Warframe

Update 24.2: The Profit Taker

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Fortuna: The Profit-Taker – Update 24.2.0

We’re back with the last Mainline of 2018 – what a year! Mesa Prime and her shiny goodies are still to come, but we’re excited to present Fortuna: The Profit-Taker. It goes without saying that Mainline updates bring some unintentional bugs that slip through the pipes. Time to get revenge on all the spiders that have crawled up your leg!

ORB HEISTS Here’s the score, Tenno: Nef has the entire Vallis on lockdown. Supply lines are cut off, and we can't get anyone in or out of Fortuna. So we’re planning something big. Something dangerous.

We’re going to fight a massive, mechanical spider. An Orb Mother, to be precise.

THE TARGET: THE PROFIT-TAKER

The Profit-Taker is perched atop the Enrichment Labs on the outskirts of Fortuna. It's protected by Sentient overshield technology and new Corpus fighters, making it invulnerable to weapons fire.

THE PLAN: TAKE DOWN THE ORB MOTHER

Before we can take on the Profit-Taker, we need to discover a weakness in its defenses. Work with Solaris United to get the intel and the tools you need to get the job done.

REQUIRED: 'Old Mate' Rank with Solaris United Standing

HOW TO START: Talk to Eudico in the Backroom and accept the Profit-Taker Bounties.

  • Profit-Taker Bounties must be completed in chronically order first, at which afterwards they can be completed in any order.

PROFIT-TAKER BOUNTY REWARDS:

  • New Corpus Components
    • Gyromag Systems: A modular component that regulates attitude and altitude in various Corpus systems.
    • Atmo Systems: A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System.
    • Repeller Systems: Anti-gravity system that allows massively heavy objects to be manipulated by a single user.
  • New Archwing Mods

    • Ammo Chain: +100% Ammo Maximum
    • Arch-Gun Ace: On Headshot Kill: 50% Fire/Charge Rate and 100% Reload Speed for 9 seconds
    • Deadly Efficiency: On Reload from Empty: 120% Damage for 9 seconds
    • Resolute Focus: 100% Chance to Resist Staggers/Knockdowns when Aiming. -50% Spread when Aiming.
    • Marked Target: 120% Status Chance when Aiming
    • Sabot Rounds: +60% Damage +3m Punch Through
    • Critical Focus: 60% Critical Chance and Critical Damage when Aiming
    • Quick Reload: +100% Reload Speed
  • New Helminth Strain Mods

    • Strain Fever (Helminth): Helminth Charger gains +30% Damage per Cyst.
    • Strain Eruption (Helminth): Maggots explode on death, dealing 4% of an enemy's current Health as Corrosive Damage to any enemy within 8m.
    • Strain Consume (Warframe): Dead maggots within 5m are consumed, restoring 4% Missing Health.
    • Strain Infection (Melee): Melee Attacks gain +20% Critical Damage per Cyst.
  • Radiant Relics

As the danger outside grows, so does Little Duck's Titles and Offerings:

  1. Operative
  2. Agent
  3. Hand
  4. Instrument
  5. Shadow OPERATOR AMP PARTS:
  • Cantic Prism: A fine-cut pavilion married to a shutter-governor allows for a rapid-yet-economical fire.
  • Lega Prism: Loose an incendiary attack that damages over time.
  • Klamora Prism: Short-range, wide-angle energy release.
  • Exard Scaffold: Burst-fire grenade launcher.
  • Dissic Scaffold: Lob a powerful fragmentary explosive charge.
  • Propa Scaffold: Throws out explosives to be triggered by passing foes.
  • Suo Brace: Oversized capacitor. Increased ammunition, longer recharge time.
  • Plaga Brace: Smaller, more numerous, micro capacitors. Less ammunition, quicker recharge time.
  • Certus Brace: The arm piece incorporates several internal lenses, increasing the likelihood of Critical Hits.

OPERATOR AMP ARCANES

  • Virtuos Trojan: ON HIT: Converts 25/50/75/100% Void Damage to Viral Damage.
  • Virtuos Surge: ON HIT: Converts 25/50/75/100% Void Damage to Electricity Damage.
  • Virtuos Spike: ON HIT: Converts 25/50/75/100% Void Damage to Puncture Damage.
  • Virtuos Forge: ON HIT: Converts 25/50/75/100% Void Damage to Heat Damage.

