Warhammer: Vermintide

Patch 1.0.8 Dummy testing of talents and weapons with dots

chivalry medieval warfare screenshot 09 ps4 us 26oct15 1024x576 - Patch 1.0.8 Dummy testing of talents and weapons with dots
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So i was trying out stuff on 1.0.8 beta patch, i tried to calculate the damage of certain talents traits and weapons and this is what i found out from the testing since talents traits and dots now work on training dummies. The most interesting one probably is kerillians hagbane bow and sienas beamstaff. Tell me please if i missed any talents or weapons with hidden numbers where there should be dots.

Saltzpyre – Deathknell – bonus headshot dmg increased by 10%

Kerillian – Arcane bodkins – bonus headshot dmg increased by 13%+- (probably 10% as well)

Kerillian – Ereth Khial's Herald – does not work, always 50%

Kerillian – hagbane shortbow – deals 4 instances of dot dmg on body hit – dots stack – Charged attack deals 4 ticks with the shot alone and the cloud of poison also hits for its own instance of damage, also dealing 4 dot ticks in addition to its small damage – Charged attack deals 3 ticks IF you heat an enemy with just the cloud of poison instead – The closer you hit the target with the cloud, the more instant damage it deals, dot dmg still the same. – Dot damage of the cloud deals roughly 28%+- less damage than the body shot one – Cloud instant damage scales with hero power, but extremely low scaling (at HP 250 dealing 50 instant damage, at 450 dealing 100 instant damage)

Bardin – Crippling wounds – Increases damage taken when crit by 18%+- (probably 15%)

Bardin – Trophy hunter – Increases damage by 10% per stack

Kruber – Make 'em bleed – Increases damage taken when crit by 18%+- (probably 15%)

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Siena – mace – 1st heavy attack(overhead attack) triggers 2 dots, dots scale with hero power but very low scaling

Siena – conflag staff – charged attack(big aoe circle) triggers 1 dot, dot scale with hero power but very low scaling, the closer the target is to the middle of the circle the more damage the instant damage deals but dot damage remains the same

Siena – dagger – heavy attacks triggers 2 dots, dots scale with hero power but very low scaling

Siena – beam staff – deals dot damage in addition to its beam damage on certain levels, first 3 instances of damage nothing, 4th attack 2 procs, 5th attack 3 procs, dots deal same damage as the beam staffs current beam level (Meaning on its 4th beam level it will hit for lets say 375 with its instant tick and then 2 dots of 375 damage, and at lvl 5 it deals 500 dmg instantly with 3 dots for 500 dmg each)

Siena – fireball staff – charged attack triggers 2 dots, dot scale with hero power but very low scaling, hits both head and body so that's why 2 dots..i don't know if this is intended.

Edit: Forgot to mention this but not all dots have the same scaling, some did 200 damage while others did 275 damage, mostly the aoe attacks triggers dots that dealt the 200 damage instances while single target attacks that trigger dots deal the 275 damage instances, the beam staff is its own exception when it comes to beam staffs current level and its dot damage.


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