One of the best games I ever played in terms of flavor, I was a mechanically ascended race and built a ringworld sanctuary-world where xenos of all races could immigrate freely. I basically became a less creepy version of an Ancient Caretaker FE. It was awesome.
So it got me thinking : why is there such a strong distinction between gestalt races and non-gestalt races? Why arent the latter not allowed to inhabit worlds owned by the former?
Why can't a hive mind or machine empire be fundamentally benevolent to other races and be willing to build a home for them? Or why couldn't it be tempted by the idea of becoming worshipped as a God by the lesser organics that it gracefully hosts? Hiveminds can be petty, too. 😛
(Assimilating pops doesn't count, because assimilated pops BECOME part of the hivemind. You can't worship yourself. Well, you can, but… it's not the same. You get my point.)
(Rogue Servitor machine intelligences don't count either, because these guys aren't benevolent, they're insane. Building a golden prison for a bunch of lazy organics is not like build them a proper home.)
I understand the mechanics for jobs/planet management/etc. are very different in gestalt empires, but surely there's a way around that. Maybe allowing gestalt empires to turn specific planets into "normal" ones, made for regular pops?
© Post "I want to play as a merciful xenophilic hivemind God (aka don’t force me to assimilate xenos, let me build a home for them)" for game Stellaris.
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