This is a topic that is very near and dear to my heart, and I feel like I have to make my plea heard in this matter. If I didn't feel so strongly about this I probably wouldn't bother, and yet… here we are – so I write this open letter.
The reworked Corpus ship tileset is both visually and from a sound-design perspective probably my favourite tileset. I love looking for the Solaris prisoners and saving them for no other reason than that fuzzy warm feeling (probably also a way to deal with my own trauma), which is an incredibly engaging system to me.
Such a beautiful tileset
I dread going there. I dread going to my favourite tileset.
There are so many Solaris prisoners, and so few Treasurers spawn that I can never have enough coins for all of them,
and have to leave the poor Solaris behind. The emotional toll of that is too harsh for me to regularly engage with.
I know, I know, they're not real. The whole game is not real, but even so…
The emotion it stirs inside is real. I save them because I care, and it is actually
quite nice to engage with the game in a non-murderous way in these moments.
Treasurer always spawns extremely late in a mission, when people already want to extract, and rarely do they wait for him. Most people also don't know that the treasurer will not spawn if
anyone is within 35 meters of extraction.
I always try to encourage people to wait, but it doesn't always work.
Explaining and pleading with teammates every mission gets pretty tiring
Most of the times, I am also the only one to save the Solaris (save for a friend who I've "conscripted"), so I have to save 2-3 Solaris per mission (sometimes more, I have had up to five in a single mission), with the option to maybe get one back if my teammates are nice enough to wait.
On the other hand, if I go solo, I can just wait until the Treasurer spawns and definitely get the coin, but that means I definitely have to be the one to save all the Solaris.
In some missions (Crossfire, Corpus ship Sortie with non-Juno enemies) the treasurer won't spawn at all, even though the prisoners spawn – an oversight?
No matter how I slice it, running a mission on that tileset is – on average – a coin loss, and thus, saving Solaris is unsustainable.
I get it. Granum Crowns are supposed to be an extremely scarce resource. You want this resource to matter. But there should still be some way to get more of them for dedicated players. The Acolyte model would work well for this – have the Treasurer spawn multiple times in endless missions, and very dedicated players could get enough Granum Crowns, without detracting from the intended scarcity. Having to go out of your way to farm these coins in long missions mean they still matter.
I'd farm the heck out of that – it would be an evergreen farm target for me.
It would be something consistent for me to do and enjoy the game at MR29+.
What I am trying to say is:
Please, let us save our Solaris siblings. For we all…
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