So this isn't a rage post or anything, but just hopeful genuine discussion between people who've noticed the same, or players who were unlucky enough to not get a beta invite, but want to know how combat feels.
Combat now has a huge focus on stagger, which as you know various weapons offer in different ways, and of course you have the push mechanic. On live V2 (non beta), you can wack away with your melee weapon + your obvious mix of push attacks for breathing room and do just fine. It's fast gameplay and everything flows nicely.
With the WoM beta, you have to stagger to effectively deal damage that was relevant to before. Staggered enemies take more damage, while enemies that aren't staggered at all take less damage overall. Some stagger info from WoM:
Introducing stagger damage bonus, damage vs staggered enemies will increase with stacking staggers. This scales from 0-2 (single stagger is 1, two chained staggers gives a value of 2, tank and push attacks provide 2 staggers immediately) times the difficulty specific damage bonus:
Recruit: 0.2 Veteran: 0.2 Champion: 0.4 Legend: 0.6 Cataclysm: 0.8
Meaning: on legend, you’ll do between 1 and 2.6 times your damage depending on number of staggers stacked on an enemy. Effectively, it will take more hits to kill unstaggered enemies while less hits for staggered once, compared to current Live balance.
All hitpoints of effected enemies have been scaled up accordingly for each difficulty. Specials are exempt from stagger damage All ranged attacks are exempt from stagger damage Elites use a half scale of the same system, you’ll still get a bonus from staggering them but both the bonus and their Hitpoint increase is half that of roamers/horde enemies, since they are hard to stagger to begin with.Загрузка...
In addition to this, FS nerfed dodge windows by adding delays as you go up in difficulty. Gone are the days in Legend+ of dodge weaving during hordes, etc. Now you have to very strategically use your dodges.
Shorter dodge windows scaled with difficulty. Dodge windows scales from veteran to cataclysm from 0 start delay and 1.5s duration to 0.25 delay and 0.25 duration (time after dodge is complete for enemies to start tracking players again).
Is all of this bad? Uhhh, that's subjective. I don't think it's necessarily bad because it adds more difficulty and depth to the combat. Is it hard to get used to after wacking away all this time and having very fast paced slaughterhouse combat? Yeah, definitely. I'm not sure if I like it, actually. V2 for me has always been so addicting because of its fast combat pacing. Everything else just added to the atmosphere and immersion. Combat was the cherry on top. Now it just feels clunky.
See all/any info about stagger and the notes in general here
— If you can't see the above page, you can see the notes in a comment on reddit here
What do you guys think?
Source: Original link
© Post "Fatshark changed the feel and flow of combat drastically in WoM with the new stagger mechanics and dodge nerfs. It feels extremely clunky now." for game Warhammer: Vermintide.
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