Warhammer: Vermintide

Optimal Properties & Traits guide

chivalry screenshot1 - Optimal Properties & Traits guide
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This guide will cover the optimal traits and properties for every weapon and trinket. Intended for Legend players, it will refer to and explain breakpoints, enemy hp categories and more. The tables contain quick reference info while the paragraphs in each section go into detail about the weapon. Check out the full Steam guide for additional information in the appendix.


At a glance

Slot Properties Trait
Melee Weapon Attack Speed & Crit Chance Swift Slaying
Ranged Weapon Depends Depends
Necklace 20% Health & 2 Stamina Shallya's Boon (+30% Healing)
Healer's Touch (25% chance not to use)
Charm Infantry & Attack Speed Decanter (+50% duration)
Infantry & Chaos Home Brewer (25% chance not to use)
Skaven & Armor
Trinket Crit Chance & Curse Resist Grenadier (25% chance not to use)

Melee Weapon

Properties

Attack Speed and Crit Chance are generically useful. Unless there is a specific breakpoint you are going for, you should use these. The character specific sections later in the guide will describe which weapons have breakpoints worth sacrificing these for.

Traits

Swift Slaying (attack speed on crit) is a generically useful offensive trait. Some Careers that value their ultimate will use Resourceful (ult on crit). Parry (timed blocks cost zero stamina) is a powerful defensive oriented trait that helps when fighting multiple elites.

Ranged Weapon

There are too many variations between ranged weapons and Careers to give a useful heuristic here. Please see the character specific sections for each ranged weapon.

Necklace

Properties

20% Health is superior to the various damage reductions, and +2 Stamina is superior to block cost reduction. There are niche builds that stack block cost reduction, but you are usually better off just running Parry on your melee weapon.

Traits

Shallya's Boon (30% more healing) generally provides more hp than any other trait. Characters with additional sources of healing, such as Mercenary Kruber (Morale Boost – aka shout) or Waywatcher Kerillian (Amaranthe – aka regen), get extra value out of Shallya's Boon.

Healer's Touch (25% chance not to use) doesn't provide as much hp as Shallya's Boon but provides more hp to teammates. It outclasses Hand of Shallya (healing an ally with a medkit also heals you).

Charm

Properties

The charm you use will depend on the melee and ranged weapons you are using. The properties on the charm supplement the properties on the weapon, allowing you to hit specific breakpoints. The following three charms are what you will want to use with the vast majority of weapon pairs.

The Power vs. Infantry & Attack Speed charm is generically useful. If there is not a specific breakpoint you are going for, use this charm.

Power vs. Infantry & Power vs. Chaos is for weapons that need an additional push to get to the point where they can one shot Fanatics (chaos slaves). Any ranged weapon that lists the Power vs. Infantry & Attack Speed charm will also work with this charm if the Power vs. Chaos is needed by your melee weapon.

Power vs. Skaven & Power vs. Armor is for ranged weapons that are trying to kill Stormvermin in one body shot. They include Crossbows and Huntsman Longbow.

Traits

Both Decanter and Home Brewer provide an expected value of +5 seconds. Some Careers (Huntsman Kruber, Ranger Bardin) will prefer Home Brewer because 10 seconds with a purple potion will fill up their ult, leaving the extra 5 seconds from Decanter wasted.

Trinket

Properties

Unless you know your team will not be getting Grims, there is no other property worth using. Cooldown reduction is outclassed by Crit Chance and Resourceful on your melee weapon.

Traits

A team only really needs one person with Shrapnel (Bombs make targets take 20% more damage). A lone boss is easy to kill and if you are facing a boss + something else, the kill order is always boss last.

Grenadier (25% chance not to use) can allow a second bomb on a Patrol or elite cluster if a team bites off more than they can chew.



