War Thunder

Vehicle Reward Multiplayer analysis

warthunder 5 - Vehicle Reward Multiplayer analysis
Loading...

Hello everyone, following the futur change of SL rewards I decided to look at the evolution of vehicle reward multipler (VRM).

What is VRM?

All the vehicles has a reward multipler, this multipler is pretty straightforward: available SL = SL earned * RM. You can see that on each vehicle cards.

What did you do?

I took the planned modification in
484450 planned changes to the research trees and economy - Vehicle Reward Multiplayer analysis

April 2020 and the April 2021. You'll see that there is columns called "Old multipler" (A/R/SB), I took the old for the April 2020 (to have a bigger history) and the new for April 2021.

How?

In the Sheet you'll see the data (2020, 2021 sheets). I then removed vehicles that were not in the 2020 data. Why? Because else I won't have any change and it'll biased the result.

The "Analysis" sheet is where you'll have the differences :

  • Δ A/R/SB VRM 2021-2020 : absolute change in the RM. If the RM was 1 in 2020 and now 0,5 in 2021: you'll have -5 *
  • Δ% A/R/SB VRM 2021-2020 : you'll have the percentage of changes.

I need to explain that one. The absolute change doesn't make much sense that way, percentage is more clear. The formula is (1SL * old RM)/(1SL * new RM)-1.

  • 1SL * old RM : for 1 SL how much the vehicle will actually give me with the old RM.
  • 1SL * new RM : for 1 SL how much the vehicle will actually give me with the new RM

For example let's take two extreme examples in SB, let's say we'll earn 1SL.

  • M8 HMC :
    • old SB VRM = 0,9
    • new SB VRM = 0,2

In 2020 I would receive 900 SL while in 2021 I would receive 200. So it's a – 78 % (900/200 – 1) difference!

  • Ki-27 otsu
    • old SB VRM = 0,7
    • new SB VRM = 3,1

In 2020 I would receive 700 SL while in 2021 I would receive 3 100. So it's a + 343 % difference!

What are the limits?

  • I tried to compare to the repair cost of the vehicle, but I wouldn't put much faith in it. The problem is that comparing thing directly without more data is always tricky. And Gaijin use that to balance stuff. For example if a vehicle repair cost increase and reward decrease it doesn't mean it's worst, it could have got a lowered BR thus win more and so more SL (winning is the mos important).

  • I obviously don't have all the data. It'll be interesting to see the evolution for more than one year. And also compare with repair cost (as I said before).

  • I don't have the BR/Tier of the vehicles, and I'm honestly too tired to get them, but if people want to participate do tell me. So you'll only have the gross average. I did separate the difference forces.

Here the synthesis : I suggest you check this
picture the colour makes it more obvious

Загрузка...
TypeΔ AB Repair 21-20Δ RB Repair 21-20Δ SB Repair 21-20Δ AB VRM 21-20Δ RB VRM 21-20Δ SB VRM 21-20
AF19%20%33%-14%-16%-1%
GF24%17%17%-6%-4%-5%
HF-7%5%26%11%-9%-5%
NF48%24%46%41%78%1%

Discussion

We can globally say that we have more repair cost and less SL reward.

Two cases are exotics:

  • HAB (Heli AB) : we can see a decrease of repair (- 7 %) and an increase of RM (+ 11 %)
  • NRB (Naval RB) : we can see that the increase of repair (+ 24 %) is compensated by a better RM (+ 78 %)

For the others it's quite gloomy, we have increase repair & decrease reward.

  • AF : the biggest hit globally speaking. Big increase of repair (19 % to 33 % !) and biggest decrease of reward expect SB which is stable (-1 %). ARB took a big hit : + 20 % repair and – 16 % RM. It's almost a double punishment, you get 20 % repair and lose 16 % reward.

  • GF globally get higher repair (+ 24 % ~ + 17 %) and not a big decrease of reward (- 6, 4, 5 %). AB get more repair cost.

  • HF : not a big decrease globally speaking. AB actually got better. However

  • NF : the only mode which globally get a positive change. It's only because of the big increase of reward in RB. We do see however that SB got an amazing nerf (+ 46 % repair, + 1 % reward), it's in the absolute value the worst change. AB is kind of stable.

Conclusion

More repair cost, less reward. Air Force got a big hit since April 2020, most of the mods got both a nerf in repair and in reward only SB avoid less reward.

I must repeat: look at this with care it's far from perfect and honestly a bit of witchcraft works. I'm not very sure of my method, don't hesitate to give me your feedback.

pubhtml - Vehicle Reward Multiplayer analysis

Sheet in presentation mode


Sheet for data download and comment

Source: Original link


Loading...
© Post "Vehicle Reward Multiplayer analysis" for game War Thunder.


Top 35 NEW PC Games of 2021

Looking for games to play on PC? Here are all of the new PC games to pay attention to throughout 2021.

Top 20 NEW PS4 Games of 2021

PlayStation 4 game releases aren't slowing down in 2021. Here's everything worth looking forward to.

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *