For my current game I made a spreadsheet to calculate if it is wise to use titans.After browsing the wiki and some quick calculations I discovered that a battleship can do around 3 battleships worth of damage, hence my interest.
The data was calculated for ships that use a kill-anything-reasonably-well build.
A table with the most important data:
|average hull damage||3303.5||12300|
|average armour damage||2800.5||12420|
|average shield damage||2811||10305 (12881.25 –> with compensation for the shield dampener)|
Do note that I didn't calculate the energy requirements and that not the best components were used.Techs that add hull or boost weapons were ignored for simplicity.All data was taken from the stellaris wiki, if you see an error, please notify me.
As you can see a titan is easily equal to 3 battleships both offensively and defensively, more than compensating for it's higher mineral cost (~*2) and used fleet capacity (~*2).
It seems that 1 titan is a better choice than 3 battleships.
Of course, the real effectiveness also depends on the ship's behaviour.
link to calculations here:
Note: I realise that I forgot to compensate for the different weapon cooldowns. So the damage listed is basically the damage if all weapons fire once.
© Post "I did some math and discovered that titans have a better cost-efficiency than battleships." for game Stellaris.
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