Ironman ON

8 Forced AI Empires (Listed Above)

1-2 Advanced AI Starts

No Fallen Empires

No Marauder Empires

1x Crisis Strength

Scaling OFF

High AI Aggressiveness

Mid Year 2250

End Year 2400

Victory Year 2500

{Scenario Name} – {Empire},{Game Settings},{Goal}

One Giant Leap – UNE Empire, standard settings, survive.

Shoulders of Giants – UNE, {1x Tech, 2 Advanced Empires, 2x Crisis, (Years mid-2300, end-2500, vic-2700)}, build a ringworld within L-Cluster space and populate it with all major species, defeat the horde once and for all(and probably the crisis as well) and repopulate the galaxy.

Shoulders of Gods – UNE, {1x Tech, 2 Advanced Empires, 3x Crisis, (Years mid-2300, end-2500, vic-2700)}, take Genetic Ascension, build a ringworld within L-Cluster space and populate it with all major species with only positive traits, defeat the horde once and for all(and probably the crisis as well) and repopulate the galaxy with every species having their own empire and their homeworld restored(so dont world crack them)

Round Two – Custodians, standard settings; {Resist the Horde, Gather ALL main species DNA listed above in your species tab and as many others as you can, seed a ringworld with all species, destroy the horde once and for all, reseed at least one planet per species for every species.

Golden Age – Custodians, standard settings, Round Two except victory is only achieved if every species regains their homeworld and is their own empire(My Current Playthrough, and boy the Horde is rough.)

Horde-Minded – The Horde, standard settings, leave no sentient biological life left alive in the galaxy.

World-Eater – Horde-Minded except no trace of any biomass anywhere in the galaxy(no habitible worlds)

Our Lord Has Spoken – Bothrian Tribunal, standard settings, destroy the Horde and any heretics you encounter along the way. Achieve Psionic ascension and purge the galaxy of sentient life, completing the Great Cleansing once and for all.


Modded Playstyles

This is how I meant these playthroughs to be played.

Also, this might need some work so play around with values if you arent satisfied.

Required Mods – these mods are necessary to enjoy these scenarios the way they were meant to be enjoyed

Gigastructures – duh

Additional Vanilla Buildings – this should be vanilla. Make it happen Paradox

More Ascension Perks(+6 for 15 total) – anymore is OP in my opinion, but with gigastructures you absolutely need more than the default.

Stellaris Rework OLD(Dunno if they'll update, but you need a patch)

2.8 defines for 2.7 mods (pop growth bug fix) – this is the patch for the Stellaris Rework, exact name

Habitat AI Colonization fix – another patch

UI Overhaul 1080p+ (swap for IUO Dynamic if using NSC2)

No Megastructure Limits Extended(Not sure if gigastructures removed the limit but this sure does)

No Clustered Starts – because I swear the "Random" option in empire generation is wrong.

Encourage Planetary Growth for 2.7.1 – still works for 2.8

Optional Mods – these mods are for aesthetic purposes or for a richer/more immersive experience

Realistic Ships 2.8.1 + Lith/Nec Shipset

NSC 2 – Using in my current playthough, and its a little too much for me, will be switching to Realistic Ships in the next one

UI Overhaul Dynamic – required for NSC(use this instead of UI Overhaul 1080p+ Mod)

There is a patch you will need if you use Realistic Ships and NSC 2, but I dont plan on using NSC after this playthrough(and am not using realistic ships currently) so I dont know the patch name, look it up on Steam workshop

***WARNING: If you use NSC 2 and wish to complete one of these challenges; when using the hyperlane removers, you must leave any inhabited systems connected to the rest of the galaxy. If you disconnect your empire from the galaxy, a bug occurs in which everyone(except the really bad guys) will want to be your friend and its way too cheesy of a strategy. Until this is fixed or if anyone knows of a mod that fixes this, then please leave empires(even the AI) connected to the others. (I dont think uninhabited systems count, only ones with pops. Hell, may even only be the homewold. Either way, stickin to my guns. To complete the challenges, leave empires connected)

{Basic Game Settings} – These will apply to all scenarios; changes to make will be listed in that scenario

Galaxy shape and size up to you, but the bigger the better.

