Ash: Shuriken is now an orbital strike. Increased projectile size by a factor of 10.
Atlas: Petrify is now an orbital strike. Base range increased. Added chance to petrify yourself. Chance is increased by being in the targeting zone.
Banshee: Sonic Boom is now an orbital strike. Decreased damage from 50 to 35 at max rank because sound falls off with distance.
Baruuk: Lull is now an orbital strike. Base range doubled. To compensate, Lull now affects allies as well. Baruuk now embodies calmness and restraint by making everyone skip a combat turn occasionally.
Chroma: Spectral Scream is now an orbital strike. Chroma targets the beam by screaming at the general area.
Excalibur: Radial Javelin is now an orbital strike. Increased maximum javelin count by 1. Added fins to javelins for more realistic aerodynamics.
Frost: Freeze is now an orbital strike. Snow Globes can now be dispelled from the inside.
Garuda: Dread Mirror's Bloody Bowling BallTM is now an orbital strike. Increased splash radius.
Gauss: Increased jump height by 60000%. Mid-air Mach Rush is now an orbital strike. Now does collision damage.
Hildryn: Balefire is now an orbital strike. Increased base damage. Decreased crit chance from 5% to 4% to compensate.
Inaros: Sandstorm is now an orbital strike. Inaros can freely move and attack now. Plays an obnoxious version of Darude – Sandstorm now to compensate.
Ivara: Every arrow is now a beacon for an orbital strike. Noise arrow now does 231 damage to buff its usefulness.
Khora: Whipclaw is now an orbital strike. I just wanna see the logistics of that.
Limbo: Banish and Cataclysm are now orbital strikes. Decreased casting speed.
Loki: Decoy is now an orbital strike. Always the cunning trickster, nobody would suspect a stealth warframe where orbital strikes happen.
Mag: Not Mag.
Mesa: Peacemaker is now an orbital array of gatling guns.
Mirage: Prism is now the sun and we orbit around it.
Nekros: Nekros makes things come out of the ground, so his skills won't work as orbital strike. Except orbital Soul Punch.
Nezha: Blazing Chakram is now an orbital ring of fire. I went down, down, down, and the flames went higher. Tripled burn damage. The ring of fire.
Nova: Antimatter Drop is now an orbital strike. Added gravity so it doesn't just antimatter but it also drops.
Oberon: Renewal is now an orbital Medi-Ray. It's a big green wobbly line connecting to you from the sky. And it makes constant healing noises so you don't forget it's there.
Octavia: Mallet is now an orbital strike. Added mandatory screen-shake within the affected area for a more authentic wub-wub experience.
Revenant: Danse Macabre is now an orbital strike. It's like the Gantulyst's laser carousel of death attack. This should fix it being an underused ability.
Rhino: Falling from great heights now creates an orbital strike. Detonates Iron Skin upon landing.
Saryn: Miasma is now an orbital strike. Diseases from space are the most dangerous ones.
Titania: Tribute is now an orbital strike. Affects all enemies withing target area.
Trinity: Blessing is now an orbital strike. Increased maximum damage resistance to 76%
Valkyr: Ripline on enemies is now an orbital strike, yoinking enemies into the stratosphere. Works indoors. Does extra damage indoors.
Volt: Shock is now an orbital strike. But only on Thursdays.
Vor: Look at them. They orbital strike this place when they know they are not pure.
Wisp: Sol Gate is now an orbital strike. Halved damage tick rate to compensate.
Wukong: Iron Jab returns as orbital strike. Chance of actually doing something increased to 60%.
Zephyr: All references to Dive Bomb renamed to Orbital Strike.
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© Post "In light of Vauban’s and Ember’s upcoming rework, here are some rework ideas for other frames" for game Warframe.
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