So currently, gene-modding, especially with bio ascension, is massively tedious and micro-management intensive, if you want to make the most efficient setup possible. Currently it can only be done on a per-species-per-planet basis, meaning that if I want to turn 20% of my drones into mining drones, I have to pick a few planets, hope the numbers work out as close as possible, and then resettle them to mines on other planets. Suffice it to say, this process makes bio ascension a less attractive option than synthetic or psionic, both of which create across-the-board benefits that are done more or less automatically. Additionally, unless you're a machine empire, you cant just build the correct pop on the correct tile or scuttle ones that are over-represented.
Now in 2.2, however, there is a new way to classify pops, besides by species or by planet. Jobs. I would personally LOVE to see the ability to, once a species to be modded is selected, sort not by PLANET, but by JOB as well. This would make the process of modding to specialize pops of a single species (say if you're a hive mind or something) soooooooooo much easier and I think would remove some of the gameplay-based cons around biological ascension. Because in theory it's as powerful as the other two, but WAY more work to achieve efficiency.
© Post "Gene-modding in 2.2" for game Stellaris.
Top-10 Best Video Games of 2018 So Far
2018 has been a stellar year for video game fans, and there's still more to come. The list for the Best Games of So Far!
Top-10 Most Anticipated Video Games of 2019
With 2018 bringing such incredible titles to gaming, it's no wonder everyone's already looking forward to 2019's offerings. All the best new games slated for a 2019 release, fans all over the world want to dive into these anticipated games!