0.25 Habitable worlds(The Great Cleansing, remember?)

No guaranteed Habitable worlds

Random Placement(does anyone even use clustered?)

2x primitive civs(The Great Revival, remember?)

0.5-1x Hyperlane Density(personal preference)

Off – 0.25 Gateways(i hate how AI just place these things everywhere so I usually disable them)

0.25-0.5 Wormholes(in reality they would be rare anyways)

Tech is up to you, depends how long you want to play that particular playthrough.

No Caravaneers

No Xeno-Comp

Ironman ON

8 Forced AI Empires (Listed Above)

1-2 Advanced AI Starts

No Fallen Empires

No Marauder Empires

1x Crisis Strength

Scaling OFF

High AI Aggressiveness

Mid Year 2250

End Year 2400

Victory Year 2500

{Gigastructures Settings}

No FE Planetcrafts

Galactic Core Depends on Scenario

Infinite Structure Build Cap, you got the resources, you can build it.

DS Scaling ON

SL Scaling ON

MB Scaling ON

Megastructure Influence Upkeep OFF – since when have things been powered by our level of governmental influence? Boy, would that power that world…

Paluushia OFF

Achievements ON

Katzenartig Imperium OFF(as you can see Im not a fan of GS created empires)

E.H.O.F. ON

EHOF AI OFF(I havent played with this, but I might, does this kinda solve the disconnected empire glitch since they could teleport into your space?)

Crisis OFF – Gigastructure crisis; vanilla crisis is ON

And then set everything else to infinite builds.

{Scenario Name} – {Empire},{Game Settings},{Goal}

Livin' Up To Potential – UNE Empire, {0.5x Tech}, advance fast enough to protect the galaxy from the Horde before it can destroy a single empire.

You Were Chosen– UNE, {1x Tech, 2 Advanced Empires, 2x Crisis, (Years mid-2300, end-2500, vic-2700)}, defeat the Horde before they consume the galaxy using giga-weaponry(Titan, Stellarcraft, Obliterator, Colossus, etc) at least 2 other empires must remain and you must resurrect any consumed empires(obviously wont be perfect, use ethic shifts to get as close as you can) using genetic preservation(immigration) and vassalization before vicotry year.

You Were Designed – UNE, {1x Tech, 2 Advanced Empires, 3x Crisis, (Years mid-2300, end-2500, vic-2700)}, You Were Chosen except you must take Genetic Ascension, all the species in your empire must have all positive traits, all owned planets must be Gaia planets(World Shaper or a Special Relic are needed for this), and must destroy the last Horde Capitol using a Quasi-Stellar Obliterator while the Custodians original empire still exists.

Let's Try This Again – Custodians, standard settings; {Resist the Horde, seed the Birch World with every known species, restrict(but do not destroy) the Horde to a single system somehow and prevent them from expanding.(Shielding an empires final world destroys that empire, so shielding wont count(Think L-Gates and their potential destruction maybe? Or…)

Harmonious Unity – Custodians, standard settings, Let's Try This Again except victory is only achieved if every species regains their homeworld and is their own empire.

Horde-Minded – The Horde, standard settings, leave no sentient biological life left alive in the galaxy.

World-Eater – Horde-Minded except no trace of any biomass anywhere in the galaxy(no habitible worlds)

Prophecy Fulfilled– Bothrian Tribunal, standard settings, destroy the Horde and any heretics you encounter along the way. Achieve Psionic ascension and use the Quasi-Stellar Obliterator to destroy every star possible, leaving no remnant of life anywhere to be found.


If you enjoyed this please leave an upvote, if you have suggestions or scenario ideas, leave a comment!

P.S. – let me know what you think of the Lore I came up with.

Source: Original link


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