Stellaris

[Playstyle] How do you play without Resettle?

stellaris 2 - [Playstyle] How do you play without Resettle?
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Hello.

Since the release of 2.2 Resettle became a staple thing to use for me, because it just opens up so many management possibilities. E.g. if I have 3-4 colonies I can funnel their growth into one with Resettle to speed up it's development into normal world. Also if there's a colony/planet I don't want to bother with for a time (e.g. not many useful districts, bad modifiers, etc) I can just use them to grow pop and resettle it to planets I'm working with. This way I make some well developed worlds early into the game.

Then, I decided to play Egalitarian for a change and I was unable to use Resettle, which freaked me out a bit. Later I learned that Egalitarian aren't banned from Resettle, just their standart policy is to disallow it. Still, I ended up playing without it. It was horrible. Instead of the usual 3-4 developed worlds and 3-4 colonies I basically had a capital and 8 semi-useless colonies that were in a various state of development. Only by about 2230 some of them had finally graduated from being colonies.

Consequences are:

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  • can't increase early science, because science labs can't be built on colonies. With Resettle I could had unlocked an extra slot on homeworld. With Resettle I could had also graduated one of the colonies ASAP and built a lab here. Wihout resettle? I'm stuck with non-growing Homeworld and a dozen of defunct colonies.
  • unoptimal usage of districts and buildings. E.g. I see an unemployed citizen and build a district for him. If I was playing normally I would had just resettled another unemployed citizen from another colony, but without Resettle I'd have to build a district for him too. It may seem like a small thing, but this adds up a lot.
  • can't specialize planets early. With Resettle you can decide on which planet becomes what, without resettle you're building a generator district on your agri-world because you have two unemployed citizens but don't need any more food.
  • overall slower pop growth, because colonies stay as colonies for longer and each colony got a 50% growth penalty.
Read:  So my first game went well...

At some point it struck me that Pop will move to where the jobs are (yeah, took an inspiration from IRL here) and decided to check if creating a surplus of jobs would work in Stellaris. In short, it works somewhat, but not very efficient. Each free Job is +5 Immigration Pull, and each uneployed citizen is +5 Emigration Push. It's a very slow mechanic to work with, as opposed to Resettle.

If anyone knows how to properly play around not being able to resettle – please share.

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