In my recent game i'm making 1.54 energy per mineral at 2284 with no market fee reductions and the price is only growing.
This means that selling minerals is better than having my own energy production. With having slaves, +1 mining civic, slave bonus civic and slave processing facilities plus purification plants i can get my income of minerals per pop over 10 while technicians make less than 9. After selling on the market my mineral miners are close to twice as good at making energy than the technicians even after a 30% trade fee.
That is unreasonable and makes the whole economy a game-y joke where AI inefficiencies are exploited to generate tremendous energy revenues we shouldn't be able to sustain.
Improving the AI has no clear resolution to the problem because of how many free resources the AI generates, namely energy and will inevitably flood or price up the market and create inefficiencies leading to game-y mechanics with goods possibly severely underpriced (due to AI becoming better and flooding the market) or overpriced (due to it's under-production).
Market price should be far more regulated so that we don't have these game-y systems that result in horrible exploitation of a vulnerable and poorly implemented system. Having better access to balanced prices will also help the AI better balance it's economy while we're still waiting for the eventual fixes. AI having to spend 25 energy per alloy to rebuild it's fleet is probably a significant factor in making it weaker as it should be.
More stringent price soft-caps and price normalization curves should be implemented at least for the foreseeable future so that at high deviations from it's calculated mean production costs, the price of a good normalizes significantly faster resulting in lower deviations from the base prices. The base price can be made variable based on date and technological development resulting in a more fair representation of the actual good costs.
© Post "The market is creating unreasonable resource conversions because of AI’s bonuses to resource production and bad planet management choices which cause problems at harder difficulties" for game Stellaris.
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