The Elder Scrolls

Thalassomancy

TheElderScrolls12 - Thalassomancy
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So, this is the magicka counterpart of the Privateering skill line I made. I went a little Lovecraftian with some of the abilities, but overall I wanted to get the idea of wind, waves and madness across with it. It's a little DPS heavy, with occasional shades of CC and healing, but lemme know what you guys think.

Ultimate

Tidal Wave – 300 Ultimate

Using an abyssal Pearl, you summon a powerful wave of water that deals High Magicka damage in a cone that pushes enemies back. Enemies damaged by this skill take 30% extra damage from Shock attacks for 12 seconds afterwards.

Orghum’s Corrosive Wave

Increases area of Effect and deals additional Siege Damage

Using an abyssal Pearl, you summon a powerful wave of water that deals High Magicka damage in a much larger cone that pushes enemies back. Enemies damaged by this skill take 30% extra damage from Shock attacks for 12 seconds afterwards and Buildings in Cyrodil take 30% additional Damage.

Torrential Cloak

Transforms into an Aura Skill that damages enemies that get into melee range

Using an abyssal Pearl, you weave a powerful cloak of water that protects you for 12 seconds. While the effect is active, you are under Major Protection and any enemy that comes close to you is blasted with water for low Magicka damage every second

Active Skills

Invocation of the Depths – Toggle 1700 Magicka/second

Bargain with the Unknowable beings of Nirns’ Depths for the powers of the ocean. Replace your Light and Heavy Attacks with strange magicks, dealing magicka damage. Your light attacks have a 10/15/20% chance to snare your target, reducing their movement speed by 20% for 4 seconds, and your Heavy Attacks have a 10/15/20% chance to stun your target for 4 seconds. Happens once every 10 Seconds.)

Abjuring Eddies

Gain Minor Evasion whenever you make a Heavy Attack.

Bargain with the Unknowable beings of Nirns’ Depths for the powers of the ocean. Replace your Light and Heavy Attacks with strange magicks, dealing magicka damage. Your light attacks have a 10/15/20% chance to snare your target, reducing their movement speed by 20% for 4 seconds. Your Heavy Attacks have a 10/15/20% chance to stun your target for 4 seconds and you gain Minor Evasion for 4 seconds whenever you make a Heavy Attack (Happens once every 10 Seconds.)

Dancing Undertow

Heavy Attacks knock enemies down instead of stunning them.

Bargain with the Unknowable beings of Nirns’ Depths for the power to strike with the power of the ocean. Replace your Light and Heavy Attacks with strange magicks, dealing magicka damage. Your light attacks have a 10/15/20% chance to snare your target, reducing their movement speed by 20%, while Your Heavy Attacks have a 10/15/20% chance to knock your target down. (Happens once every 10 Seconds.)

Siren Song – 1500 magicka

Sing an alluring song for your foes that compels them to focus on you. You Taunt a single target and afflict them with Major Breach for 15 Seconds.

Sea Shanty

Slows target movement and attack speed

Sing an infectious shanty at your foes that compels them to focus on you. You Taunt a single target and reduce their movement speed by 20/25/30% for 15 seconds. Opponents also have their attack rate reduced 20/25/30% for 15 seconds

Siren Shriek

Inflict Magicka damage over time and drain target’s Magicka Resource

Scream a series of cacophonic notes for your foes that compels them to focus on you. You Taunt a single target deal Light Magicka damage over 8 seconds and drain the same amount from the Targets’ Magicka resource for the same amount.

Hunger of the Deep – 2700 Magicka

Summon a pool of Slaughterfish at the target area for 10/12/15 seconds. Enemies that pass through this area take light Magicka damage while in the target area, and are then afflicted with Bleeding, taking Light bleeding damage for 3 seconds.

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Swarming School

Passing enemies have a chance to be snared

Summon a pool of Slaughterfish at the target area for 10/12/15 seconds. Enemies that pass through this area are snared and take Light Magicka damage while in the target area, and are then afflicted with Bleeding, taking Light bleeding damage for 3 seconds.

Frenzied teeth

Bleeding damage has increased duration

Summon a pool of Slaughterfish at the target area for 10/13/15 seconds. Enemies that pass through this area are snared and take Light Magicka damage while in the target area, and are then afflicted with Bleeding, taking Light bleeding damage for 5 seconds.

Sea Mist – 2500 Magicka

You conjure the obscuring mists of Pyandonea, sheltering your allies from long range attackers for 10/12/15. All allies within 18 metres gain minor Evasion for the duration, but have all attacks and abilities reduced to 20 metres range at maximum.

Cleansing Mists

Summoned mist grants a heal over time instead

You conjure the purifying mists of Pyandonea, rejuvenating your allies for 10/12/15. All allies within 18 metres recover minor health every second for 10/12/15 seconds, but have all attacks and abilities reduced to 20 metres range at maximum.

Primordial Mists

Summoned mist boosts Thalassomancy skills

You conjure the arcane mists of Pyandonea, sheltering your allies from long range attackers and boost your own spells for 10/12/15. All allies within 18 metres gain minor Evasion for the duration, but have all attacks and abilities reduced to 20 metres range at maximum. For the duration, Invocation of the Depths costs 20/25/30% less per second, and skills like Siren Song and Hunger of the Deep last 20/25/30% longer

Cyclone – 2500 Magicka

You create 1/2/3 spinning cyclone to attack upto 3 enemies, dealing medium Magicka Damage per tick for 5 seconds, graphed as multiple low power hits. While caught in the cyclone, enemies will only be able to use abilities centred on the user.

Riptide

Increase Duration of cyclones

You create 1/2/3 spinning cyclone to attack upto 3 enemies, dealing medium Magicka Damage per tick for 8 seconds, graphed as multiple low power hits. While caught in the cyclone, enemies will only be able to use abilities centred on the user.

Windstorm

Conjure one Larger cycle that travels along a straight path and can throw enemies.

You create 1 Large cyclone to attack all enemies in an area of effect, dealing medium Magicka Damage per tick for 8 seconds. Enemies caught by the Cyclone have a 25% chance to be knocked back.

Passive Skills

Fluid Aura

When you use a Thalassomancy skill, you give yourself minor mending for 3/5 seconds, enhancing any healing you receive. In addition, your healing skills are bolstered.

Knowledge of the Waves

Reduce the cost of your Thalassomancy Skills by 5/10%, and increases your swim speed by 10/20%

Windguard

(With a Thalassomancy Skill on your hotbar) When you Dodge-roll, You have a 25/35% chance to create a blast of wind that knocks enemies back.

In addition, Dodge-rolling now costs Magicka.

Mind Trap

Using the disturbingly advanced magic of the Sload, you learn to emulate their most evil spell; The Mind Trap

When you are sneaking behind an Unsuspecting enemy, you can cast them into a Mind Trap for 15 seconds if they are an NPC or 10 Seconds if they are a hostile PC.

During this time, all attacks and siphons are 100% More effective against the target. In addition, all attempts to pickpocket the target are automatically successful.

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