Operation: Hostile Mergers main threat, the demolyst, is the challenging main "mechanic" the player is supposed to deal with throughout the event, the issue is, that the only apparent way to make content challenge is to make enemies immune to basically everything the player has to offer but raw damage itself, since most status procs don't affect them and they're immune / cleanse themselves of every ability thrown at them.
If the only way to make content, which is meant to be hard, considerate of a player's knowledge, is to remove every option that isn't brute force, then the system in which the content is placed into is flawed.
If the only way to make content, which is meant to be hard, competitive, is to make it a game of who can abuse, cheese and play the game for as long as humanly possible, with skill being an afterthought instead of being the main requirement, then the system in which the content is placed into is flawed.
If the only way to make content, which is meant to be hard, challenging, is to make the content abnormally diverge from the previously established norms of power, then the system in which the content is placed into is flawed.
Warframe tries time and again to provide the extra bit of edge in challenge to missions, but time and again it is shown that the player is capable of waltzing through content as if the challenge it is supposed to provide doesn't exist until the mark is hit in which the content goes problematic and borderline abuse of the game is required to beat the irregularity in an otherwise easy march through the game.
This could be addressed by streamlining damage values across the board, revamping the damage systems, reevaluating power economy and taking a look at enemy behavior and mission layouts as a total.
Warframe was always a game that Improves itself, starchart reworks, damage reworks, Warframe reworks, modding reworks, melee reworks etc.
But similar to how melee is currently stuck in its 2.99999 state, Warframe is stuck a position, where it's just shy of going to the next big jump, but can't make it, since the crumbling foundation of castles built on top of the ruins of the previous castle can't support the next big leap, so a new foundation is required.
A big sweep through, that looks at every system in the game and sets it up to a new standard, where progress feels consistently meaningful, yet never frustrates the player, where enemies may need to be outplayed by smarts, instead of blowing their brains out in a battle of wits, a game where boss fights are equally as memorable due to their great mechanics and fulfilling fights as much as the personalities that give them life.
Out of all the reworks, rebalances and redesigns Warframe needs, Warframe itself needs to make its jump to 2.0 since the path ahead is only ought to become worse as the ground beneath it slips away as the ruins finally give in to the pressure of layers of system specific reworks and redesigns, which are made isolated from everything around it.
A new castle is needed, the experience with Warframe made being the foundation and Warframe 2.0 the brickwork that raises it.
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© Post "Events like Hostile Mergers show that Warframe is in major need of a substantial rebalance pass." for game Warframe.
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