First off, this thread is heavily inspired by info from an official forum thread that got sadly ignored.
I recommend you check it out first, it has cool pictures and covers more grounds.
But yeah, as the title implies, Melee weapon trails are completely broken, with some stances or weapon types being completely devoid of any of the cool effects, while others have such wonky looking ones that they detract from the melee experience.
While that OP in the forums did some testing and had a few hypotheses, I think I found out the root cause of the issue.
Here's a Dagger swing with the Homing Fang stance that never has any cool trails in regular gameplay:
You can tell the swing direction with the blue energy going from left to right.
Using Captura, I did the same swing in x0.2 slow motion:
Out of nowhere, we got a pretty decent trail effect.
Yeah, it's not perfect, it stops before the end of the animation and doesn't follow the dagger all the way, but it's proof that SOMETHING should show up, and it's not happening in normal gameplay.
So, what's the cause? It's a combination of three things:
1- Many stances, especially older ones, have trails that are set up to only appear for a few moments during the swing rather than following the weapon all throughout
2- In regular gameplay, most players try to maximize their melee attack speed with Fury, Berserker, Volt Speed etc…
3- Warframe's engine is not aggressive enough about the rendering of short, fast trails, and skips them altogether when fast enough.
Need any proof of that theory? Look at this:
This is the first swing with a Nunchaku with 2.16 Attack Speed, which is pretty damn high. Yet, the weapon trail follows the swing from beginning to the end, because that's how the whole stance is set up.
Now look at this swing from Vengeful Revenant with 1.85 attack speed.
Can't see it? Let's go in slow motion and see what it's supposed to look like:
Look at where the sword is, and where the trail stops. It's completely disjointed, as you can see. Only the very beginning of the swing has trails, which means that the wide overhead swing trail that's supposed to show up is instead so fast and so short that the engine gives up on rendering it and skips it all together
Here's the animated version:
How to fix it:
– The easiest fix would be to set up trails so that they always follow the weapon no matter which swing is happening, but that will look really over-the-top (like the old "always show weapon trails" settings)
– The most likely fix is to go back to older stances and to manually fix each swing so that fast attack speed doesn't ruin the trails.
-The best fix would be to touch up whatever is in charge of trails rendering and make it so that it renders even small, fast trails, so that weapons like daggers with many small swings would reflect those numerous small attacks.
Hope it'll help bring light to this issue, it's been months and nobody ever talks about it!
Source: Original link
© Post "Melee Weapon Elemental Trails are broken and I’ve found the cause" for game Warframe.
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