The Elder Scrolls

Warden build questions – setting up my first character for PvE and PvP, solo and grouped

TheElderScrolls12 - Warden build questions - setting up my first character for PvE and PvP, solo and grouped
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Heya all – this post ended up very lengthy, a lot of specific questions about Warden builds!

So I'm a relatively new player, having now played around a month, give or take some. My first character is CP 125, not too far off from CP 160 when I can finally start farming for some sets!

The character is a Warden and in groups I'd like to play a general healer-support with a little bit of damage dealing.

My current skill set up is like so:

1st bar:

screaming cliff racer - Warden build questions - setting up my first character for PvE and PvP, solo and grouped

Screaming Cliff Racer
Deep Fissure
elemental blockade - Warden build questions - setting up my first character for PvE and PvP, solo and grouped
Elemental Blockade
enchanted growth - Warden build questions - setting up my first character for PvE and PvP, solo and groupedEnchanted Growth
Budding Seeds
Eternal Guardian

2nd bar:

blue betty - Warden build questions - setting up my first character for PvE and PvP, solo and grouped

Blue Betty

Fetcher Infection
expansive frost cloak - Warden build questions - setting up my first character for PvE and PvP, solo and groupedExpansive Frost Cloak
Healing SpringsNecrotic Orb (leveling to Energy Orb) –
Eternal Guardian

I've been using this for everything, which isn't perhaps super optimal. I had some specific questions about builds and setup:

In solo play, I find that my damage is really not very good compared to my friends who've played around as much as I. So what might I change in to increase my damage when soloing?

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For me, the most fun content is doing dungeons with friends. I'm alright with going full healer in e.g. Trials when I eventually end up doing them, but for now, I find that with 3 healing skills (and eventually 4, with Energy Orb) I sometimes end up overhealing. Do I really need 4 healing skills for ordinary group dungeons? If I don't, what healing skill should I drop first?

On the other hand, when I do need to heal some more, I find that my single-target healing is pretty poor. What would be the best way to go for increasing my single target healing?
rapid regeneration - Warden build questions - setting up my first character for PvE and PvP, solo and grouped


Rapid Regeneration?

Regarding buffing other players, how good is Frost Cloak generally considered to be? Is it something I really want to keep for e.g. veteran dungeons?

What goes to trials and the harder veteran dungeons, right now I've all 64 attribute points on magicka. Is this alright e.g. should I just compensate with foods/drinks and item enchantments, or should I have something like ~10 points on health for better ability to survive one shots?

Are there some "mandatory" sets that the significant majority of healers are currently using?

And then there's the PvP side..

I'm not like, super into PvP, but I would like to play it a little bit anyhow and do at least moderately in it, both Battlegrounds and Cyrodiil. What are some current must-have PvP skills for a magicka build? Does Warden have any skills that would be useful for PvP?

And, in PvP, I assume that healing-over-time is not really very useful since most kills happen with burst damage.. So would I swap all the healing-over-time skills to instant heals? Do buff and debuff skills like Frost Cloak or Swarm/Fetcher Infection bring anything to PvP, or are they just kinda gimmicks that are very rarely worth it?

Yeah I know, a lot of questions, hopefully at least someone read it this far! I've checked a bunch of builds and read a bunch of resources and new player guides, but I also kind of want to discuss and understand the true value of various skills and builds rather than just blindly copy stuff out of an existing build.

Thanks for reading, throw your bit in if you've any suggestions or thoughts!

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