OPERATOR ARCANES:

  • Magus Overload: ON VOID BLAST: Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing 15/30/45/60% of their Max Health to anyone within 5/10/15/20m.
  • Magus Glitch: ON TRANSFERENCE STATIC: 25/50/75/100% chance to negate Transference Static.
  • Magus Revert: ON VOID DASH: Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10/20/30/40 Health.
  • Magus Firewall: ON VOID MODE: Generate Void Particles every 6/5/4/3s up to 6 particles, each granting 12.5% Damage Reduction for 10/20/30/40s. Taking damage consumes a particle.
  • Magus Drive: ON TRANSFERENCE IN: Increase K-Drive speed by 25/50/75/100% for 5/10/15/20s.
  • Magus Lockdown: ON VOID DASH: Drop a Tether Mine at destination that tethers up to 2/4/6/8 enemies within 3/6/9/12m. The Tether mine explodes dealing 15/30/45/60% of their Health as Puncture Damage after 4 secs.
  • Magus Destruct: ON VOID BLAST: Reduce enemy resistance to Puncture Damage by 12/25/37/50%.
  • Magus Anomaly: ON TRANSFERENCE IN: Enemies within 5/10/15/20m are pulled towards Warframe.
  • Magus Melt: ON VOID DASH: Increase Heat Damage in Operator Mode by 5/10/15/20% for 2.5/5/7.5/10 s, stacking up to 2/3/4/5x.
  • Magus Accelerant: ON VOID BLAST: Reduce enemy resistance to Heat Damage by 12/25/37/50%.
  • Magus Repair: ON VOID MODE: Heal Warframes within 5/10/15/20m by 2/5/7/10% Health/s.

All Fortuna Part 2 Operator Arcanes, Operator Amp Parts/Amp Arcanes can be found via Little Duck's Vox Solaris Offerings.

NEW WARFRAME

Baruuk – The Reluctant Warrior Beware the fury of the truly patient. Pushed beyond restraint, a reluctant master unleashes the storm within.

PASSIVE: RESTRAINT Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk's restraint and fuels the storm within. As Baruuk's restraint is diminished he becomes more resistant to damage.

ELUDE

Dodge all incoming projectiles, but only while not attacking. Edge closer to The Brink with each projectile dodge. Use again to deactivate this ability.

LULL

A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.

DESOLATE HANDS

Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with ELUDE to double the range.

SERENE STORM

With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.

Exalted Fist Weapon for Arsenal:

DESERT WIND

Baruuk channels the desert wind to turn his fists and feet into an exalted weapon.

Baruuk can be earned via Little Duck's Vox Solaris Syndicate.

NEW CONSERVATION ANIMALS!

Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first.

Sawgaw This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey.

Horrasque This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker.

Stover The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents.

New accompanying Floofs and Badges are also available from The Business!

NEW TENNO REINFORCEMENTS!

EXERGIS

Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.

PLINX

Cultivate a meaningful relationship with this deceptively simple battery-powered pistol. The Plinx rewards attention and investment from the wise.

GALVACORD

Shock and maim with this heavyweight retractable whip.

Find these new Corpus weapon Blueprints in the Market or as part of the Vallis Domination Collection!

FLOX SYANDANA A Corpus-inspired Syandana that responds to the wearer's well-being, unfolding in response to damage. As you endure the Flox unfolds.

Find the Flox Syandana in the Market or as part of the Vallis Domination Collection.

MOTHERWRENCH HAMMER SKIN Leave the Corpus in no doubt as to where your allegiance lies with this iconic Solaris utility item. Lift together, smack 'em down.

Find the Motherwrench Hammer Skin in the Market!

OPERATOR HAIRSTYLES

18 new Operator hairstyles can be purchased from the Operator Appearance Arsenal! These new Hairstyles come with new hair physics and up to 3 blending options to achieve that flawless Tenno ombre effect.

NIDUS MYXINI HELMET

Evolutions' nightmare. Open wide with this alternate helm for Nidus.

TITANIA MAB HELMET

Muse. Mother. Queen. Rally your court with this alternate helm for Titania.

BARUUK MEROE HELMET

An alternative helmet for Baruuk.

Find all the Alternate Helmets in the Market or in the Alert rotation.

AKRABU SYANDANA

This Syandana of corded-knots wrapped in linen is used by Baruuk for meditation and contemplation.

