I've recently got back into Stellaris. I played it for a while after launch, left it for a long while, then, after finding a multiplayer roleplaying discord server, starting playing it again. I must say, I'm really enjoying it. The game has come a long way since I last played it. There are however a few suggestions I would like to put forward regarding slavery and the galactic community. These two topics seem quite prominent in multiplayer games, and I think these suggestions might add just a little more flavour to these mechanics.
1) You should be able to sell slaves directly to another empire just like any other strategic resource.
So, I've recently started learning the mechanics around slavery and how effective they are in the game. They are a great resource for an empire to have. But, for some reason they're not treat like any other resources in the game. They can't be exchanged by means of a trade deal. I just find it rather odd that slaves should be excluded in this way.
The player can choose to be in breach of galactic law in many ways, but two slaving nations can't choose to be on breach of galactic law when it comes to the selling of slaves because the mechanic of selling slaves is done solely for the slave market.
Don't get me wrong, I don't want to get rid of the slave market or anything, but I think that should be used for the general selling of slaves to anyone that wants them. However, the player should have the choice to sell slaves in a trade deal should they so wish, even if that brakes galactic law. Perhaps there could be a penalty imposed on the player for selling slaves despite a ban on the slave trade.
2) players should be able to bid on slaves that are being sold at the slave market.
As things stand, buying a slave is a straight 500 energy fee and they're yours. I think it would be slightly more interesting if players could bid of a slave. Perhaps purchasing a slave on the market should trigger a one month countdown timer on that slave so that others could place a bid or something? I don't know. I just think this mechanic could be fleshed out a bit. It could certainly make buying slaves more interesting in multiplayer. This brings me onto my next point.
3) the player should be able to choose to be notified if new slaves are available to purchase.
It's entirely possible this feature is already in the game and I've just missed it, but I found myself looking at the slave market far too much in the last game hoping for the chance to buy new pops.
4) the galactic community should be able to declare a nation a rogue nation for flouting galactic law.
For me, this just seems like a logical next step from sanctions against a non-compliant member of the galactic community. This should come with a pretty heavy penalty for the nation in question. Perhaps they could be stripped of their voting rights, or face even stricter economic sanctions. Perhaps there could even be some benefits of being a rogue nation such as increased fire rate or something. Either way, it would be interested to see this as a possible repercussion of ignoring galactic law.
Obviously, this should not be easier to achieve. Perhaps it should require a super majority or perhaps the council leaders should have a veto against such a motion. There could be mechanics in place to stops it being easily abused, but I think it could be interesting, especially in multiplayer.
Anyway, those were just a few of my ideas I had other the last few days. Please let me know what you think of them.
Thanks for reading.
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