After our previous discussion about the dev server, this time we'll be taking a look at update 1.85 "Supersonic" which has just gone live. The corresponding news post on the subreddit can be found here, including a nicely formatted compilation of all the new vehicles, features and changes (thanks to /u/joshwagstaff13).
The major changes are the addition of the Italian ground forces tree and supersonic jets with air-to-air missiles. As usual though, there are a handful of other vehicles as well as countless changes to vehicle performance and damage models.
As is customary following the release of all major patches, feel free to use this discussion thread to talk about anything related to the update.
Here is the list of previous discussions.
Before we start!
Please use the applicable
, , and tags to preface your opinions on a certain gameplay element! Aircraft and ground vehicle performance differs greatly across the three modes, so an opinion for one mode may be completely invalid for another!
Do not downvote based on disagreement! Downvotes are reserved for comments you'd rather not see at all because they have no place here.
Feel free to speak your mind! Call it a hunk of junk, an OP 'noobtube', whatever! Just make sure you back up your opinion with reasoning.
Make sure you differentiate between styles of play. A plane may be crap for turnfights, and excellent for boom-n-zoom, so no need to call something entirely shitty if it's just not your style. Same goes for tanks, some are better at holding, some better rushers, etc.
Note, when people say 'FM' and 'DM', they are referring to the Flight Model (how a plane flies and reacts to controls) and Damage Model (how well a vehicle absorbs damage and how prone it is to taking damage in certain ways).
If you would like to request a vehicle for next week's discussion please do so by leaving a comment.
Having said all that, go ahead!
© Post "Discussion #250: Update 1.85 “Supersonic”" for game War Thunder.
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