I've just spent the last hour trying out various primary weapons on the PS5 with default settings, and wished to give my feedback on the adaptive triggers and vibration.
Putting this first due to potential health concerns – after (and during) the weapons test, my left hand/arm is still tingling. I have a feeling that the vibration intensity is a bit too high, especially when compared to the standards-setting vibration in Astro's Playroom.
It did seem as though the left side vibration on the controller was different than the right, and my right hand is not suffering from ill effects.
Unfortunately, the experience here leaves a lot to be desired, as drawing back the trigger feels nothing like an actual bow (even though it was 20+ years ago, I do have some archery experience to draw from, pun intended).
In Warframe, the pressure required to draw back a bow is somewhat like a cliff, rather than gradual. It should get harder to draw it back the further you try to pull it. Though possibly difficult to implement, it might be nice (optionally) to have the bow release occur on around 80% trigger distance, rather than upon releasing the trigger (which would instead cancel the attack), at which point you drop the trigger resistance and let the finger snap to 100% trigger distance.
Of all the bows I tried to use, Paris Prime felt the best, and Bramma the worst. The difference was the vibration.
Whether this is down to controller limitations or otherwise, I don't know, but a lot of the weapons that felt like they should have more kick to them (e.g. Hek, Tigris Prime). There was often a short build-up of vibration beforehand which felt distinctly unnatural. However, it's worth noting that I've never held a real gun in my life, so this purely comes down to how I believe it should feel like.
Individual weapon critique
Here are the primaries I tried out (excluding bows), with comments on the behaviour of each.
|Acceltra||A bit too much vibration|
|Amprex||Far too much vibration for the weapon type|
|Arca Plasmor||Doesn't kick right|
|Basmu||This one felt good|
|Battacor||Primary fire felt good, but there was no kick on secondary|
|Baza||Too much vibration for a very accurate weapon|
|Boar Prime||Not enough kick|
|Corinth||Not enough kick|
|Dera Vandal||Too much vibration|
|Exergis||Nothing at all?|
|Ferrox||Needs a ramping charge vibration and a kick|
|Fulmin||Good auto and semi|
|Hek||Not enough kick|
|Opticor||Seems like the vibration should ramp up, not ramp down|
|Sancti Tigris||Not enough kick|
|Simulor||Would be nice if this vibrated on each 'tick' of the reload animation|
|Stradavar||Good auto, too much pre-vibration on semi|
|Supra Vandal||Too much vibration for energy weapon|
|Tiberon Prime||Only the auto mode feels good on this one|
|Tigris Prime||Not enough kick|
|Vectis Prime||Needs a better kick|
|Zhuge||Vibration starts a tad too early, but otherwise good|
Source: Original link
© Post "In-depth review of PS5 adaptive triggers & vibration on Warframe’s primary weapons" for game Warframe.
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.