Warhammer: Vermintide

Quick note on Ironbreaker and Natural Bond

maxresdefault 1024x576 - Quick note on Ironbreaker and Natural Bond

Since I still see some people here arguing it isn't good on the class. I agree that for most classes NB is very, very bad, especially classes that tend to die to a single random elite power attack, like Waystalker, Witch Hunter, etc.

/u/Grimalackt put out a very lengthy analysis of NB for every class here https://www.reddit.com/r/Vermintide/comments/91y3wv/a_thourough_analysis_of_natural_bond_its_uses/

but my rule of thumb is much simpler: Does your class have a way to prevent burst damage and do you as a player on average take less than 12 damage per minute?

You can expect to spend 20-30 minutes a map in Vermintide 2. If you tend to finish maps with less than 250 damage taken, and you don't die to dumb stuff, then Natural Bond ensures every time you initiate combat you are almost always full green hp without ever using any healing items .


It also provides the tertiary benefit of you with natural bond taking the first tome so squishies on your team can carry the first healing items. You with natural bond are more likely to not need a healing item for the early map, while a random teammate might take a random elite hit and need a heal pot they can't have passed to them if they grab a tome before you.

On the other hand, if you finish maps with Ironbreaker with 500+ damage and go down 2+ times, then Natural Bond is not for you, but then again if you are taking that much damage with Ironbreaker then you need to reconfigure the rest of your build or just stick to a different class or lower difficulty.

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