Find the Akrabu Syandana in the Market or as part of the Baruuk Collection.

COBRA & CRANE

A shield for restraint. A sword for retribution. The crane and the cobra, Baruuk's signature melee weapons.

Find the Cobra & Crane Blueprint in the Market or Baruuk Collection!

SLOUGHI KUBROW ARMOR

Kubrow armor for Baruuk's loyal beast.

Find the Sloughi Kubrow Armor in the Market or the Kubrow Attachment Arsenal!

BARUUK MANDALA

Bestow the serenity of Baruuk's meditative energy mandala upon your orbiter.

Find the Baruuk Mandala as part of the Baruuk Collection in the Market!

VENTKID OPERATOR OUTFITS (Can be obtained from the Market, Operator Appearance Arsenal, or from Roky's Offerings)

Get true glinty with new Ventkid inspired Operator outfits! Choose from Kubrodon and Vent Pobber styles.

NEW K-DRIVE MODS (Can be obtained from the Ventkids)

Cold Arrival: Dismounting deals X Cold Damage to enemies within Xm. Mad Stack: +X% velocity when falling. Quick Escape: Gain invulnerability for Xs mounting a K-Drive, but will expire early upon dismounting.

Perfect Balance: +X% Chance to resist falls. Pop Top: -X% Jump Charge Time. Poppin' Vert: +X% K-Drive Double Jump Height

ATMOSPHERE' ARCH-GUN WEAPONS

It's time we equipped some serious floor firepower! All Arch-Guns can be used on the ground – or as we like to call it 'Atmosphere' – with the use of a 'Gravimag'. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal – similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

Imperator Changes:

  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 24%.
  • Status Chance increased from 5% to 12%.
  • Magazine size decreased from 250 to 200.
  • Ammo Capacity set at 400.
  • Reload speed set at 2 seconds.

Corvas Changes:

  • Mastery Rank increased from 0 to 1.
  • Damage increased from 35 to 40
  • Critical Chance increased from 15% to 40%.
  • Critical Damage increased from 2x to 2.6x.
  • Status Chance increased from 10% to 14%.
  • Ammo Capacity set at 50.
  • Damage fall off reduced from 100-350 to 60-120.
  • Reload speed set at 2 seconds.
Read:  New or Returning Player? Welcome (Back) to WARFRAME!

Dual Decurion Changes:

  • Mastery Rank increased from 0 to 1.
  • Damage increased from 60 to 110.
  • Critical Chance increased from 25% to 28%.
  • Critical damage increased from 2x to 2.2x.
  • Status Chance increased from 10% to 14%.
  • Ammo Capacity set at 256.
  • Reload speed set at 1.4 seconds.

Fluctus Changes:

  • Mastery Rank increased from 0 to 2.
  • Damage increased from 200 to 250.
  • Critical Chance increased from 15% to 22%.
  • Status Chance increased from 10% to 16%.
  • Ammo Capacity set at 80.
  • Reload speed set at 2 seconds.
  • Projectile width decreased from 30m to 10m.

Phaedra Changes:

  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 480.
  • Reload speed set at 2 seconds.

Cyngas Changes:

  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.

Grattler Changes:

  • Mastery Rank from 0 to 4.
  • Damage increased from 275 to 310.
  • Magazine size decreased from 60 to 30.
  • Ammo Capacity set at 90.
  • Reload speed set at 2 seconds.

Velocitus Changes:

  • Mastery Rank from 0 to 4.
  • Damage reduced from 1800 to 1200.
  • Critical Chance increased from 25% to 30%.
  • Magazine size decreased from 100 to 10.
  • Ammo Capacity set at 30.
  • Reload speed set at 2 seconds.

Imperator Vandal Changes:

  • Mastery Rank from 0 to 5.
  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 28%.
  • Critical damage increased from 2x to 2.4x.
  • Status Chance increased from 5% to 12%.
  • Ammo Capacity set at 600.
  • Reload speed set at 2 seconds.
  • Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.

NEW ORB VALLIS MUSIC!

A new combat track titled 'Coldwave' and an ambient track titled 'Fluid Mechanics' can be heard out in Orb Vallis.