Kruber – Melee

Weapon Properties Trait Charm
Halberd Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Executioners Sword Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
2h Hammer Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
2h Sword Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
2h Sword (anti-Fanatic) Attack Speed & Chaos Swift Slaying Infantry & Attack Speed
Mace Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
1h Sword Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Mace & Shield Attack Speed & Crit Chance Resourceful Infantry & Attack Speed
1h Sword & Shield Attack Speed & Crit Chance Resourceful Infantry & Attack Speed

Halberd

It takes 25% Power to make the first light attack kill a Fanatic in 1 bodyshot. Mercenary can achieve this with his offensive talents and Infantry on his charm. Foot Knight can achieve it with Glory Hound (25% power after charging). Huntsman with a Bow can't spare the charm slots.

Executioner's Sword

The light and heavy attacks already kill Fanatics and Stormvermin (respectively) on headshots. There are no additional breakpoints worth sacrificing Attack Speed or Crit Chance for.

2h Hammer

The light attacks deal good Armor damage and its sweeps can knock hordes with elites mixed in. But the Halberd provides similar Armor damage while doing more Infantry damage on its sweeps.

2h Sword

The 2h Sword has tons of Infantry damage but will struggle against Armor. That is why the Halberd or Executioner's Sword is often used instead. They have almost as good Infantry damage while not having trouble against Armor.

It takes 45% Power for a light attack to kill a Fanatic in one hit. Mercenary or Foot Knight can combine their offensive talents to reach this breakpoint. But it does not make or break the weapon.

Mace

It plays similar to the 2h Hammer but is faster and with better dodging. However, its sweeps don't stagger as much, making it less effective against dense hordes or elites mixed in with hordes.

1h Sword

It plays similar to the 2h Sword but with less damage and better dodging. It still struggles with Armor and is generally outclassed by the Halberd.

Mace & Shield

The shield bash can trigger Resourceful (ult on crit) on multiple targets. But even with that, shields are relatively weak. Shields have better blocking and pushing, as well as a stamina free pseudo-push in the form of shield bashing. But they lose attack speed and dodging, which are more valuable than blocking and pushing.

1h Sword & Shield

The shield bash can trigger Resourceful on multiple targets. But even with that shields are relatively weak. Shields have better blocking and pushing, as well as a stamina free pseudo-push in the form of shield bashing. But they lose attack speed and dodging, which are more valuable than blocking and pushing.



Kruber – Ranged

Weapon Properties Trait Charm
Handgun Infantry & Crit Chance Scrounger Infantry & Attack Speed
Blunderbuss Skaven & Crit Chance Scrounger Infantry & Attack Speed
Repeater Handgun Skaven & Crit Chance Scrounger Infantry & Attack Speed
Empire Longbow Skaven & Crit Chance Scrounger Skaven & Armor

Handgun

With two instances of Power vs. Infantry, the Handgun can bodyshot Gas Rats, Chaos Sorcerers and Leeches. Crit Chance increases the likelihood of instantly killing Maulers.

The Trait can be either Scrounger (2 ammo on crit) or Conservative Shooter (1 ammo on headshot) depending on your aim. Huntsmen should use Scrounger as Conservative Shooter does not stack with Huntsman's inherent ability.

Blunderbuss

Power vs. Skaven will reduce the pellets needed to kill Stormvermin from 10 to 9. Power vs. Infantry will reduce the pellets needed to kill Maulers from 7 to 6.

Scrounger can trigger from the punches, allowing ammo recovery even when completely dry.

The Blunderbuss provides exceptional Infantry and Berserker damage, but very poor Monster damage. It does almost nothing to bosses and Packmasters.

Repeater Handgun

Power vs. Infantry will reduce the shots to kill Maulers from 4 to 3. Power vs. Skaven will make possible to kill Stormvermin in 2 headshots and Packmasters in 3 bodyshots.

The Repeater Handgun sacrifices the elite sniping of the Handgun and the close range power of the Blunderbuss to gain the ability to thin hordes at medium range. It is usually better to use the Handgun or Blunderbuss instead.

