Natural Bond is necklace trait that regenerates your HP but prevents you from using healing supplies on yourself.
Today I've discovered that it also protects the wielder from getting one-shot at full health. Here's how it works: if you are at full health, you have Natural Bond on, and you get hit by an attack that should remove more health than your current maximum, you survive with a tiny bit of health left.
For example, Stormvermin's overhead attack on Legend does exactly 100 damage. Let's say you are a Waystalker with 100 base health, you have no max health bonus on your necklace, and no Curse Resistance on your trinket. While your group carries 2 grims your max health gets reduced to 40. If a Stormvermin hits you with an overhead attack while your health bar is full, you survive, and have a tiny bit of health left. Also works with Mauler's and Chaos Warrior's overhead attacks. (My friend and I have thoroughly tested it on modded realm.) It is unknown whether this behavior is intended by the devs.
However there might be a damage limit for this mechanic, as my friend tells me it doesn't work with Harder, Better, Faster, Stronger deed modifier (where elites do triple damage). I haven't tested this yet. I'll update this post later if I do. Just tested it, there's no damage limit. Oneshot protection works with Harder, Better, Faster, Stronger deed mod.
Clarification: you need a fully green HP bar. The protection doesn't work with white HP.
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