  • New Fortuna Somachord Fragments can also be discovered out in Orb Vallis to bring that chilly vibe into your Orbiter:
    • Klokkit
    • Null Unit
    • We All Lift Together
    • Cold Tundra
    • Vapor Trails
    • Coldwave

General Additions:

  • The residents of Fortuna may have opened up to you, but there is more story to be told. Venture though the Orb Vallis for Venus Lore Fragments (shaped similarly to Debt Tokens) to piece together the narratives of Eudico, The Business, Smokefinger, Legs, Rude Zuud, Little Duck, and Ticker.
  • A new Baruuk UI Theme and Stalker UI Theme are now purchasable under Options > Interface > UI Customization.
  • In an effort to make Warframe more accessible, non-analog inputs from different devices can now be used together and will be treated the same as when several non-analog inputs from the same device are pressed.
  • The Business now offers a Corpus Boot Trophy to really pump up your Orbiter aesthetic.
  • New Captura Scenes:
    • FORTUNA SCENE (available from Smokefinger's Offerings in Fortuna)
    • CETUS SCENE (available from Old Man Suumbaat's Offerings in Cetus)
  • Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate!
  • Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers to the map in Plains of Eidolon and the Orb Vallis.
  • Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound.

Nyx & Titania Changes:

For a complete deep dive into intent – check out our original workshop:

Nyx Changes: Nyx is the master of psychic manipulation – her abilities are now capable of Debuffing, CC'ing or dealing damage directly through means of psychic energy and manipulation!

Nyx's abilities have received an audio refresh – new sounds have been added to her powers!

Passive:

  • Nyx's Passive now causes enemies to miss her more often.
  • Nyx's last Passive was to randomly disarm enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to make Nyx simply harder to hit.

Mind Control:

  • Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim!
    • Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out.
  • Better 'follow Nyx and attack enemies' AI pass.
  • Mind Control can now be cast while moving, and no longer halts Nyx in her tracks!
  • The cast time for Mind Control has been decreased, so you can better use the 4-second window to 'power up' your new minion!
  • Nyx's passive ability to make enemies miss will be deactivated when she is using Absorb, meaning no shot will be wasted! Psychic Bolts:

  • No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras.

  • Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold '2' to reset targets and cast again!

Absorb:

  • Absorb damage type is now based on the damage types it absorbs.

Titania Changes:

  • Baseline Energy Capacity increased to hit 225 at Max Rank.

Tribute:

  • The Energy cost for Tribute has been decreased from 50 to 25.
  • Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up.
  • As for the 4 Tribute types:
    • Dust – keep as-is:it reduces enemy accuracy by 50%!
    • Thorns – increase to 50% of damage reflected back to the attacker!
    • Entangle – keep as-is: one Entangle Tribute slows an enemy by 25%!
    • Fullmoon – the 75% damage buff now applies to ALL (Sentinels, Moas, Companions) + Razorwing Butterflies

Lantern:

  • Lantern can be cast up to 4 times at once (new targets replace old). Targets will gradually float back to their starting positions. You will be able to 'explode' all targets by holding the Lantern cast.

Razorwing:

  • Razorwing has a 'Vacuum' built in!

Venus Osprey Changes:

  • Venus Shield Ospreys the spawn Nullifier bubbles only spawn if the Orb Vallis Alert level is 3+ and if the enemy level is 20+.
    • Level 2+ Alert level will spawn Shield Ospreys that don't spawn Nullifier bubbles.
  • A max of 2 Nullifier bubbles can be created per Drone.
  • Total active Nullifier bubbles (from all Drones) in the area will not exceed 4 – 10 bubbles (scaling with player count). WEAPON CHANGES:

Tonkor Changes:

  • Changed from 'fire on release' to 'fire on press' and removed grenade arc visual.
  • Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding.
  • Updated explosion effect and matched radius to damage (6m).
  • Fire Rate increased from 2 to 3.17.
  • Radial damage increased from 325 to 650.
  • Clip size reduced from 2 to 1.
  • Ammo capacity reduced from 40 to 30.
  • 50% damage fall off added.

Staticor Changes:

  • Quick fire area-of-effect returned to 2m as intended.
  • Charged fire projectile speed increased.
  • Mag size increased from 45 to 48.
  • Ammo capacity increased from 270 to 288.
  • Clip size no longer affects charge time and is now set at 1 sec.
  • Charged fire now deals self damage.
  • Reduced the shockwave distortion FX.

