One of the most common questions that I see on this subreddit is: Why isn't Earth considered a Gaia world if it has all Stellaris climate types on it?
I have a theory on the true meaning of Stellaris planetary climate types: All inhabitable bodies (except for Tomb Worlds and uninhabitable bodies) have all climate types on them. However, the climate type shown on the upper-right hand corner is the predominant climate type on that planet/moon.
Although Earth has all climate types, continental (C and D on the map) is the predominant one:
The habitability percentage numbers represent the percentage of the ideal climate found on that planet/moon. Of course, the percentages aren’t exact, as Earth does not have exactly 80% continental climates.
The reason why the homeworlds of species have +20% habitability is because although planets with the same climate types have nearly the same climates, there are unique challenges posed by each planet. The species developed technologies during the past 100,000+ years that the species has lived on its homeplanet before discovering FTL to leave in nearly every climate type on that planet.
Humans live in nearly every climate type on Earth and have developed infrastructure to deal with harsh challenges. For example, oasis farmers of the Sahara and Arabian deserts developed a very specific tier of growing plants:
- Date palm trees to provide shade for other crops
- Other fruit trees to give even more shade
- Vegetables, other fruit, and cereal grains
In Stellaris, there are technologies that allow players to increase habitability. These technologies create adaptations to increase the habitability of planets, much like we did in the past on Earth.
Another question that I have seen on the sub is: How can ocean worlds have an equal number of districts as other worlds?
The answer consists of making all urban districts look like Malé in the Maldives:
Using many islands entirely as farms + fishing (Dole farm in Oahu):
And moving all mining/electrical work underwater (De Beers' Peace in Africa):
Finally, what are Gaia worlds? Gaia worlds are worlds that meet all of the following (I agree with u/bdrwr and u/tears_of_a_grad from https://www.reddit.com/r/Stellaris/comments/bgk7ct/what_are_gaia_worlds/):
- Have all 9 climate types equally represented on them
- Have minerals deposited in neat layers with little danger in mining them
- Metals and other elements come in their pure or near pure form rather than in ores surrounded by rock
- Enough carbon dioxide for agriculture and enough oxygen to breathe
- Ecosystems have few natural disasters
Although each of the 9 climate types are deposited equally around the planet, the planet still has 100% habitability. This is because the main difficulty with living in non-temperate zones on Earth are natural disasters like tropical cyclones, tornadoes, mosquitoes, and monsoons. However, the different climate types on the Gaia world are all equally inhabitable by all species because they lack these natural disasters that they would not have adaptations to face.
This also explains why those with the Life-Seeded ethic cannot live on other planets without traits or technology for increased habitability. Since they evolved in a world where there were no natural disasters, they cannot live in places with natural disasters.
The better deposition of minerals and metals explains why Gaia worlds have +10% Resources from Jobs. The increased happiness results from the fewer natural disasters and the abundance of natural resources.
Tomb world species have high habitability levels in other climate types because they already have the adaptations to survive in Tomb Worlds. The reason why they thrive better in other Tomb worlds than in normal worlds is because radiation may be an essential element for their survival, much like the nutrients in our world.
What do you think?
Source: Original link
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