Warframe

This may be an unpopular opinion, but could the absurd gap in durability between the armored frames and lightly armored frames be well… a little less absurd?

Warframe15 - This may be an unpopular opinion, but could the absurd gap in durability between the armored frames and lightly armored frames be well... a little less absurd?

As a person who mains frames like Volt, Ash, and Atlas it feels like the damage requirements and damage dealt in recent content is balanced specifically for Chroma & Inaros, it getting to the point that I feel almost as if I have to play those frames to even do the content at higher levels. (Atlas works fine until the nullifiers pop out since my miter doesn't work on them).

Profit taker seemed to have made this even worse, when I was doing the bounties at volt I would just die over and over and over to a near instantaneous death. I understand its somewhat possible to survive with guardian+energize & quick thinking, but energize isn't exactly in a reasonable range to get, and even with constant mobility I'm finding myself unable to do newer content unless I dust off the massive EHP frames (or zephyr due to her 3 being pretty good vs corpus).

I'm not sure if there really is a good answer to the problem, I'd rather not have all the squishier frames given Loki levels of CC just to survive, but I'd also like to be able to do the content with more than an effective HP of 2-3 hits in a place loaded with AoEs, Knockdowns, and near unavoidable damage sources.

I get that the point of Chroma/Inaros is their durability, but it feels like the game is started to get balanced around what they can do, rather than the capabilities of the rest of the roster. Honestly my operator is tankier than half my frames now, which makes me feel like there should either be a base armor increase to most frames, or a nerf to the tankier frames and overall damage reduction (Thus improving the value of shields indirectly).

Edit: My last statement was worded improperly I just noticed. When I said a nerf to tankier frames (Which seems to be all that folks are responding to) I meant to put overall reduction to ENEMY damage at the same time, so the effective durability of tanks don't change, but rest of the roster gains a bit more durability (and the scaling of damage based on increased level slightly reduced).

Read:  New or Returning Player? Welcome (Back) to WARFRAME!

Atop of that, I'm not stating that the profit taker itself is the source of woes, its knockdown and stagger spam certainly hurts mobility when trying to survive all the other nonsense going on however… as does the ridiculous amount of knockdown and stagger spam going around in general.

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