Simulor series Changes:

  • Changed from semi auto to automatic.
  • Added a small amount of recoil for feedback when firing.
  • now has proper accuracy stats so mods will effect it
  • Firestorm and Terminal Velocity Mods can now be equipped.
  • Reduced Aim Zoom from 2.23 to 1.6x.
  • Damage-over-Time damage is now affected by +damage mods
  • Updated the overall FX.

Simulor

  • Fire Rate increased from 2 to 3.
  • Ammo capacity increased from 60 to 72.
  • Clip size decreased from 10 to 8.

Synoid Simulor

  • Fire Rate increased from 2.67 to 3.33.
  • Ammo capacity increased from 75 to 96.
  • Clip size increased from 15 to 16.
  • Critical Chance increased from 5% to 14%.

Ocucor Changes:

  • Increased lock on angle of sticky beams from 15-30 to 40-60 (first number is angle it can obtain a lock, second number is when beam will lose it's lock).
  • Increased Mag size from 40 to 60.
  • Increased Ammo capacity from 200 to 300.

Battacor Changes:

  • Reduced the delay until you can use primary fire after using it's secondary fire.

AkVasto Prime Changes:

  • Reduced aimed recoil.

Kitgun Changes:

  • Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
  • Pax Soar now also reduces the effect of gravity when firing a Kitgun.
  • Pax Bolt chance to activate increased from 50% to 100% at max rank.
  • Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber.
  • Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber.
  • Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it.

Controller Changes & Fixes:

We increased controller responsiveness in a number of ways:

One major issue address is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We've decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.

Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very 'square' like motions we had previously.

We've also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement.

  • Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers.

Conservation Additions, Changes & Fixes:

  • Animal Pheromone Synthesizer items have been added to The Business' Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal.
  • Increased range of Tranq Rifle pulsing sound from 100m to 180m.
  • Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive.
  • Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped.
  • Fixed Tranqing an animal during its despawn animation would cause instant disappearance.
  • Fixed Echo-Lure's not changing pitch for Clients.
  • Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call.
  • Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive.
  • Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable.
  • Fixed inability to use Warframe abilities after mounting a K-Drive with a Fishing Spear equipped.
  • Fixed rare case of Orb Vallis Servofish repeatable getting stuck in a specific spot.
  • Fixed Servofish frequently being worth 0.0 points.
Read:  New or Returning Player? Welcome (Back) to WARFRAME!

Dojo UI Changes:

  • The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme!
  • Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded.
  • Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned.

Changes:

  • K-Drive Races now require and reward Standing! Boon has adapted the high risk high reward lifestyle – glinty!!
    • The amount of Standing required is based on the number of gates * 5 (10 gates * 5 = 50 Standing requirement) regardless win or lose the race.
    • The amount of Standing rewarded is based on the number of gates * 50 (10 gates * 50 = 500 Standing) if you successful complete the race.
    • High value tricks will reward you more Standing.
  • The Oxylus 'Scan Lifeform' Mod has been changed to 'Scan Aquatic Lifeforms'. It now reveals the location of hotspots within Xm and applies Luminous Dye to fish within Xm.
  • Blueprints for Warframes obtained from quests can no longer be sold for Credits.
  • Operators can now use Ciphers when hacking panels!
  • Reduced the overall brightness of the Simulacrum.
  • All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote.
  • The Emote Gear wheel now shows Emotes as available to use when you're playing an Emote (they were previously faded out as though unusable, even though you could still click them to play another/cancel current emote).
  • Arch-Gun Mod changes:
    • Automatic Trigger: 45% to 60% Fire Rate
    • Dual Rounds: 30% to 60% Multishot
    • Rubedo Lined Barrel: 60% to 100% Damage
    • Parallax Scope: 80% to 100% Critical Chance
    • Hollowed Bullets: 60% to 80% Critical Damage
  • Arcane Arachne changed to: On Wall Latch for 2 seconds: 100% Weapon Damage for 20 seconds.
  • Calculated Redirection, Enhanced Vitality and Metal Fiber are now Companion Mods, but are incompatible with Kubrow-Link Mods.
  • Mining success FX now reflects the colour of your chosen UI Theme!
  • Slightly increased the size of the visual FX of Nightwatch Napalm at the lowest rank.
  • Replaced old Corpus lockers of various types with shiny new and improved Corpus lockers on numerous tilesets.
  • Improvements towards MOA Companion jogging animations.
  • Improved the Kohm spark FX.
  • Operator Hoods will appear open when previewing facial accessories to allow proper viewing of the face!
  • Venus Dropships are now affected by Corrosive Projection, Magnetic, Heat, and Electricity Status Effects.
  • Dropships now loop through and check for the landing zone closest to the chosen encounter location. This should reduce situations where Dropships could pick a very far away point from the encounter area.
  • Optimized out some hitches during gameplay.
  • Optimized the occasional dropped frame during loading screens or when navigating the UI.
  • The Flashlight brightness will now be ducked when using a Scanner.
  • Updated description of Puncture Mods that converts damage to read consistently as the Slash and Impact ones. (ie. X% of Damage converted into Puncture)
  • Updated MOA Companion disarm animations to appear less humanoid.
  • Updated Nova's Wormhole ability name to read as 'Worm Hole'.
  • Reverted 'classic control' support for Garuda's Dread Mirror and Seeking Talons due to input discrepancy that led to many casting issues.
  • Improved the animation of Harrow's Thurible while running.
  • Reduced the required amount of enemy deaths for the Submersible Archwing Exterminate Sortie mission.
  • Renamed the Archwing Mod category to 'Vehicles'. Both Archwing and K-Drive Mods can be found here now.
  • A successful K-Drive grind grab is now called a 'Knuckle Duster'.

