Hello folks ! I would like to present to you the mod I'm working on : Underground Realms.
Link to the mod :
Valid for version : 2.2.3
Key features of this mod : - Improve Criminal Syndicate gameplay - Fix Subversive Cult and Gospel of the Masses gameplay - Adjust regular Megacorporations' branch office buildings accordingly
– What does this mod do?
This mod buffs Criminal Heritage civic and tries to make it meaningful and actually playable.
– There are already mods for that, so what's new?
All branch office buildings have been pumped up and now provide proper jobs for your hosts ! You'll feel it as a "Give & Take" situation for you and your "partners"s, simply by providing some nice "borderline" jobs to their planet(s).
Crime is no longer a doom or a curse and precinct houses x8 is not an easy solution anymore ! There are some boons to keep a smuggler or two at home instead of sacrificing your whole economy to get rid of them ;). This mod tries to put you in the situation where you hesitate between fighting crime or embrace it.
In addition, you, as a Criminale Syndicate, will be able to "prevent" branch office closure ! It will cost you influence, but it can save you 10 years of waiting and re-opening cost. Being short : It allows you to counterbalance bad RNGs with resources.
This "10 years duration" has been also put to 5, I'm currently testing it.
– Is that all?
Of course not !
All other "regular" corporate buildings have been balanced accordingly and also provide better jobs.
I also added the Temple of Malice in case you would like to play as a Subversive Cult (Take Gospel of the masses and Criminal Heritage), which is basically the same as Temple of Prosperity branch office building, but which generates crime. The jobs it provides are also a bit different. You'll figure it out by yourself 🙂
In addition, Preachers and Cultists (Criminal Preachers) will now switch to spiritualist ethic as they start believing the Faith they spread.
In addition, I did provide an extra option upon branch office closure for Gospel of the masses which will allow you to retrieve a part of the wealth of the temple (in form of Energy Credits).
– What will you provide in the future?
I'm currently working on several features regarding Criminal Syndicates and Gospel of the masses.
In the short term, I'll modify the crime events for which I have some nice immersion ideas. Stay tuned !
I have also some ideas for new Shroud events and Gospel of the masses.
(And if I'm motivated enough, I'll also try to rework some parts of former Shroud events. But it may be part of another mod)
– Last words?
Thank you for testing ! Don't hesitate to give feedback !
Please note that numbers displayed may not be final, I'm still trying to scale them up with the game so they're not cheated or something
New Syndicate Corporate buidings 🙂 (1/2)
New Syndicate Corporate buidings :). Behold the Dark Temple ! (2/2)
Brand new criminal and borderline jobs !
Cultists and Preachers will now end believing the Faith they spread in a meaningful time, starting planet conversion smoothly 🙂
Link to the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1831886007
Discord : Zefnar#5609
Source: Original link
© Post "Stellaris Mod : Underground Realms (Focus on Criminal Syndicate and Gospel of the Masses)" for game Stellaris.
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