Warframe

NPCThrowGrenadeWeapon Hijinks Part 2: reminder that grenades and Bombard rockets badly need a redesign

Warframe10 - NPCThrowGrenadeWeapon Hijinks Part 2: reminder that grenades and Bombard rockets badly need a redesign
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Hello there, Substance20 here with a gentle reminder for DE that these explodey things still need to be looked at and possibly redesigned for better visibility, because as it is they can hardly be noticed.

WARNING: there are a lot of images here to load so be warned!

This time, we're going to take a look at Corpus and Corrupted Grenades, They both use the same Plasma Grenade model, which unlike the drab-colored Grineer grenade with the tiny red dot on top is a kind of high-tech thingy with light blue decals:

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Found during a Corpus Invasion alert. I already zoomed in and it was still tiny.

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Corrupted plasma grenade, same model as the Corpus one, but with more…Orokin stuff…I guess.

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Corrupted plasma grenade on the grille floor tile. Good luck trying to spot the thing normally.

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Attempted size comparison. It's rather telling that I got distracted by my Arca Plasmor's energy cell and failed to see the grenade on the right. BTW, the 50% size difference is a conservative estimate; from what I've seen the Plasmor cell is almost TWICE as big.


Bonus: Bombard Rockets

Ever got killed from out of nowhere by an explosion to the solar plexus? Well good luck trying to see where it comes from, because I did and it took me 2 missions to finally get a decent screenshot of the Bombard rockets themselves. They can be shot down, yes, but good luck with that too because take a look:

tmc6zhlutu231 - NPCThrowGrenadeWeapon Hijinks Part 2: reminder that grenades and Bombard rockets badly need a redesign
The Cyberdemon and Revenant rockets in Doom were far, FAR more visible than this flying suction bulb. Also, check the barely visible smoke trail, although my lowered graphics settings may be to blame.

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It was a lot harder to see without the rift's cel shading filter. These things are quite fast, took me a number of tries with Nezha before I gave up and just decided to take Limbo.

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Corrupted Bombard rocket. Slightly more visible than the normal counterpart, but for some reason it's translucent and has a much thinner trail. The bad part is my energy color is the same as this thing.

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ENDNOTE

I'm one of those guys who treat Warframe as an audiobook/podcast game: just lower the volume or turn it off, fire up an audiobook or livestream / talk show and mow down a few baddies. I will also often run with a perma-stealth Ivara to farm relics in Void Survival or clear an Extermination mission without much stress, apart from Nullifiers or Nox (who can somehow still see my INVISIBLE sentinel and shoot it, killing me in the process–but that's a different beast).

Now, most cloaking in Warframe also muffles sound effects; this includes the grenade beep warning noise. So imagine my face when a grenade blew up somewhere in my vicinity and instantly one shotted me.

DE, please fix the grenades. Other games like Borderlands and Call of Duty tend to have very visible grenades with flashing lights, AoE markers and even HUD elements telling the player where the grenades are. Yes, I can hear the naysayers going "bUt iT mAkEs ThE gAmE M0Re rEaLiStIc!!!1". Yeah, yeah. Well listen up:

Warframe is NOT a game I play for "REALISM".

If I wanted a "realistic" experience, I'll go sign up for the Army and have myself shipped off to Syria or someplace with a lot of fighting. But this is a GAME, and I play it to have fun.

Warframe isn't a perfect game. I don't think anything is in this life. But it's a good game and I really like it; the problem is it's got a lot of tiny warts that, when accumulated, tend to make the experience much more frustrating for all concerned. The damage bug that can instakill Nezha, Nidus and Inaros even through their defenses, the ridiculous UI rework that made everything more confusing, Arbitrations being unnecessarily long, bad boss design, loot mechanics and enemy scaling that end up forcing players to resort to certain metas (as a D&D player once noted: metagaming is a sure sign that something is wrong with your game because it's an effort by the players to create solutions to inconvenient problems)…

We could go on and on but if these little things aren't dealt with, in the end they will destroy the game you have worked so hard to create. And the last thing I want to see is Warframe go down the same path World of Warcraft took–a path that led it towards greater and greater irrelevance.

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