Fixes:

  • Fixed inability to lift lockdown state and progress in the Grineer Sealab Spy tileset.
  • Fixed cases of Host Migrations causing the Lua puzzle room rewards to duplicate.
  • Fixed Host migration resetting the Credit Count in Orb Vallis Assassinate Bounty stages.
  • Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing Mastery will be retroactively added on login.
  • Fixed Public matchmaking Bounty UI linegring on screen when entering the Orb Vallis.
  • Fixed non-functional play arrow in mission voting UI when joining a squad with a Bounty already selected.
  • Fixed no cases spawning during a "Resource Capture" phase of an Orb Vallis Bounty.
  • Fixed loading into Orb Valis directly from Navigation as a Client resulting in bad performance for the first 20 seconds.
  • Fixed being able to K-Drive grind on flat-ground (and generally improved grind detection).
  • Fixed Toroids and Cetus Wisps disappearing over-time if enough other pickups drop.
  • Fixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking).
  • Fixed Cautious Shot applying to secondaries even though it's equipped on primaries.
  • Fixed Corpus Snipers not deploying Ratel spawners.
  • Fixed The Sergeant and Tia Mayn's cloaking abilities not turning them invisible after first use. In the case of The Sergeant, this would result in him humorously running away after throwing down a smoke bomb while completely visible.
  • Fixed Arctic Eximus' globe becoming unbreakable if affected by both Limbo's Stasis and Cataclysm until Stasis is removed/expires.
  • Fixed poor camera rotation when spectating in Wyrmius.
  • Fixed ability to install Warframe Mods on a Companion.
  • Fixed Hydroid/Hydroid Prime's Undertow appearing invisible.
  • Fixed Nezha's Firewalker missing its fiery FX.
  • Fixed awkward animations playing when certain Arcanes triggered while reloading your weapon.
  • Fixed the Terra Embattor MOA mines not working on Clients and now get destroyed when triggered.
  • Fixed disarmed enemies not counting towards kill count in "Kill Enemy Type" Exterminate Bounty stages.
  • Fixed Orb Vallis 'Drone Defense' stage enemies sometimes not attacking and also spawning too far away to count towards the objective.
  • Fixed Infinite use items still displaying as usable in the Gear Spiral after they have been removed from your Inventory. They still occupy a slot, but the icon is darkened and the count now displays 0 instead of infinite.
  • Fixed Itzal's Blink ability sometimes teleporting you backwards in Archwing Submersible missions.
  • Fixed the Miter Augment Neutralizing Justice not working on Nullifier Bubbles in Orb Vallis.
  • Fixed Mecha Mods sometimes killing players by a radial Electricity Status Effect.
  • Fixed the Tek Assault VF lingering for Clients if the Host is using the Operator at the moment it is cast.
  • Fixed Zephyr's Tornadoes not applying Critical damage from Clients.
  • Fixed an issue with the projectiles travel distance that was affecting weapons like the Tonkor that require its bullet to travel a certain distance before they become "armed".
  • Fixed cases of Companions becoming trapped in the first mission of the Glast Gambit quest.
  • Fixed Legs' portrait not displaying in his Transmissions.
  • Fixed being prompted to purchase more Sentinel Slots if you only have 1 empty when crafting a new MOA Companion at Legs.
  • Fixes towards enemies getting stuck in crates on the Grineer Earth Defense tileset.
  • Fixed Coildrives being stopped by Gara's Mass Vitrify. They will now punch a hole through the glass and drive through.
