I thought I might be able to spark some discussion with some first impressions on Xbox one. Just to be clear where I am, I am currently at the point to where I have to retrieve the dwemer puzzle box but have been doing a lot of messing around and exploring to grind (so I can take care of those goblin like creeps).
I’ll first start with the presentation. It holds up pretty well in my opinion. Sure the graphics aren’t really the best, while the models are fine the textures come off as muddy on some of the creatures, other than that nothing really bothers me. The art direction is beautiful in my opinion. Morrowind’s landscapes are a joy to look at. I especially like walking under a slit strider. The designs of the characters and creatures are great to, I found myself being able to recognize most races, my complaint with the characters is how a small few faces and voices are used for each race. The creatures you encounter are pretty cool too but I probably haven’t seen all of them yet. The lore of the game is pretty interesting but I definitely still have a ways to go on that. My only problem is that even with the light sources, the indoor areas are way to dark.
Now for the gameplay. I’ve tried out each combat style (mostly because I saved myself into a corner at the deemed ruins or forgot to save), and enjoy all of them. The thing I like is how the different races have different skills and attributes, and how the classes are versatile, yet have you consider how you play. Stealth is probably my favorite way to play I love sneaking around, looting, and, pickpocketing. Ranged combat is alright, but I personally think it should be mixed in with another build. Mage combat is really satisfying. Although from what I’ve heard, it will eventually get overpowered. Melee combat is fun, but I can’t find anything to say about it. I personally don’t see a problem with the stats based combat. Personally, I don’t have a problem with it. The stats focus forces you to focus on a play style, even if they slightly interconnect (like how melee combat is still needed for each play style). I also don’t mind the missing mechanic on melee weapons because the game gives various cues to give you information, but I still see why it’s not everyones cup of tea. My favorite part of the game is exploration, and how the world reacts to your choices. For example, I wasn’t able to talk to someone because they recognized me as a notorious thief. Or how NPC’s take part in the same quest. For example, their is a lady who is required for a barbarians quest, but the lady’s quest revolves around a thief. My only real complaint with the gameplay is the bugs from the creation engine.
Thanks for coming to my ted talk.
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