Corpus Proxima & The New Railjack: Hotfix 29.10.8
Tenno, here is our eighth Hotfix since the Corpus Proxima & The New Railjack with continued fixes & changes as the days progress. While we focus on fixes and functionality, we continue to read and collect feedback in parallel for review and discussion. As we know, Update 30: Call of the Tempestarii is coming April 2021, meaning we’ll be shifting over to a “no Hotfix’ realm in April – we’ll let you know exactly when.
As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://wrfr.me/3cWj1z1
Railjack Changes & Fixes:
Fixed inability to earn any Intrinsic points while being in the Necramech/Operator in Railjack missions.
Railjack Ability UI (Battle Mods, etc) is now usable when in the Artillery!
HUD custom colors now apply to Railjack/Archwing reticles and Railjack enemies!
Enemy Crewship Health bar will now disappear as it explodes so players know not to shoot it anymore.
- Working on a fix for Clients.
Adjust the Gox arm aiming speeds to be significantly slowed(purely visually) so the arms do not twitch when attempting to lead a target that has very fast acceleration (eg. Archwing).
Fixed ability to use the Tactical Menu Teleporting function to return to your Railjack while inside a Corpus Capital Ship.
- Players must extract from Corpus Capital Ships in order to successfully complete it. Using the Tactical Menu Teleport isn’t intentional for this scenario, and resulted in failing your mission and an End of Mission screen hardlock.
Fixed a functionality loss occurring when attempting to equip a Railjack Crew member if you had a lot of Converted Kuva Lichs.
Fixed ability to gain Energy/lose Energy when the Pause Menu is up and the game is paused (Solo mode).
Fixed a rare crash that could occur when joining a Railjack mission in progress.
Fixed Point of Interest/Loot Dungeons handing out the same rewards when running consecutive Railjack missions without returning to the Dojo in between.
Fixed specific scenarios where the Host may not be able to vote if Client chooses the node in Railjack.
Fixed Shipkiller Platform continuing to track and shoot the Railjack after mission completion.
Fixed Railjack Battle and Tactical callouts not updating when swapping between controller / mouse & keyboard.
Fixed (again) Crew Equip, Train, etc options not obeying Menu Scale changes.
Fixed some incorrect Steel Meridian aligned Crew idle animations.
Fixed specific Kuva Liches having a “Passive” in the Crew Equip screen.
Nerfed harmless script error that would occur when flying away from a Defense objective in a Railjack mission.
Fixed a script error related to Railjack enemy patrol behaviour.
Fixed script error that could occur if you got out of the Railjack Slingshot immediately on entering.Загрузка...
Fixed a harmless script error that could occur if you pressed the Dry Dock console at exactly the right moment while the Railjack you were invited to started to launch.
Made micro-optimizations to Dojo loading.
Made a micro-optimization to the World State Window.
Made a micro-optimization to a Crew management interface.
Made micro-optimizations to opening the Navigation screen.
Made optimizations to Particle Effects that could occur outside the active area.
Made a micro-optimization to the code that handles Zephyr's Tornados absorbing damage.
You can now buy Market Bundles containing single-purchase items so long as you don't already own every single-purchase item within the Bundle.
- This fixes inability to purchase a Bundle if you own at least one single-purchase item from it.
Zephyr's Tornado will no longer propagate incoming projectile Damage to the player, or friendly allies/agents standing in the vortex.
- This fixes players/allies taking damage from projectiles by standing in Tornado even when Turbulence is up.
Added acquisition tips to Oberon and Ash’s Component Blueprints as they now live in Railjack.
More updates to the Chat Emoji faces & Recruiting Emoji!
Fixed a bug that would break Exploiter Orb hunts and missing objective text.
Fixed a livelock that could occur when visiting extremely complex and highly decorated Dojos.
Fixed End of Mission screen becoming stuck on screen when attempting to reconnect with the squad before loading back to the Orbiter.
Fixed failing the Assassination Bounty Bonus on Plains of Eidolon if you drew the target out in less than a minute but didn't kill him until after a minute.
Fixed Modular items rankup not being tracked in the Profile properly.
Fixed World State Window (above Navigation) showing events that had recently completed (within 2 hours).
Fixed Pet Companions being overly fixated on finishing combat before they are capable of switching to follow/teleport behaviors.
Fixed crashes that could occur in script code involving a certain pattern.
Fixed new Emotes not displaying in the ingame Market when searching for ‘Emote’.
Fixed the skybox for Europa being full of visible square holes.
Fixed a script error when Xaku’s Passive triggers.
Fixed a script error when casting Atlas’ Tectonic.
Fixed a script error that could occur if someone shot into Zephyr's Tornado right as the Zephyr respawned.
Fixed a harmless error that would occur at various stages in the Silver Grove Quest.
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