Right now, if you get into the late game while playing a tall or moderately-sized empire, and start to run out of room for districts and housing, the pops still keep growing. Often, the only way around this is continued creation of new colonies and moving the excess pops there, which often defies the point of playing tall in the first place.
Other empires that are authoritarian can implement population controls to stop growth, make some unemployed pops slaves and sell them, or exile the excess pops. However, if you're playing pacifist or egalitarian, often your only option is the discourage growth, which not only hurts you on the consumer goods side but also doesn't really prevent growth as much as slow it down.
What I'm asking for here is pretty simple. A mid to late-game tech that gives you the planetary option to "enforce family planning" or "encourage replacement rate reproduction," that will cost influence but stop pops from growing on the selected planet, allowing you to avoid an unemployment spiral while also not turning your egalitarian pacifists into slavers.
Not a game breaking issue but definitely adds a ton of clicking to the game to repeatedly transfer unemployed pops to new planets, which is something I believe 2.2 was trying to prevent in the first place.
© Post "Suggestion: Halting Population Growth in Pacifist, Egalitarian, Xenophilic Empires in mid-late game." for game Stellaris.
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