Good day all,
Just thought I'd re-iterate the idea of a worldship (mobile habitat) civic, a la Homeworld/Quarians/many more sci-fi settings. What, if any, technical difficulties would arise from having extremely expensive habitat ships that are destroyable in combat a la Habitats and Planet Crackers?
Bringing back the old style of having shipyards attached to your planets but mobile. A fleet capacity based solely off a higher scaling percentage for the amount of pops in the worldships comparatively to standard empires anchorages and pops.
It would be an interesting play style, not claiming systems permanently but laying cheaper influence temporary claims for station rights until a worldship leaves that system. Or more expensive deployable mining/research stations that operate outside of territory claims (since there won't be a way to permanently claim territory unless you begin to colonize worlds, which could start a gradual migration from ships and could disable further growth on the worldships) but can be destroyed/claimed by other empires frontier outposts.
Just trying to brainstorm possible ideas for different playstyles/sandbox RP opportunities.
© Post "Worldships" for game Stellaris.
Top-10 Best Video Games of 2018 So Far
2018 has been a stellar year for video game fans, and there's still more to come. The list for the Best Games of So Far!
Top-10 Most Anticipated Video Games of 2019
With 2018 bringing such incredible titles to gaming, it's no wonder everyone's already looking forward to 2019's offerings. All the best new games slated for a 2019 release, fans all over the world want to dive into these anticipated games!