Stellaris

“Black Ops” Content/Mod Proposal

stellaris 5 - "Black Ops" Content/Mod Proposal
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Here's a list of features that I think should be added to the game in relation to guns-for-hire and shady dealings. Apologies for formatting.

Mercenary Fleets

Hire Pirates to attack ANY known system in the galaxy, including your own. You do not have direct control over them. (This could be used to test your defenses and add experience, or you could “liberate” an occupied system to build relations.)

Pirates can only attack one system, and will remain until dismissed, which will cede control to the system owner.

If successful, you will receive half of the resources produced by that system.

Unlike “wild” pirates, “tame” pirates will not destroy mining or research stations.

Has a very small chance to “go rogue” at any point, and an approx. 50% chance to do so when dismissed. They will become hostile to you and behave as normal pirates.

Analyzing debris has a very small chance to uncover your connection with the Pirates, increasing with the size of the fleet.

If an Empire discovers it, they may choose to either publicize it to the Galactic Community, blackmail you, or keep silent, depending on your relationship.

If the affected Empire learns of it through analysis or publicization, they gain a casus belli against your Empire.

If you attacked your own system, publicization may lead to unrest in your Empire.

Hire Buccaneers to invade colonies in systems conquered by Pirates, except your own. (Only because I haven’t figured out how to keep players from abusing this.)

Unlike Pirates, Buccaneers can invade multiple planets before being dismissed.

If successful, you will receive a lump sum in proportion to the colony’s production.

Unlike conventional forces, Buccaneers will remain on the planet until destroyed, dismissed, or withdrawn, and no occupation armies will be spawned.

All buildings will be disabled for the duration of the occupation.

Has an approx. 50% chance to “go rogue” if planet side when dismissed. They will become hostile to you and continue to occupy the planet.

Defeating the Buccaneers has a very small chance to reveal your connection to them, which increases with the size of the Buccaneer force.

If an Empire discovers it, they may choose to either publicize it to the Galactic Community, blackmail you, or keep silent, depending on your relationship.

If the affected Empires learn of it, they gain a casus belli against your Empire.

Hire Privateers to operate directly under your control and publicly act in your name.

Privateers will function exactly like your own ships, sans the ability to merge or split the fleet, reassign the officer, or dismiss individual ships.

False Flag Operations

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Any defeated military ship has a very small chance to issue a Special Project to any Empire that discovers her. This will give a number of options, requiring a construction ship to complete. This is not time limited.

Scuttle the ship to gain most of the resources it took to build her. (This is the default option.)

Reverse Engineer the ship to gain research and advance any unknown technology by a greater margin than if she had been debris. (This will not be available if they already have all the technologies.)

Repair, recrew, and rechristen the ship as their Empire’s newest vessel. She will adopt a name and prefix from their Empire. (If they already owned the ship, the name will not change.)

Repair and recrew the ship and operate her as if she still belonged to the Empire that lost her. She will retain her original name, but not the prefix. (This is not available if they already owned the ship, or if any other Empire can currently detect the ship. Yes, it’s supposed to be difficult.)

The ship can then be merged with similarly captured ships and attack any Empire other than the one that supposedly owns them, including the one that actually owns them.

Successfully conquering the system will leave it unoccupied until the ships leave or are destroyed. No resources will be collected, but borders will open.

This will damage the opinion of the defending Empire towards the “attacking” Empire, but will not give them a casus belli.

Analyzing the debris has a high chance of revealing the true attacker, giving the Empire that discovers this the option to either publicize it, blackmail them, or keep silent, depending on their relationship.

If the defending Empire discovers this through analysis or publicization, they gain a casus belli against the attackers, and the relationship penalties with the other Empire are nullified.

Black Operations

Build fleets of ships with no prefixes or markings to launch attacks against any other Empire without declaring war on them.

Successfully conquering the system will leave it unoccupied until the ships leave or are destroyed. No resources will be collected, but borders will open.

This will damage the opinion the Empire you have attacked has of you, but will not grant them a casus belli.

Analyzing the debris will have a 50% chance of providing solid evidence that you are the attacker. This will give the Empire that discovers it the option to publicize it, blackmail you, or keep silent, depending on your relationship with them.

If the Empire you have attacked obtains this evidence, they will have a casus belli against you.

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