Stellaris

Relative value of resources.

stellaris 8 - Relative value of resources.

After not finding this info on the wiki, I figured out how much the resources are worth by solving some linear equations. This is just the first approximation using fully staffed basic districts and buildings, no bonuses of any kind and default settings (so Specialists consume 0.5 Goods and workers 0.25 Goods). I accounted for the resources needed for the pops working jobs and all the materials, but not for cost of City Districts. In practice, there would be some resources from space mining and some modifiers (stability, governor, 15% buildings, etc.), but I can't account for it, short of providing an editable matrix of equations in Matlab.

The resources are (F)ood, (E)nergy, (M)inerals, Consumer (G)oods, (S) Advanced Resources, (R)esearch, (A)lloys and (J)obs. Jobs are the number of pops working on something, regardless if they are specialists or workers.

Equations were derived from fully staffing basic districts and buildings.

12F -1E -0.5G -2F -2*J= 0 // Agriculture

8E -1E -0.5G -2F -2*J= 0 // Energy

8M -1E -0.5G -2F -2*J = 0 // Minerals

12G -4E -12M -1G -2F -2J = 0 // Consumer Goods

2S -3E -10M -0.5G -2F -1J = 0 // Advanced Resources

4R -4E -4G -1G -2F -2J = 0 // Research

6A -4E -12M -1G -2F -2J = 0 // Alloys

Alloys were buffed by 50% in 2.2.2 from 2 alloys per 6 Minerals to 3 Alloys per 6 Minerals, so I'm going with that.

Anyway, after solving all of that in terms of pops required to make everything, we get this. It accounts for the jobs needed to make resources for those jobs, such as food, minerals and energy and the resources needed for that, ad infinitum. A real world analogy would be accounting for people who make tractors and fertilisers in the farming industry, as well as the proportion of power plant, refinery and truck drivers who are diverted to farms. If this analogy doesn't work for you, imagine a really large planet which doesn't import anything and only has one export. A portion of the population works on mines, generators, farms and consumer goods, even if the export is alloys. These results answer the question "given the population of such an isolated planet, how much of a given output would it produce"? Anyway, in terms of pops.

Read:  Making Planetary Invasions Great Again (an idea for improvement that just popped into my head)

1 Food = 2/7 Job ~= 0.286 Job

1 Energy = 3/7 Job ~= 0.429 Job

1 Minerals = 3/7 Job ~= 0.429 Job

1 Goods = 6/7 Job ~= 0.857 Job

1 Special Advanced Resource, synthesized from minerals = 51/14 Job ~= 3.64 Job

1 Research (1 or each, from research lab) = 15/14 Job ~= 1.071 Job

1 Alloy (v2.2, 2 per 6 Minerals) = 18/7 Job = 2.571 Job

1 Alloy (v2.2.2, 3 per 6 Minerals) = 12/7 Job = 1.71 Job

This gets simplified, when you express the relative value of Resources in terms of Energy, like the Market does.

1 Food = 2/3 Energy

1 Energy = 1 Energy

1 Mineral = 1 Energy

1 Goods = 2 Energy

1 Adv. Resource = 8.5 Energy

1 Research (1 of each) = 2.5 Energy

1 Alloy (v2.2) = 6 Energy

1 Alloy (v2.2.2) = 4 Energy

I believe this baseline is useful enough to share.

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