Empire Longbow

It takes three instances of Power vs. Skaven to hit the all important breakpoint of killing Stormvermin in one bodyshot. There are three options for what to do with the 4th slot:

  1. Crit Chance on the bow (for more ammo)
  2. Attack Speed on the charm (for your melee weapon)
  3. Power vs. Infantry (so Maulers take 2 charged shots & Crits kill Maulers)


Bardin – Melee

Weapon Properties Trait Charm
Dual Axes (anti-Fanatic) Attack Speed & Chaos Swift Slaying Infantry & Chaos
Dual Axes (anti-Storm) Stamina & Skaven Parry n/a
2h Axe Attack Speed & Crit Chance Swift Slaying Skaven & Attack Speed
1h Axe Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
2h Hammer Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
1h Hammer Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Pick Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Mace & Shield Attack Speed & Crit Chance Resourceful Infantry & Attack Speed
1h Axe & Shield Attack Speed & Crit Chance Resourceful Infantry & Attack Speed

Dual Axes

With 3 stacks of damage boost from Slayer's passive combined with 3 total instances of Power vs. Chaos and Power vs. Infantry, Dual Axes can one-shot a Fanatic. With the Attack Speed buff from Leap, the anti-Fanatic Dual Axes can handle Chaos hordes.

The anti-Stormvermin Dual Axes are intended to be combined with an anti-Fanatic set of Dual Axes (yes, this means using 4 Axes as Slayer). Its heavy or push attacks can kill Stormvermin in one shot from 0 Trophy Hunter stacks, so long as 1 attack hits the head.

The Stamina and Parry (timed blocks cost zero stamina) Traits provide and protect your Stamina, allowing you to do more push attacks.

2h Axe

The weapon plays similar to the 2h Hammer, except its sweeps already kill Fanatics in 1 shot. A small amount of Power vs. Skaven will allow you to kill Stormvermin in 3 light attacks or 2 heavy attacks, even if you miss the head.

1h Axe

It has better dodging than the 2h Axe, but loses the Infantry killing sweeps. This weapon will struggle with hordes. You can combine it with a horde killing ranged weapon like Drakefire Pistols or Grudgeraker to mitigate its weakness.

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2h Hammer

The light attacks deal good Armor damage and its sweeps can knock hordes with elites mixed in. However, the 2h Axe provides similar Armor damage while doing more Infantry damage on its sweeps.

1h Hammer

It plays similar to the 2h Hammer, but faster and with better dodging. However, its sweeps don't stagger as much, making it less effective against dense hordes or elites mixed in with hordes.

Pick

It plays similar to the 1h Hammer, but with a slower attack that has better stagger. It is is generally outclassed by the 2h Hammer or 2h Axe.

Mace & Shield

The shield bash can trigger Resourceful (ult on crit) on multiple targets. But even with that, shields are relatively weak. Shields have better blocking and pushing, as well as a stamina free pseudo-push in the form of shield bashing. But they lose attack speed and dodging, which are more valuable than blocking and pushing.

1h Axe & Shield

The shield pushes can offset the weakness of the 1h Axe. But a 2h Axe or 2h Hammer can provide similar stagger as a shield while doing more damage.

The shield bash can trigger Resourceful on multiple targets. But even with that, shields are relatively weak. Shields have better blocking and pushing, as well as a stamina free pseudo-push in the form of shield bashing. But they lose attack speed and dodging, which are more valuable than blocking and pushing.



Bardin – Ranged

Weapon Properties Trait Charm
Grudgeraker Skaven & Crit Chance Scrounger Infantry & Attack Speed
Handgun Infantry & Crit Chance Scrounger Infantry & Attack Speed
Crossbow Skaven & Armor Scrounger Skaven & Armor
Drakefire Pistols (anti-Skaven) Infantry & Skaven Thermal Equalizer Infantry & Attack Speed
Drakefire Pistols (anti-Chaos) Infantry & Chaos Barrage Infantry & Chaos
Drakegun Infantry & Crit Chance Resourceful Infantry & Attack Speed
Barrage

Grudgeraker

Power vs. Skaven will reduce the pellets needed to kill Stormvermin from 10 to 9. Power vs. Infantry will reduce the pellets needed to kill Maulers from 7 to 6.

