Hey everyone! Just played Vermintide 2 with friends for the first time. Really good game, but I've never played a game that was this good, yet had such a short gap from just being good to being utterly fantastic. It feels like a huge loss of potential and I'll share why.
So the premise of the game is simple. Choose a class, a subclass, and kill hordes of monsters with your friends. The gameplay is fun and it works! However the game can get kinda stale after a while because… there is no endgame content, the difficulty is the only thing prolonging the game. There is no dynamic change or new content here.
The fix is actually so easy I have no idea why the devs didn't think of it.
Add more levels, more monster types and more bosses. However, add them at an increasing lvl/gear rate almost as "Raid dungeon unlocks" from mmos.
Map: The Crucible
Unique boss encounter with a unique mechanic. Let's say two Skaven doomwheels.
Now COMPLETING this map, will unlock:
Map: Forsaken Swamp
Unique boss encounter with a unique mechanic. Let's say an abomination and 2 chaos spawn that siphons its lifeforce to the abomination. So several tactics, ignore the spawns until last or go straight for the boss.
So your heroes are all lvl30 and there is no more lvl/talent progress, what's the reason to keep playing? 10xLvL30 maps that are increasingly difficult with unique bosses and boss mechanics. The last 3 not even intended to be able to be won. This would add unique ultimate challenge maps that are close to impossible and require insane strategy and teamwork.
TL;DR/Conclusion: At lvl30 when you have done everything which you have done 1000x before there is really nothing left to do tbh. The game needs UNIQUE ENDGAME MAPS with unique bosses with unique encounters that provides a proper endgame much like raiding in MMOs.
© Post "Lost potential? I’ve never played a game that is this close from being just good to utterly fantastic before." for game Warhammer: Vermintide.
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