Warframe

How will warframe’s large scale space combat work in both lore and gameplay?

Warframe8 - How will warframe's large scale space combat work in both lore and gameplay?
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First up a scale chart to help make what im about to say make more sense.

so, with Emperian rounding the corner, DE has found themselves in a spot where they need to pick up all the little lore tidbits and archwing setpeices regarding large-scale space combat and turn them into a functioning, coherent formula for how large ship smackdowns go down. We have multiple classes of ships that have become staples of each faction, prime examples being the Galleon for the grineer and the Obelisk for the corpus, but so far, we have only experienced these ships on the infantry scale.

We know that Galleons use breaching torpedoes as a type of ship-to-ship combat, carry entire platoons of marines at once, and clearly are lacking any really big guns as evidenced by their smooth, plated exteriors. This doesn't really lend itself to making galleons tough, badass flagships, and given that the Grineer are characterized by their resourcefulness, I think its safe to say that Grineer naval doctrine revolves around boarding enemy ships and taking them over for their own use, using Galleons as a relatively cheap, numerous, expendable troop transports. However, this strategy leaves holes, and thats where the Fomorians come in. Nothing says "I own this bit of the Big Empty" like plopping down a mini Death Star to watch over your squishy troop transports and manufacturing bases. This also plays into the Grineer MO perfectly. "We own this, you cant have it, and eventually we'er going to wreck your shit with the stuff we build here because our entire society is one big military"

The Corpus are more complicated.

First up, we have 3 main types of ship, the Obelisk class(huge), the Stanchion class(medium), and the Cantilever class(small). Now, Europa's skybox obviously establishes the Obelisk class as a battleship, as its able to stand toe-to-toe with a Fomorian in CQB (close quarters combat) without getting immediately demolished, but I think i can make a case for the other corpus ships also being built for battle. ladies and gentlemen, buckle your seatbelts, cause you're about to get a crash course in rocket science. There is one distinct design feature that all corpus ships share, and it's in their engine placement. Now, most of a corpus ship's horsepower comes from traditional, ass-mounted engines, but there are always a few smaller engines mounted on struts way at the bottom of the ship. Now, normally, an engineer wouldn't want to put engines there because they would generate torque that would pitch the ship up (or in the Obelisk's case, down), so there has to be something that those engines are compensating for, and it's not small "unmentionables". In this case, the only answer would be an unbalanced weight. there must be something absolutely massive and heavy mounted in the lower keel of these ships, (or in the Obelisk's case, the upper keel) to necessitate these torque-generating engines. And what is long, heavy, and required for a space warship? A railgun. Add that to the small fleet of archwing-tier units, some basic surface guns, and the corpus fleet ends up looking surprisingly conventional. They have destroyer, cruiser, and battleship classes, with an aircraft carrier analog spread out amongst each ships archwing units.

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So how does the typical Grineer-Corpus space fight play out?

Even if the Grineer are on the defense strategically, they will always be on the offence tactically. The grineer are rarely going to risk one of their Fomorian's in a standard battle, as they need them to defend their home territory and for the really big fights. So the only main ship they will have at their disposal is the Galleon, a boarding ship. Depending on whatever Corpus force has been assembled, the grineer are likely going to need to bring several Galleons if they are to have a chance of delivering their payload. If the grineer are attacking, They will want to charge in from several different angles to force the corpus ships into turning their railguns in many different directions, so that if one Galleon is taken out its killer would need to do a lengthy turn maneuver to bring its gun to bear on a new target. The corpus strategy will be to stay close together, so that their point defence fire zones overlap, they can send support to ships being boarded, and they can quickly destroy a ship that has been completely overrun. The battle starts with corpus railguns attempting to snipe the approaching galleons, but at the extreme range of the battle, the galleons can easily dodge. This tactic, however, gets harder and harder for the grineer the closer they get, and somewhere in what could be considered mid-range, the galleons start taking glancing hits. Normally, this would mean the galleons would lose their air and all the grineer marines would die, but the galleons already depressurized hours ago and all the grineer are in space suits. Even as long trenches are gouged in their sides, the galleons continue to close in. This is where the archwing units come into play. The corpus have had the luxury of being able to deploy all their supersized Ospreys and Rangers beforehand, and they float in a loose formation between the corpus ships and the oncoming onslaught. Their targets are not the galleons, however, but the steady stream of breaching torpedoes that are now being launched by the galleons. Of course, the grineer have launched their own archwing units by this point to protect their torpedoes and disable the corpus defenses. Dargyns, corvettes, rangers, and dregs swirl around each other in the first critical part of the fight. if the corpus manage to hold on to "air superiority" then the point defence guns will stay intact, the flow of breaching torpedoes will be greatly stemmed, and pressure will be on the grineer to offload troops before their galleons are shredded. If the grineer manage to overwhelm the corpus archwing units and point defence cannons in part or in whole, than the odds of the galleons reaching their targets is greatly increased, as the breaching torpedoes will attempt to disable the corpus railguns to give the galleons breathing room. If the torpedoes succeed in disabling the railguns long enough for the galleons to bring in the main force, then the grineer have it in the bag. The corpus ships may have a impressive security garrison, but most of their crew are sailors, not marines. Any corpus ship that takes a full galleon's worth of troops is almost guaranteed to fall, except maybe the Obelisk class, which may require more galleons to take depending on how many breaching torpedoes made it to the ship beforehand.

Read:  New or Returning Player? Welcome (Back) to WARFRAME!

this concludes my analysis/speculation/rambling.

feel free to call me an idiot.

because you're probably right.

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