War Thunder

Discussion #248: Jagdpanzer IV/48, Panzer IV/70 (V) and (A)

warthunder 3 - Discussion #248: Jagdpanzer IV/48, Panzer IV/70 (V) and (A)

For this discussion we'll be talking about the Jagdpanzer IV tank destroyers of the German ground forces tree. There are three variants available in-game:

Jagdpanzer IV/48 (Sd.Kfz.162)

Armed with a 7.5 cm Pak 39 L/48, developed under the name Sturmgeschütz neuer Art mit 7.5 cm Pak L/48 auf Fahrgestell PzKpfw IV, with 769–784 produced in January 1944 – November 1944.

Panzer IV/70 (V) (Sd.Kfz.162/1)

One of two variants armed with the Pak 42 L/70 gun. The (V) stands for the designer, Vomag. The most produced version, with 930–940 built in August 1944 – April 1945. The L/70 7.5cm anti-tank gun could out-range opposing Allied tank weapons, and proved to be a formidable foe following its introduction late in World War II. The "Lang" (German for "long") in its name was added to distinguish it from its predecessor with the shorter L/48 cannon.

Panzer IV/70 (A) (Sd.Kfz.162/1) (Gift)

In order to send Pak 42 L/70 armed vehicles to the front as soon as possible, Hitler ordered an interim solution to speed up Nibelungenwerke's transition from Panzer IV production to Panzer IV/70 production. "A" stands for Alkett, a manufacturer of the StuG III, that was ordered to redesign the Jagdpanzer IV superstructure to be mounted onto a standard Panzer IV chassis. While the Vomag design used a modified chassis permitting a very low silhouette, mounting the superstructure onto the original Panzer IV chassis required additional vertical steel plates mounted onto the chassis to counter height differences. The resulting vehicle was about 40 cm taller and lacked the sharp edged nose of the Vomag variant. Only 278 were built by Nibelungenwerke from August 1944 to March 1945.

Useful links:

Jagdpanzer IV WT Wiki

Panzer IV/70 (V) WT Wiki

Panzer IV/70 (A) WT Wiki

Here is the list of previous discussions.

Before we start!

  • Please use the applicable , , and tags to preface your opinions on a certain gameplay element! Aircraft and ground vehicle performance differs greatly across the three modes, so an opinion for one mode may be completely invalid for another!

  • Do not downvote based on disagreement! Downvotes are reserved for comments you'd rather not see at all because they have no place here.

  • Feel free to speak your mind! Call it a hunk of junk, an OP 'noobtube', whatever! Just make sure you back up your opinion with reasoning.

  • Make sure you differentiate between styles of play. A plane may be crap for turnfights, and excellent for boom-n-zoom, so no need to call something entirely shitty if it's just not your style. Same goes for tanks, some are better at holding, some better rushers, etc.

  • Note, when people say 'FM' and 'DM', they are referring to the Flight Model (how a plane flies and reacts to controls) and Damage Model (how well a vehicle absorbs damage and how prone it is to taking damage in certain ways).

  • If you would like to request a vehicle for next week's discussion please do so by leaving a comment.

Having said all that, go ahead!

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