Stellaris

The War goals / end war negotiation still needs to be expanded upon, sometimes it is outright broken (the 3 options – Win, Status Quo & surrender sometimes are all of them not the best outcomes for any party)

stellaris 5 - The War goals / end war negotiation still needs to be expanded upon, sometimes it is outright broken (the 3 options - Win, Status Quo & surrender sometimes are all of them not the best outcomes for any party)
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Im currently involved in a war thats at 100% for both sides and is about to get force peace in the next few days.

I declared war against an empire to make them a subsidiary who had a defence pact and i occupied all of their systems and destroyed their entire fleet, the guy he has the defence pact with is in another war so i only managed to take 8 or 9 of his systems and 2 planets – the rest is occupied by the other guys attacking them so i havent been able to progress for decades now. (i even tried buying all 3 Pirate fleets to increase my fleet size to try and nudge the peace acceptance a few points) through relative size of navys but it didnt work.

Win

So thats it – the war has been frozen for decades – for close to 25 years i have controlled every single one of my targets planets but the win war score has only managed to tick to "-2" over the years so i cant get victory despite being so close (im sure we have all been there) it was at -5 when the war score hit 100 but there is just not enough time to go from -2, to +1 before the AI forces peace.

Status Quo

This is not an option because it creates a new empire as a vassal (that vassel becomes a corp which i dont want, That is a new colour empire as well since you cant pick name/flag/colour) so my only two options are to release them and hope they get conquered or wait 5 years integrate and then gift the systems away to the original owner, then in 10 years try the whole war again? Should be an option to withdraw claims/war goals and settle for a "pre war holdings" perhaps? (more on that below)

Surrender

Not an option because i would lose systems and get humiliated, even though i am the wars victor.

Creating a new vessel (through liberation)

I used to use this in older versions of the game when using the liberation war goal as pacifist but i have not seen it much since then. I did not know you could do it though partial occupation in a vassalation war of aggression though.

I still dont understand why its an option, since as the victor I control the homeworld why does it regain its independence – and all other systems just switch to a new government/owner? If the goal is to subjugate and i have been in control of every starbase and planet for 20 years why in the negotiations are we returning control?

Forced Peace

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I can not overstate how much i dislike this because it makes no sense in the stellaris world. its just a rule for rules sake. No explanation other than magic war end which is hugely immersion breaking.

I really think it needs to be removed entirely or explained with ingame event chains. If it was outright removed both sides would remain at 100% exhaustion but suffer increasing penalties each month the war stretches on, additionally other parties in the war besides the main aggressor/defender would have the option to sue for a separate peace – just because two arch enemies want to war for a thousand years does not mean they get to drag everyone else into a century long high war exhaustion.

IF for balance reasons (or if the majority of the community likes forced peace) and it absolutely must stay in the game then at least have some logic to it besides "game rule" Create event chains where fallen empires get involved and force a peace or threaten MAD when its been 100% warscore for 24 months, or have escalating Pirate attacks spawn, and an increases piracy risk in all your systems due to your fleet being afk. The Devs have talked about a space UN – have them force the peace, just make the force peace more immersive/believable than it currently is if it has to be a feature.

General End War Thoughts

As the dominant side in the war the empire in the strongest position should have more control over the final outcome. I defiantly think the war score/goals thing has improved over the years but there was something to be said for the earlier interface that allowed for end war negotiations – you could give up two or three planets in exchange for 2 or 3 of theirs and the territory could shift without actually being in control of it.

I do like the current method that ownership goes to whoever has control but the person in control should have an option to retain control, create a vassal or return it to the original owner.

Pre 1.8 It was possible to win a war while simultaneously losing some systems, taking control of some of their systems while also creating a small 1 planet 5 system vessel as a buffer to reduce border tension to prevent future conflicts and this freedom is something the current system lacks.

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