Scrounger (2 ammo on crit) can trigger from the punches, allowing ammo recovery even when completely dry.

The Grudgeraker provides exceptional Infantry and Berserker damage, but very poor Monster damage. It does almost nothing to bosses and Packmasters.

Handgun

With two instances of Power vs. Infantry, the Handgun can bodyshot Gas Rats, Chaos Sorcerers and Leeches. Crit Chance increases the likelihood of instantly killing Maulers.

The Trait can be either Scrounger or Conservative Shooter (1 ammo on headshot) depending on your aim.

Crossbow

With four total instances of Power vs. Skaven & Power vs. Armor, the Crossbow can bodyshot Stormvermin. Reaching this breakpoint requires near perfect rolls in all slots so it will require reds.

Crossbows get +10% Crit Chance when aiming, so Scrounger is superior than Conservative Shooter.

Drakefire Pistols

There are two builds for the Drakefire Pistols. The anti-skaven will kill Skaven Slaves in a single shotgun blast, but need 3 blasts to kill Fanatics.

The anti-chaos version will kill Skaven Slaves in a single shotgun blast once Barrage (consecutive attacks boost power) is up and kill Fanatics in 2 shotgun blasts once Barrage is up. This version will require more venting, but killing hordes provides tons of temp hp.

Drakegun

For the flamethrower trait, use Resourceful (ult on crit) if you want more Taunts or Barrage if you want more damage. The heat related traits are overkill as killing hordes provides tons of hp to vent with.

The flamethrower kills hordes, but does little damage to Monsters or Armor. It is usually better to use the Drakefire Pistols, as they provide almost as good horde clear while not being helpless against medium range specials or damaging Bosses.



Kerillian – Melee

Weapon Properties Trait Charm
Glaive (Handmaiden, Shade) Attack Speed & Chaos Swift Slaying Infantry & Attack Speed
Glaive (Waystalker) Attack Speed & Chaos Swift Slaying Infantry & Chaos
Spear Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Dual Daggers Attack Speed & Crit Chance Swift Slaying Infantry & Chaos
Resourceful
Sword & Dagger Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Resourceful
Dual Swords Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Resourceful
2h Sword (anti-Fanatic) Attack Speed & Chaos Swift Slaying Infantry & Chaos
1h Sword Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed

Glaive

It takes 25% Power to make the light attacks kill a Fanatic in one bodyshot. Handmaiden and Shade can achieve this with their offensive talents and Infantry on their charms. Waystalker will need to sacrifice Attack Speed on their charm and Crit Chance on the weapon to reach this breakpoint.

Spear

Like the 2h Sword, the Spear provides good Infantry damage but will struggle with Armor. Its fast, long pokes make it better at killing Maulers but worse at dealing with denser chaos hordes. Pair it with a Longbow to mitigate its weakness against Stormvermin.

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Dual Daggers

Using either Waystalker's extra headshot damage from talents or the 15% extra power for Handmaiden and Shade, the heavy attack is able to kill Stormvermin and Marauders in 1 headshot.

With 2 total instances of Power vs. Chaos and Power vs. Infantry, the heavy attack is able to kill Maulers in 2 attacks that hit the head.

For the Trait, Shade will want to use Resourceful (ult on crit) to get her ult back as fast as possible while other careers will want to stick to Swift Slaying (attack speed on crit).

Sword & Dagger

An awkward compromise between the Dual Daggers and the Dual Swords, its first two light attacks have the same damage as Dual Daggers' but with more cleave. Unfortunately they also lose the DoT (damage over time) that did most of the work.

The heavy attacks alternate between the Dual Swords and the Dual Daggers. This makes it tricky to access the elite killing Dual Daggers stab attack multiple times.

