Orphix Venom: Hotfix 29.6.4
Tenno! It’s our first Hotfix of 2021. We’ll be taking on some Orphix Venom bugs head on, aiming to keep the Necramech mayhem going until the Operation ends on January 18. We expect to release a few more Hotfixes throughout the first few weeks of January as we gear up for a new exciting year for Warframe.
Operation: Orphix Venom Changes & Fixes:
Over the course of the Holiday break, the team continued to track and fix Operation exploits. Any scores that were determined to be achieved with these exploits have been (and will continue to be) removed from the
Leaderboards, and temporary or full suspensions have been issued where appropriate.
Fixed proper AABC reward not being given when achieving the Endurance max 36th Orphix.
Fixed an issue where Affinity collected in a Necramech wouldn't propagate to your Arch Gun if you Transferenced in from the Operator.
Fixed second Necramech death resulting in a functionality loss as the Operator until Operator respawns.
Fixed having the same Archwing Weapon equipped in the Heavy Weapon slot and the Necramech Primary slot resulting in receiving double Affinity for the weapon.
Fixed an issue where the player's inventory can end up with two instances of the Necramech's gun, which resulted in losing earned Affinity when Reviving as your Warframe.
Fixed missing Extraction UI if a Host migration occurs after killing the 36th Orphix.
Fixed Focus gained by the Necramech not being saved at End of Mission.
Arch-gun Weapon Inventory Slots Explanation and Fix
When we first introduced Necramechs to Warframe, they did not have a “head” component that you could change. You just owned an entire Necramech and that was it. In order to increase the cosmetic flexibility of Necramechs we made the head modular, giving you the ability to change it the same way you can change a Warframe’s Helmet. A script was run that retroactively gave you the Helmets of Necramechs you already owned so you didn't have to build them again to get the Helmet.
A mistake in that script caused players to receive extra copies of the Mausolon gun (which comes with Crafting/Claiming a Necramech in the Foundry), but without increasing your number of Archwing Weapon inventory Slots to hold them. This caused players who had already filled up their Inventory Slots to receive an error message that said "Invalid slots: Contact support" when trying to build a new Necramech or Archwing weapon. Selling the excess Mausolons you received would only temporarily suppress this error because as soon as you built another Arch-gun, you would again own more Arch-guns than you owned Inventory Slots.
The fix: upon login, if you own more Arch-guns than Slots, your Inventory count is corrected in the backend. You will still receive the "Invalid Slots" error if you try to claim a Necramech or Arch-gun from the Foundry, however, when you sell excess Arch-guns or buy Slots from the Market, the problem fixes itself for real instead of just suppressing the error message.
Necramech HUD reticles will now always be white, same as other reticles, to ensure it's always as visible as possible.
Disabled ability to open the Pause Menu after catching a fish since it could lead to incorrect state.
‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.Загрузка...
Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
Removed Magnus shell casing eject sounds to match revolver aesthetic / animation.
Fixed selecting currently active Boosters while Market loads resulting in a functionality loss.
Fixed Survival Life Support Towers not spawning after 34 minutes.
Fixed Infusing Lavo’s Vial Rush to another Warframe not allowing it to inflict any Damage/Status.
Fixed Garuda’s Blending Talons Augment Mod not hitting enemies behind you in the Range indicated.
Fixed Bonewidow’s Meathook Health absorb percent progression not following its ability ranks sequentially.
Fixed Voidrigs Guard Mode Ability stats showing Energy drain/second base stat as 0.
Fixed Machete Wraith from only hitting once per enemy when using its Heavy Attack.
Fixed Host not replicating lightning bolts FX from Residual Shock Arcane to Clients.
Fixed the Lotus' head disappearing in certain cutscenes.
Fixed ‘Fist’ type weapons appearing invisible while Gara is equipped with the Kaleida Skin.
Fixed Khora’s Urushu rear-end glassy area not applying chosen color outside of the Arsenal. As reported here:https://forums.warframe.com/topic/1243713-khora-urushu-energy-color-bug-still-persists/
Fixed Voidrig Day of the Dead Helmet Skin appearing as a filepath in the Necramech Arsenal.
Fixed inability to place Deimos Fish in your Personal Quarter Aquariums. As reported here: https://forums.warframe.com/topic/1239850-cant-place-new-deimos-fish-in-aquariums/
Fixed K-Drive Pop Top Mod displaying incorrect stat color (should not be negative red). As reported here: https://twitter.com/daecatt/status/1338022520709111809?s=21
Fixed Buzlok's scope HUD overlay not extending to the edge of the screen, leaving visible margins. As reported here: https://forums.warframe.com/topic/1238209-buzlok-sniper-scope-overlay-bug-ps4/
Fixed for missing music during The War Within final cinematic.
Fixed all audio being muted in moment during The Sacrifice Quest.
Fixed audio ducking when stopping time in Captura Scenes.
Fixed reverb in Color Key Captura Scene.
Fixed for K-Drive Vapor Trail Mod custom boost sound persisting when player dismounts K-Drive.
Fixed Lavos’ Prex card icon missing from the Universe: Fragments section of the Codex.
Fixed a script error when casting Lavos’ Transmutation Probe.
Fixed a Dedicated Server script error in Conclave when using the Scourge.
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