  • Fixed enemy Coildrives doing ramming damage to the ambushed Coildrive.
  • Fixed triggering the 'Stealth Kill Affinity Bonus' when destroying parked Coildrives in Orb Vallis.
  • Fixed an inescapable possessed K-Drive when activating it while 'checking the bodies' during an Orb Vallis Bounty 'Recovery' phase.
  • Fixed Clients unable to see laser captivity wall in the 'Rescue the Hostages' phase of the 'Courier Ambush' Orb Vallis Bounty.
  • Fixed inability to scan the hanging Gorgaricus Sac.
  • Fixed the Bloodshed Sigil not appearing correctly when viewing it's diorama via Chat link.
  • Fixed Extraction Marker not showing up for players outside of the Orb Vallis Elevator.
  • Fixed Kuakas appearing distorted when casting Itzal's Cosmic Crush on it.
  • Fixed cases where Itzal's Blink can easily break through Plains/Vallis boundaries.
  • Fixed cases of enemies becoming stuck while traversing the Grineer Earth tileset.
  • Fixes cases of enemies becoming stuck while traversing the Corpus Outpost tileset.
  • Fixed an incorrectly labeled locked door in the Grineer Shipyard tileset.
  • Fixed unreachable Crates due to water volumes in the Grineer Sealab tileset.
  • Fixed some doors in Orb Vallis shoving you underground if they happened to close on you.
  • Fixed Quill Onkko's helmet clipping through his head.
  • Fixed Valkyr's Kara Helmet appearing stretched/deformed when flying in Archwing.
  • More fixes towards incorrect Kubrow textures.
  • Fixed missing Ivara Artemis Bow impact FX.
  • Fixed incorrect default Energy color on Zephyr Prime's tail feathers as reported here: https://forums.warframe.com/topic/1028847-zephyr-primes-tailfeathers-have-wrong-energy-colour/
  • Fixed incorrect Arsenal stats when comparing 2 MOA Companions.
  • Fixed hearing MOA Companion footsteps in the Orbiter regardless of it being in view as reported here:
  • Fixed the Mining result display appearing desaturated.
  • Fixed missing name/quantity in Mining result display if the player has item labels turned off.
  • Fixed inability to rotate a Companion on the Stasis screen.
  • Fixed Decorations not rotating properly when using snapping options.
  • Fixed Ticker's feet having a popping animation.
  • Fixed the camera not following the MOA Companion's idle animation in the Arsenal.
  • Fixed permanent looping sound when choosing Daily Tribute reward.
  • Fixed the Sanctuary Onslaught intro music looping.
  • Fixed appearing to pick up Credits while K-Driving but no Credits actually being obtained.
  • Fixed the Orb Vallis terrain sounds sometimes abruptly panning from front to back (in Surround) while K-Driving.
  • Fixed sometimes not hearing the K-Drive mounting sound.
  • Fixed Gorgaricus Spore, Mytocardia Spore, Tepa Nodule, Thermal Sludge Containers missing Codex entries.
  • Fixed wrong Faction listed in the Codex for the Arbitration Shield Drone.
  • Fixed Clients accepting Orbiter invite in high-lag countdown can miss mission load.
  • Fixed a potential script error related to Corpus Terraformer attacks.
  • Fixed a Chat softlock when creating a Chat link with a selection tag (e.g. , ).
  • Fixed Trinity missing her head in the Melee 2.0 Training Codex diorama.
  • Fixed Grain slider not working in Captura.
  • Fixed incorrect Lotus transmission after downing the Capture target.
  • Fixed a script error when casting Mesa's Shooting Gallery ability.
  • Fixed a script error when sending a Gift.

Conclave Changes and Fixes:

  • Removed '-50% Magazine Capacity' from the Precision Munitions Mod in Conclave.

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