For the Trait, Shade will want to use Resourceful to get her ult back as fast as possible while other careers will want to stick to Swift Slaying.

Dual Swords

With fast light attacks that have +10% Crit Chance, the Dual Swords deal good Infantry damage even if they need 2 hits to kill Fanatics. Like the Spear and 2h Sword it will struggle with Armor. But Shade's ult and a Longbow can cover that weakness.

For the Trait, Shade will want to use Resourceful to get her ult back as fast as possible while other careers will want to stick to Swift Slaying.

2h Sword

Like the Spear, the 2h Sword provides good Infantry damage but will struggle against Armor. Its heavy attacks are slightly better against Armor than Kruber's and Saltzpyre's 2h Swords, but not by much.

Handmaiden or Shade can use the anti-Fanatic set up. It will kill a Fanatic in 1 bodyshot. But Dual Swords will be nearly as effective against hordes, while still being able to make use of Shade's infiltrate.

1h Sword

Compared to the Dual Swords, the 1h Sword attacks slower and doesn't get +10% Crit Chance on its light attacks. In exchange it gets reasonable Armor damage on its heavy attack.

It is generally outclassed by the Glaive, which is a bit slower but has much higher damage on its light and heavy attacks.



Kerillian – Ranged

Weapon Properties Trait Charm
Longbow (Waystalker) Skaven & Crit Chance Hunter Infantry & Skaven
Longbow (Handmaiden, Shade) Infantry & Crit Chance Scrounger Infantry & Attack Speed
Longbow (anti-Mauler) Infantry & Chaos Scrounger Infantry & Chaos
Swiftbow (Waystalker) Infantry & Crit Chance Hunter Infantry & Attack Speed
Swiftbow (Handmaiden, Shade) Infantry & Crit Chance Scrounger Infantry & Attack Speed
Hagbane Infantry & Chaos Barrage Infantry & Attack Speed
Repeater Crossbow (anti-Mauler) Chaos & Crit Chance Scrounger Infantry & Chaos
Repeater Crossbow (anti-Stormvermin) Skaven & Crit Chance Scrounger Infantry & Attack Speed

Longbow

Waystalker

Power vs. Infantry allows you to kill Maulers in 3 charged bodyshots. 1 instance of Power vs. Skaven allows you to kill Gunner and Warpfire Throwers in 2 bodyshots. 2 instances of Power vs. Skaven allows you to kill Stormvermin in 2 bodyshots. 3 instances of Power vs. Skaven and Power vs. Infantry allow you to bodyshot Assassins.

If you can't afford the Power vs. Skaven on the Charm, it isn't a deal breaker. You only lose the Assassin and Stormvermin breakpoint, but you'll still kill them on headshots.

The Waystalker's ability to regenerate ammo means she does not need to take Scrounger (2 ammo on crit) or Conservative Shooter (1 ammo on headshot) as her Trait. Hunter (25% power on crit) increases Boss damage, allows Crits to kill Maulers and makes follow up bodyshots more effective. Do not use the anti-Mauler Longbow on Waywatcher. It requires 15% power from Talents to work.

Handmaiden & Shade

With 15% power from Talents, the Handmaiden can already kill Stormvermin, Gunners and Warpfire Throwers in 2 bodyshots. Power vs. Infantry will allow you to bodyshot Assassin and Marauders. It will also allow crits to kill Maulers in one shot.

The anti-Mauler Longbow sacrifices Crit Chance and Attack Speed to be able to kill Maulers in 2 shots instead of 3.

The Trait can be either Scrounger or Conservative Shooter depending on your aim.

Shade

Shade uses the same breakpoints as Handmaiden once 15% power from one Grimoire (Hekarti's Bounty) is active.

Swiftbow

Compared to the Longbow, the Swiftbow will have a much harder time killing Stormvermin. In exchange, the Swiftbow can thin out incoming hordes better and kill Maulers slightly faster (both need 3 shots, but the Swiftbow fires faster).

