I have two gripes with this enemy design
It doesn't just force teamwork, it forces you to hug each others asses. Splitting up, or even breaking line of sight from one another for more than a few seconds can never be a strategy when assassins and packmasters will spawn. This punishes you for exploring the (beautiful) maps or even slightly splitting up from each other for even small periods of time.
Its very binary. When alone or when fighting even slightly seperated in a horde attack, its 100% lethal from full health or can take 50-75% of your health even on the lower diffiuclties before your allies pivot around and backtrack to get you. When really close to friends, even completely fu*king up and getting caught will likely just result in you taking a tiny amount of damage before being instantly rescued by a team mate shooting/stabbing it in the face. After it catches you once, there are no more skill tests you can make to reduce further damage, you are totally fu*ked and its up to your allies now.
To this end 1: I wish that assassin rats would dive on you, do one big stab after 1.5 seconds of impact that does huge damage, then get shoved off by your character and instantly roll off and smoke teleport away, ready for another pounce. Damage would be like 15-50% (50% being Cata) of your health bar depending on difficulty.
To this end 2: I wish that you were able to struggle to break free from packmasters at the cost of health. EG you can button mash to break free from the packmasters hook, but it costs you health the more you struggle (the hook is barbed), costing you about 15%-50% health depending on difficulty to break free. Breaking free takes about 5 seconds. Also, little rats shouldn't be allowed to gank you while you are immobilised.
The Effects of these changes: On the downside, this means that the game is easier, as these enemies are now objectively weaker. On the plus side, this means the devs can now allow the game to spawn more of these enemies more often and more at a time without it being a total party wipe (the infamous 3 packmasters spawn in the beta as an example). This way you can see more of these enemies instead of them being used sparingly and hogging up 'spawn slots'.
Same goes for other enemies that can grab you and totally immobilise you and slowly kill you. I'd prefer it if they'd immobilize you for a little bit, do massive damage if you aren't rescued really quickly, then you break free. Also, little rats shouldn't be allowed to gank you while you are immobilised.
Also another note: I don't so much mind packmasters since they can be spotted and you can literally just side-dodge them, they are a lot more fair than assassins. But assassins will just teleport to a blind spot, then leap on you and render you totally helpless, but be dispatched with incredible ease if there is a teammate nearby.
© Post "Personal, highly subjective opinion: Can we please not have l4d style ‘Inescapable CC mobs’ like assassins?" for game Warhammer: Vermintide.
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