The Elder Scrolls

A good way to implement polearms in TES6 if it’s going to bring Skyrim’s skilltrees back

TheElderScrolls9 - A good way to implement polearms in TES6 if it's going to bring Skyrim's skilltrees back

Now, before I start, I need to say that I didn't really like Skyrim from an rpg point of view, same with Fallout 4. They are still great games that I love to this very day, but having to mod in things like weapons from previous games, a decent dialogue and perk system or even spellcrafting is something I can't stand.

That said, TES6 will probably bring a lot of stuff back from Skyrim, and since Skyrim had actually things like polearms and whips in its cut content I wouldn't be surprised if the most common battlefield weapons from history made a return here. So this post will cover how I would like them to be done.

So, first things first, polearms would be separate from the one handed and the two handed tree, since they will have both one handed and two handed variants. They most would be mainly thrust weapons with a reach substancially longer than any other.

The list of available polearms will be as follows:

  • Short spears: one handed thrust weapon, has 50% more reach than a normal one handed weapon, light attacks with it deal less damage and stun than a sword but are a little quicker, while power attacks deal much more stun and knockback aside from more damage

  • Spears: two handed thrust weapon, has 70% more reach than a normal two handed weapon, light attacks with it deal less damage and stun than a greatsword but are quicker, while power attacks deal much more stun and knockback aside from more damage

  • Halberds: two handed thrust/slash weapon, has 50% more reach than a normal two handed weapon, light attacks with it are equal to a spear's but 25% slower and heavy attacks deal a bit less damage than a two handed axe but with the same stun potential

  • Staves: one handed/two handed blunt weapon, has 50% more reach than a normal one/two handed weapon, it's attacks, both light and heavy, deal much less damage than a greathammer but come out much quicker and in combos, it's also more suited for parrying

  • Partizans/glaives: two handed slash weapon, has 60% more reach than a normal two handed weapon, its attacks, both light and heavy, deal much less damage than a two handed axe's attacks but have a broad sweep to them, damaging multiple enemies

Read:  My desires for TES 6

Now, for the perks, we need something that is balanced with the other skilltrees, which I'll assume will be similar to Skyrim's skilltrees:

  • Disciplined: power attacks with polearms cost 25% less stamina
  • Salt upon wounds: attacks with polearms against bleeding enemies deal 25% more damage
  • Monkey: quarterstaves have a 10% chance to critically hit an opponent and you can pole kick with them by holding the power attack button, this kick deals some damage, knocks back enemies and consumes a lot of stamina
  • Water wheel: if you press the light attack button when wielding a spear or halberd immediately after after a heavy attack you'll strike with the butt of the weapon, dealing less damage but possibly dazing the opponent
  • Windmill: if you hold the power attack button when using a partizan or a glaive, you'll spin it violently, tiring yourself quickly but also hitting enemies in a 360 degrees radius
  • Leg sweep: backwards power attacks from all polearms can trip enemies
  • Stay away: when bashing someone with a polearm, you'll push them out of your reach

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