Waystalker

Waystalker would need 4 total instances of Power vs. Infantry and Power vs. Chaos to get the charged shot damage high enough to kill a Mauler in 3 hits or Chaos Sorcerers and Leeches in 2 hits. She is better off fishing for crits and using the Hunter bonus to kill additional targets. There is a ~50% chance you will get at least one crit during your first 3 attacks on a Mauler.

The Waystalker's ability to regenerate ammo means she does not need to take Scrounger or Conservative Shooter as her Trait.

Handmaiden

With 15% power from Talents, Power vs. Infantry will allow you to kill Maulers in 3 charged bodyshots. It will also let you kill Gasrats, Chaos Sorcerers and Leeches in 2 shots.

The main draw of the Swiftbow is that its charged shots can rapidly thin out an incoming horde of Fanatics. Because you will often be spamming it into a dense horde, Scrounger is superior to Conservative Shooter.

Shade

Shade uses the same breakpoints as Handmaiden once 15% power from one Grimoire (Hekarti's Bounty) is active.

Hagbane

Power vs. Infantry will allow you to kill Fanatics with the DoT from 2 explosions. Power vs. Chaos will allow you to kill Maulers with 3 direct hits and increase damage against half the bosses.

The Hagbane bow is extremely ammo intensive, yet Barrage (consecutive attacks boost power) is still better than an ammo Trait because it reduces the number of arrows needed to kill hordes and increases boss damage. The Hagbane bow provides the highest boss damage of Kerrilian's ranged weapons.

Repeater Crossbow

The Repeater Crossbow is in an awkward position. It takes 4 shots to kill Maulers or Stormvermin. You will have to pick either Power vs. Chaos or Power vs. Skaven to make it more effective at killing one of those elites.

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The anti-Mauler set up will kill Maulers in 3 shots. It will also kill Chaos Sorcerers and Leeches in 2 shots. The anti-Stormvermin will kill Stormvermin in 3 shots and Packmasters in 2 shots.

The Repeater Crossbow is very ammo intensive. Scrounger will help it last a bit longer before running out.



Saltzpyre – Melee

Weapon Properties Trait Charm
1h Axe Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Flail Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Falchion Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Falchion (Hunter) Attack Speed & Chaos Swift Slaying Infantry & Chaos
2h Sword Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Infantry & Chaos
Rapier Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Resourceful

1h Axe

Saltzpyre's best anti-Armor melee weapon, but it will struggle against hordes.

With Hunter (25% power on crit) on Bounty Hunter's ranged weapon it will kill Fanatics in one bodyshot.

Flail

This plays as a mix between the Falchion and the 1h Axe. Its horizontal light attacks do the same damage as the Falchion and its vertical light attacks do the same damage as the 1h Axe.

Falchion

Saltzpyre's overall best weapon. It is fast, has reasonable cleave and Armor damage. Witch Hunter Captains and Zealots should stack Attack Speed & Crit Chance and focus on headshots.

If Bounty Hunter is using Hunter on their ranged weapon they can use the Hunter set up. It will allow the Falchion to kill Fanatics in one bodyshot when the Hunter buff is up.

2h Sword

Saltzpyre's best horde killing weapon, but it will struggle with Armor. Generally outclassed by the Falchion.

If Bounty Hunter is using Hunter on their ranged weapon they can use a Charm that has Infantry & Chaos to kill Fanatics in 1 bodyshot when the Hunter buff is up.

Rapier

Its damage is so low unless hitting the head that it won't even kill slave rats. Stack Attack Speed & Crit Chance and focus on headshots. With Witch Hunter Captain's headshot bonuses, the Rapier can kill Fanatics in 1 headshot.



