Nightwave: Intermission III
We interrupt your regularly scheduled program to bring you Nightwave: Intermission 3!
Intermission III brings new Acts, previous Nightwave rewards including 2 Umbra Forma, new “well-loved” Floofs in Cred Offerings!
Nihil may have been contained, but he is still a threatening presence… as well as the owner of a unique weapon. Players have asked how they may be able to repeat their fight with Nihil and acquire the Vitrica in the future – and the answer is it will all be making a return. Stay tuned for the final plans!
NEW NIGHTWAVE ACTS!
Kill 20 Enemies while riding a K-Drive
Find and pilot a Fallen Necramech on Deimos
Activate a Requiem Obelisk on Deimos
Do an Isolation Bounty
Feed the Beast
Feed the Helminth any Resource
Kill 100 enemies with a Necramech
Kill 1000 Enemies on The Steel Path
Collect 20 different type of Resources
The Path Less Traveled
Complete 5 Steel Path Missions
Intermission rewards are sometimes a repeat of the previous Nightwave series, and while newer players might delight in getting some of these new items, we wanted to add a way for it to still be rewarding for returning Dreamers! We accomplish this by giving a 50 Nightwave Intermission Credit reward instead of a previously owned item. This does not apply to items such as Warframe Slots, or consumable items (such as Forma), but rather for owned, unique items such as previous Nightwave Cosmetics.
- Added Lavos Cordatus, Mag Gauss, Protea Mavv, Protea Telema, and Xaku Kintsu Helmet Blueprints to the Nightwave Store rotation.
It’s no secret that Nightwave: The Glassmaker lasted much longer than we had hoped. As mentioned on
, the next Nightwave installment will be dramatically simpler to shift narrative focus to The New War and beyond.
- Fixed Railjack Navigation map not releasing drag functionality when a dialog appears resulting in odd camera movements.
- Fixed hearing multiple equip sounds with increasing volume when equipping a Warframe with an Exalted weapon.
- Fixed Baruuk’s Desolate Hands dagger projectile sounds becoming repetitious over time.
- Fixed Teralyst spawn sound being overly loud.
- Fixed all mentions of "joystick" for Fr/Es/Tr localization.
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