An In-Universe Concept for Intergalactic Colonization based on Stellaris Technology

stellaris 5 - An In-Universe Concept for Intergalactic Colonization based on Stellaris Technology

I was thinking about the futures that ones' most successful empires might pursue assuming they didn't collapse like all of the past generations of civilizations in the Stellaris backstory did.

By the end of the game, an especially successful player may have taken over the entire galaxy (and the L-cluster if its in the game). But where could the civilization go from there?

Now, I'll admit up front that this is not possible in-game, but I don't see a reason for why it wouldn't work in-universe so long as the civilization endured and remained devoted to the project – the creation of a massive string of Gateways, established with the use of Jump Drives, to allow for the colonization of new galaxies.

What if a Stellaris civilization, in an in-universe perspective, had a constructor ship use its Jump Drives to jump out beyond the edge of the disk of the galaxy? We can't do that in game, but I don't see why it would be impossible in-universe. The only reason the ships don't normally go out there is that its not connected to the hyperplanes.

Once there, the constructor/constructor fleet could establish a Gateway Construction site, which would house the workers and serve as a base of operations for building a Gateway. They'd then build that Gateway, and thus be able to send ships out to that Gateway thereafter without needing to jump-drive out to it.

Then they'd have the constructors use their Jump Drives from this deep space Gateway, which could provide the location of a forward operating base for running this extragalactic project. And then they'd repeat the process again. Say 100+ times. That's because Andromeda is about 25x times further away from the Milky Way that the Milky Ways' own radius, and the radius of Jump Drives are such that we'd need several jumps to cross the Milky ways' radius (maybe 4 or 5).

With mastery of megastructure assembly, the civilization could put up a new forward gateway every say 3-5 years, so if we assume we need on the order of 100 -125 Gateways to assemble our path the stellaris civilization could assemble this in a timescale on the order of 300 – 625 years. This would be a time far longer than it took for them to rise to power in their galaxy , and they'd need to remain dedicated to the project throughout this time, but the end result would be access to an additional galaxy. Perhaps several additional galaxies if gateway chains to several such galaxies were prepared in parallel. At that point, you could deploy an arbitrarily large number of ships, be them scientific vessels, colony ships, constructors, or military, and potentially rapidly colonize the galaxy , conquer and subjugate it , or forge diplomatic relations with its inhabitants .


And actually, this is the long way to go about doing it, although it has the advantage of allowing your endeavor to be far better supported throughout the process. The much faster alternative would be to establish an ark fleet to travel directly to the next galaxy, then build a new gateway when they arrive (as well as perhaps at some intermediate points). Again, if we work on the estimation that we need 100 to 125 jumps to reach the next galaxy, and if we note that a Jump Drive takes 200 days to charge by game mechanics and accept this as a valid figure in-universe purely for the same of argument, then it would take between 20,000 to 25,000 days for a fleet to make it to the next galaxy, if its distance away is comparable to Andromeda. This is 55.55 to 69.44 Stellaris-years (using their 360 day year). However, as this approach would mean the fleet would get out of range of support from Gateways, even if they left behind constructor fleets to build Gateways , they would need to be fully provisioned for this 55-70 years in space, and they would not be able to get help from the home galaxy unless they either (1.) paused their journey to build a Gateway like in the original version of the proposal or (2.) finally established a beachhead in the destination galaxy and built a Gateway there. Also, while life extension in Stellaris means that conceivably the members of the voyage would easily have lifespans in excess of 200 years by this point, which means they could still be far from senescence by the time they arrived, without even needing to run an actual generation ship, this would demand a large portion of the lifetime of each individual member in the expedition. In contrast, with the chain of gateways idea, you could in principle cycle out the workers, so that no one was committed for decades on end if they decided they wanted to be doing something else with their life after a few years.

So that was might thought. I know its a lot, and just musing and speculation, but I found the idea fascinating and I wanted to share it with everyone. I hope you find at least some enjoyment in the concept.

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