I'm sure many of you have seen this: by now. I think it would be helpful to clarify what this means and how it's not exactly an improvement in most areas, but is in others (in terms of kill steals, but more on that later). I'll go bullet by bullet and add a TLDR at the end of the post for convenience.
The damage is now considered critical only when it directly affects flight characteristics, not when merely dealing damage to certain portions of an aircraft. This makes scoring damaging effects more adequate, since similar impairments work differently for different aircraft: some become uncontrollable, while others are still able to fly.
- Possible Translation: Messing up someone's gear or flaps likely won't count as a Crit. Extreme damage to wings, tails, rudders, etc should. However, wording is very vague.
One target may receive several critical hits from different players. Now every shooter is able to score his/her own critical hits each time.
- Legitimate improvement, as Crits do give you more RP and such than simple hits. But….in the past this was always possible until broken in January, so it's mostly a roll-back.
Critical damage still has its effect period, this period is now 90 seconds. During this period, each similar hit won’t count as an additional critical. When this period expires, you are able to re-inflict critical damage to the same target.
- Self explanatory, similar damage (ex. setting someone's engine on fire twice) wont give you another crit unless a minute and a half has passed. What needs to be clarified is if that kill allocation (If the crit target hits the ground) is reset here or not.
Critical damage may also have delayed effect. For example, a disabled radiator could cause an engine to overheat and fail or may be followed by a fire destroying multiple parts of an aircraft. In this case, the scoring of critical damage occurs immediately after these damaging effects occur on the target aircraft. Such critical damage has no effect period and is considered active at all times.
- This seems like a massive improvement, and should mean if you mangle someone enough, they will give you the kill or assist much later instead of them counting as a crash. Something they promised to fix in January, after changing it for some reason to what we had for the last 6 months.
Serious damage is damage to certain parts and modules of an aircraft that does not directly affect its flight characteristics and controls, but is close to inflicting Critical damage.Загрузка...
- New mechanic, for what would have been minor crits in the past
Serious damage has an effect period and is active for 15 seconds in able to allow a player to score a kill, or 30/60/80 seconds (AB/RB/SB) to score a kill assist.
- Explanation needed what counts as Serious damage Vs Critical, or else we are going to lose out on lots of kills and assists in that short of a time window.
Simple damage is any damage that is not Critical or Serious. Active for 15 seconds, then it is removed from the target.
- Basically what are considered "hits" right now. Unless the guy dies in 15 seconds: no assist for you
Target destruction is scored immediately when lethal damage is done to any target (i.e. pilot knock out, destruction of a main support inside the wing, tail cut, or a fuel explosion inside the aircraft) If a target crashes, the following scoring scenarios are implemented; – When a targets damage affect period refreshes (after 90 seconds) Critical damage and target destruction score goes to the pilot who inflicted the heaviest supplemental damage, not the last one; – Without new Critical damage occurring, the score goes to the last pilot which inflicted Serious or Simple damage in the last 15 seconds before the crash (as it was previously in the game); Without any additional Critical, Serious or Simple damage, but – Critical Damage was inflicted previously. The score goes to the one who inflicted the heaviest Critical damage before the damage effect timer expired.
- Seems like a nice new kill allocation mechanic. This way someone you get on fire can't get stolen from you if someone puts a few shots into them as they're burning to the ground. They've rolled this back to more in line how it was in the past. Damage effect timer might make this not quite as effective but at least if you mangle someone and they crash 5 minutes later, you get the kill like before.
Kill assist scores occur when any pilot inflicts new Critical (less than 90 seconds) or Serious (30/60/80 for AB/RB/SB) damage before the targets destruction. Simple damage will not score a Kill Assist.
- Assists are now going to be less likely to get if the target doesn't die in a very short time frame. If you crit someone in a pass such as what very often happens at jet tier and keep going, if he doesn't go down relatively quickly you aren't getting one.
- Kill Allocation seems to be improved within a time window to the person who did the most damage
- Assists will now be much harder to get than in the past
- Nearly everything is on a timer now, unlike in the past with the exception of what seems to be the actual kill itself.
Source: Original link
© Post "PSA: The Kill/Crit/Assist Allocation Update Analyzed" for game War Thunder.
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.