War Thunder

Discussion #245: Economy (RP & SL)

warthunder 4 - Discussion #245: Economy (RP & SL)

As you are probably aware, there have recently been some relatively large changes to the economy in War Thunder. Earlier this week, the previously announced research points (RP) changes were introduced, as detailed here. To very briefly summarise the main change, the existing RP cap was removed, meaning that longer battles will result in larger amounts of RP.

In addition, as happens from time to time, economy changes were made to the silver lions (SL) aspect of the game. The details can be seen here.

With these two recent changes in mind, we deemed it might be interesting for the community to dedicate this week's discussion to the economy of War Thunder. This includes both the monetary aspect in terms of SL, and the vehicle progression with RP.

Feel free to share your thoughts on the current state of the economy and the recent changes in a civil manner. We are hoping to see some pleasant and constructive discourse about this central game aspect.

Here is the list of previous discussions.

Before we start!

  • Please use the applicable , , and tags to preface your opinions on a certain gameplay element! Aircraft and ground vehicle performance differs greatly across the three modes, so an opinion for one mode may be completely invalid for another!

  • Do not downvote based on disagreement! Downvotes are reserved for comments you'd rather not see at all because they have no place here.

  • Feel free to speak your mind! Call it a hunk of junk, an OP 'noobtube', whatever! Just make sure you back up your opinion with reasoning.

  • Make sure you differentiate between styles of play. A plane may be crap for turnfights, and excellent for boom-n-zoom, so no need to call something entirely shitty if it's just not your style. Same goes for tanks, some are better at holding, some better rushers, etc.

  • Note, when people say 'FM' and 'DM', they are referring to the Flight Model (how a plane flies and reacts to controls) and Damage Model (how well a vehicle absorbs damage and how prone it is to taking damage in certain ways).

  • If you would like to request a vehicle for next week's discussion please do so by leaving a comment.

Having said all that, go ahead!


© Post "Discussion #245: Economy (RP & SL)" for game War Thunder.

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