Saltzpyre – Ranged

Weapon Properties Trait Charm
Volley Crossbow Infantry & Crit Chance Scrounger Infantry & Attack Speed
Crossbow (Bounty Hunter) Skaven & Armor Hunter Infantry & Attack Speed
Crossbow (Witch Hunter, Zealot) Skaven & Armor Scrounger Infantry & Attack Speed
Skaven & Armor
Repeater Pistol (Bounty Hunter) Skaven & Infantry Hunter Infantry & Attack Speed
Brace of Pistols Infantry & Crit Chance Scrounger Infantry & Attack Speed
Bounty’s Ult Double Shot n/a Chaos & Attack Speed

Crossbow

With four total instances of Power vs. Skaven & Power V Armor the Crossbow can bodyshot Stormvermin. Reaching this breakpoint requires near perfect rolls in all slots so it will require reds.

Each Career will reach this important breakpoint in a different way. All will use Power vs. Skaven & Power vs. Armor on their Crossbow but the remaining 20% will come from different aspects.

Bounty Hunter will use the Hunter Trait on their Crossbow. With Hunter active against Armor, any follow up shots will bodyshot Stormvermin. Hunter will also allow Maulers to be bodyshot with a crit or two follow up shots.

Witch Hunter Captain will use the 20% bonus from tagging to bodyshot Stormvermin. The tag bonus will also let them kill Maulers in a single crit or two bodyshots.

Zealot will either use a Power vs. Skaven & Power vs. Armor charm or wait until their hp is low.

Crossbows get +10% Crit Chance when aiming, so Scrounger (2 ammo on crit) is superior than Conservative Shooter (1 ammo on headshot) for Witch Hunter Captain and Zealot.

Repeater Pistol

Power vs. Skaven will reduce the number of pellets needed to kill Stormvermin from 5 to 4. Power vs. Infantry will help with hordes and long range specials.

The Repeater Pistol is only worth running with the Hunter Trait on Bounty Hunter. It plays similar to the Crossbow, killing every elite short of a Rothelm in a single shotgun blast. It has less effective range than the Crossbow but potentially more horde clearing when the horde is not lined up.

Brace of Pistols

Power vs. Infantry will allow the Brace of Pistols to kill Maulers in 2 shots. But its lack of cleave and poor ammo limits its usefulness.

The Brace of Pistols are generally outclassed by the Volley Crossbow.

Bounty Hunter's Ult

With 1 instance of Power vs. Chaos or Power vs. Armor on your charm, Bounty Hunter's ult can kill a Rothelm without requiring a crit.

If your ranged weapon has Hunter and you are holding it when you ult. Your ult will do more damage. This is only relevant against bosses.



Sienna – Melee

Weapon Properties Trait Charm
Mace Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Dagger Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
1h Sword Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed
Fire Sword Attack Speed & Crit Chance Swift Slaying Infantry & Attack Speed

Mace

Sienna's best weapon for dealing with Rothelms and Stormvermin. Two enemies her staffs will struggle to kill quickly.

If you plan on blocking often as Unchained consider running Parry (timed blocks cost zero stamina) as the trait instead of Swift Slaying (attack speed on crit).

Dagger

Better against hordes than the Mace but slightly worse against Armor. Unchained's extra cleave from high heat can allow this to hit additional targets, making it much safer to use to kill hordes.

If you plan on blocking often as Unchained consider running Parry as the trait instead of Swift Slaying.

1h Sword

The best horde killing melee Sienna has but will struggle against Armor. Since most of her staffs can already kill hordes it is usually redundant to use the Sword as your melee weapon.

If you plan on blocking often as Unchained consider running Parry as the trait instead of Swift Slaying.

Fire Sword

Similar to the 1h Sword but with a shield bash style heavy attack. The small DoT on it is not enough to even kill slave rats. Generally outclassed by the 1h Sword.

If you plan on blocking often as Unchained consider running Parry as the trait instead of Swift Slaying.



Sienna – Ranged

Weapon Properties Trait Charm
Beam Staff Infantry & Crit Chance Resourceful Infantry & Attack Speed
Heat Sink
Thermal Equalizer
Fireball Staff (anti-Mauler) Infantry & Chaos Thermal Equalizer Infantry & Chaos
Fireball Staff (anti-Stormvermin) Skaven & Armor Thermal Equalizer Skaven & Armor
Conflag Staff Infantry & Chaos Thermal Equalizer Infantry & Chaos
Bolt Staff Infantry & Crit Chance Resourceful Infantry & Attack Speed
Heat Sink
Thermal Equalizer
Flamestorm Staff Infantry & Crit Chance Resourceful Infantry & Attack Speed
Barrage

Beam Staff

Power vs. Infantry allows 1 shotgun blast to kill Skaven Slaves without waiting for the DoT tick. It also allows 2 shotgun blasts plus 1 Dot tick to kill Fanatics.

Unchained will need an additional instance of Power vs. to reach these breakpoints. The best place is Power vs. Chaos on her charm instead of Attack Speed.

When damaging bosses, hold the beam on them. When fighting hordes, holding the beam does minimal damage but will charge your ult extremely fast. Use shotgun mode to kill hordes.

For the Trait, Pyromancers should use Resourceful (ult on crit). The high heat crits will fill up their ult bar. Burning Skull will then reset their heat. Other careers should use Heat Sink (reduce heat on crit) or Thermal Equalizer (20% less heat).

Fireball Staff

For the anti-Mauler set up, Power vs. Infantry and Power vs. Chaos will allow the light attack to kill Maulers in 3 hits instead of 5. It will also allow the light attack to kill Chaos Sorcerers and Leeches in 2 hits instead of 4.

For the anti-Stormvermin set up, Power vs. Skaven and Power vs. Armor allow a fully charged fireball plus its DoT tick to kill a Stormvermin. Reaching this breakpoint requires near perfect rolls in all slots so it will require reds. The Dot damage is inconsistent when not hosting so this breakpoint is awkward to rely on.

Fully charged fireballs will still kill Fanatics with both set ups. When damaging bosses uncharged fireballs are superior to light attacks and fully charged fireballs in terms of damage per second and damage per heat.

The fireball explosion can not crit so Thermal Equalizer is superior to Heat Sink.

Unchained can not reach these breakpoints, so she should use the anti-Mauler set up. Battle Wizard can make best use of the anti-Stormvermin set up because of her charge speed bonuses. Pyromancer will find the anti-Stormvermin set up clumsy to use and should use the anti-Mauler set up. 2 uncharged fireballs will kill Fanatics.

Conflag Staff

Power vs. Infantry and Power vs. Chaos will allow the light attack to kill Maulers in 3 hits instead of 5. It will also allow the light attack to kill Chaos Sorcerers and Leeches in 2 hits instead of 4. These properties will also make it easier for the firepatch to kill Fanatics.

The firepatch can not crit so Thermal Equalizer is superior to Heat Sink.

Unchain can not reach these breakpoints. She will need 4 hits to kill Maulers and 3 hits to kill Chaos Sorcerers and Leeches.

Bolt Staff

When fighting hordes use uncharged bolts (hold right mouse & left click), not sparks (the left click attack). Sparks don't cleave while uncharged bolts can kill multiple Fanatics per shot.

Power vs. Infantry will make it easier to kill Maulers and kill Gasrats, Chaos Sorcerers and Leeches in 3 quick uncharged bolts.

For the Trait, Pyromancers should use Resourceful. The high heat crits will fill up their ult bar. Burning Skull will then reset their heat. Other careers should use Heat Sink or Thermal Equalizer.

Flamestorm Staff

For the flamethrower trait use Resourceful if you want more ults or Barrage (consecutive attacks boost power) if you want more damage. The heat related traits are overkill as killing hordes provides tons of hp to vent with.

The flamethrower kills hordes but does little damage to Monsters or Armor. It is usually better to use the Beam or Fireball Staff as they provide almost as good horde clear while not being helpless against medium range specials or damaging Bosses.


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