War Thunder

2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2

warthunder 5 - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
Loading...

Previous one: https://www.reddit.com/r/Warthunder/comments/kc07ga/210109_22011_dev_changes_first_dev_server_part_1/


2.1.0.109 → 2.2.0.11 dev changes: (first dev server) Part 2

  • The following vehicles received jet nozzle animations – J-7II, MiG-21 (all)
  • M60A1 (IT), AMX 30B (1965) – GE cost: 7480 → 8730.
  • FX changes to all ground cannons.
  • New damage type (like KE, CE, explosion, collision, fire, drowning, etc.) – pressure
  • 100 mm 2A70 (BMP-3) – 9M117 Bastion and 9M117M1 Arkan are now tagged as beam-riding.
  • 100 mm D-10T2S (T-55AM-1) – 9M117 Bastion is now tagged as beam-riding.
  • 105 mm Rbs 70 (Lvrbv 701) – Rb 70 and Rb 70 Mk. 2 are now tagged as beam-riding.
  • 115 mm U-5TS Molot (T-62M-1) – 9M117 Bastion is now tagged as beam-riding.
  • 122 mm A-19 (ISU-122 (USSR, CN)) – 53-OF-471 HE received the new pressure damage type.
  • 122 mm D-25S (SU-122P, ISU-122S) – 53-OF-471 HE received the new pressure damage type.
  • 122 mm D-25T (IS-2 (all), IS-3, IS-4M, T-44-122, KV-122, T-10A) – 53-OF-471 HE received the new pressure damage type.
  • 122 mm D-30T (IS-6) – 53-OF-471 HE received the new pressure damage type.
  • 122 mm D-49 (SU-122-54) – 53-OF-471 HE received the new pressure damage type.
  • BGM-71 TOW – TOW-2 now has a tracer in its tail.
  • Rbs 56 (Strf 9040 (Rb 56)) – Rb 56 BILL II now has a tracer in its tail.
  • 9M311 (2S6M1) – 9M311:
    • mass: 41.6 → 42 kg
    • end mass: 27.5 → 18.5 kg
    • length: 2.562 → 1.8 m
    • drag coefficient: 1.0 → 1.7
    • force of booster: 17300 → 14700 N
    • max axis values (affects manoeuvrability): 1.5 → 0.5
    • end speed: 900 → 910 m/s
    • range: 8300 → 8500 m
    • calibre: 152 → 76 mm
  • 9M311-1M (upgraded 2S6M1) – 9M311-1M:
    • mass: 42 → 18.5 kg
    • end mass: 27.5 → 18.5 kg
    • length: 2.562 → 1.8 m
    • drag coefficient: 1.0 → 1.7
    • force of booster: 17300 → 14700 N
    • max axis values (affects manoeuvrability): 1.5 → 0.5
    • end speed: 900 → 910 m/s
    • range: 10300 → 11000 m
    • calibre: 152 → 76 mm
  • 30 mm AK-630 (MPK pr. 12412, Baku) – accuracy drastically lowered, jammed reload time: 1 → 14 sec, overheats much more quickly.
  • AA.20 Nord, R530, R530E, R550 Magic 1, Shafrir-1, PL-2, R-13M, R-3R, R-3S, Rb 24, Rb 24J, Fireflash, Red Top, AIM-9 (all) – fire delay removed.
  • R550 Magic 1, R-60, R-60M – accelControlDiff: 0.002 → 0.001.
  • S-21, S-24 – now has a fire delay of 0.1 sec.
  • Firestreak – max G-load: 13 → 15 G.
  • AIM-9D, AIM-9G – drag coefficient: 4.1 → 4.2, force of booster: 18100 → 13070 N, burn time of booster: 3.5 → 5 sec.
  • Defragmentation setting is now enabled by default on PS4.
  • New statcard images:
    • ussr bt 7 1937 td - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      BT-7 (TD)
    • pbm 1 - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      PBM-1
    • jp kusen tei 13 1942 - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      Type K-8 (1942)
  • Statcard image changed – Yak-38:
    yak 38 - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
    old →
    yak 38 - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
    new.
  • New tech-tree images:
    • ussr bt 7 1937 td - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      BT-7 (TD)
    • pbm 1 - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      PBM-1
    • jp kusen tei 13 1942 - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      Type K-8 (1942)
  • New decorators:
    • ger ammunition wwii big - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      ger_ammunition_wwii_big
    • iotv body armor big - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      iotv_body_armor_big
    • usa ciras land big - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      usa_ciras_land_big
    • ussr ammunition wwii big - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      ussr_ammunition_wwii_big
    • ussr body armor 6b43 big - 2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2
      ussr_body_armor_6b43_big
  • New decal – You are awesome! (unlocked by a code announced via social media)
  • US Midway test flight changes:
    • low-res AI Arizona (BB-39) → player-model AI North Dakota (BB-29)
    • low-res AI Sims (DD-409) → player-model AI Litchfield (DD-336)
    • low-res AI San Francisco (CA-38) → player-model AI New Orleans (CA-32)
    • low-res AI Maddox (DD-168) → player-model AI Fletcher (DD-445)
    • low-res AI Brooklyn (CL-40) → player-model AI Brooklyn (CL-40)
    • low-res AI Shiratsuyu → player-model AI Shimakaze
  • The "Only not completed ones" text added back in 2.1.0.92 will now be used for a checkbox in Collections.
  • Added code about touch scroll.
  • Added the two Thrustmaster HOTAS 4 control presets to PS5.
  • New unused loadouts:
    • A129 CBT:
      • 4x AGM-114B
      • 8x AGM-114B
      • 4x Mistral SATCP
      • 4x AIM-92 Stinger
      • 28x 2.75-inch FFAR Mk. 4
      • 76x 2.75-inch FFAR Mk. 4
      • 4x BGM-71 TOW
      • 8x BGM-71 TOW
    • F-84F:
      • 42x 2.75-inch FFAR Mk. 4
    • Saab 105G:
      • 2x AIM-9B
    • Saab 105Ö:
      • 2x AIM-9B
  • Unused CDK additions:

Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.1.0.109..2.2.0.11

Загрузка...

Current dev version – 2.2.0.12

Current live version – 2.1.0.110

Next one: https://www.reddit.com/r/Warthunder/comments/kcc60s/22011_dev_22012_dev_changes/

Source: Original link


Loading...
© Post "2.1.0.109 → 2.2.0.11 dev changes (first dev server) Part 2" for game War Thunder.


Top 10 Most Anticipated Video Games of 2020

2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.

Top 15 NEW Games of 2020 [FIRST HALF]

2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *